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natty_dread wrote:I was wrong
DiM wrote:my biggest problem with this map is that in 1v1 it has the potential to be a total screwup.
in my opinion chances are that the first player to go might even get the highest bonus.
i mean, in 1v1 each player gets 17 terits. for sure he will have a bonus of at least +4 and in some cases maybe even the royal flush
DiM wrote:my biggest problem with this map is that in 1v1 it has the potential to be a total screwup.
in my opinion chances are that the first player to go might even get the highest bonus.
i mean, in 1v1 each player gets 17 terits. for sure he will have a bonus of at least +4 and in some cases maybe even the royal flush
gimil wrote:For the XML an I correct in saying you had something that could generate a large part of teh XML for you?
TaCktiX wrote:I like the rules, and I think the bonuses are fairly in-line with the difficulty of getting hands. But a few questions:
- What about the possibility of a lucky drop in a smaller player game, causing a guy to have 3 of a kind at the start? Will there be neutrals, or will that just come with the "territory"? (pun unintended)
- Graphics I know will improve, it being a first draft, but what sort of randomness are you planning for the map proper? Exactly as shown, or will cards move around on the layout as more possibilities are explored?
- Why am I not surprised that the XML guru of CC is going to code an XML nightmare?
yeti_c wrote:DiM wrote:my biggest problem with this map is that in 1v1 it has the potential to be a total screwup.
in my opinion chances are that the first player to go might even get the highest bonus.
i mean, in 1v1 each player gets 17 terits. for sure he will have a bonus of at least +4 and in some cases maybe even the royal flush
A valid point this is... I guess that could be tweaked with neutrals - but should we?
Remember of course - that yes he probably will start with a +4 - but every other map starts with +3 remember.
C.
natty_dread wrote:I was wrong
gimil wrote:How about giving peach player 4 starting terrs and make the rest nutral? And work the layout around that.
yeti_c wrote:DiM wrote:my biggest problem with this map is that in 1v1 it has the potential to be a total screwup.
in my opinion chances are that the first player to go might even get the highest bonus.
i mean, in 1v1 each player gets 17 terits. for sure he will have a bonus of at least +4 and in some cases maybe even the royal flush
A valid point this is... I guess that could be tweaked with neutrals - but should we?
Remember of course - that yes he probably will start with a +4 - but every other map starts with +3 remember.
C.
DiM wrote:yeti_c wrote:DiM wrote:my biggest problem with this map is that in 1v1 it has the potential to be a total screwup.
in my opinion chances are that the first player to go might even get the highest bonus.
i mean, in 1v1 each player gets 17 terits. for sure he will have a bonus of at least +4 and in some cases maybe even the royal flush
A valid point this is... I guess that could be tweaked with neutrals - but should we?
Remember of course - that yes he probably will start with a +4 - but every other map starts with +3 remember.
C.
true but on every other map BOTH players start with +3 so for example in classic you have +3 and kill 1-2 terits from me and then i still have a +3 and a chance to come back.
here if you start with +4 or even more i might begin my turn with just +1. huge difference = game over for me.
conquerAce wrote:I love this idea but a couple of thoughts:
How about making it more fair and have players start with only two terts. Thus the biggest bonus that is possible is for a pair which is not that big of an advantage. Maybe even have higher number of neutrals on cards of higher rank.
Why is there an extra bonus for a royal flush? It is just a higher straight right?
Would you ever consider a Joker? The joker acts as an Ace unless it completes a straight or a flush. Thus making the strongest hand five aces. I'm not sure what it does to the XML but just a thought.
yeti_c wrote:
Royal Flush is the highest hand you can have in Poker.
yeti_c wrote:
Joker makes the XML so much harder.
conquerAce wrote:yeti_c wrote:
Royal Flush is the highest hand you can have in Poker.
I realize that the royal fuslh is the highest ranked hand but I don't understand the bonus of three extra armies.
a 6-7-8-9-10 straight is beaten by a 10-J-Q-K-A straight but there isn't an additional bonus for having the ace high straight.
Conversely, a 6-7-8-9-10 straight flush s beaten by a 10-J-Q-K-A straight flush so why have the additional 3 army bonus. Odds are the higher value cards will be highly contested terts as you can use them for gaining a bonus with other types of hands but isn't the ace high straight flush just another straight flush? Just looks pretty
conquerAce wrote:Okay i wasn't sure that that was the final map layout...
But then by point b is any straight that consists of an ace of higher value? It is just as hard to get a straight with A-2-3-4-5...
Only reason I bring it up is that there is a perception that a Royal Flush is a special hand... it's just like other straight flush, just the highest one.... i mean you don't get extra money when you win with it in a poker game why should there be an extra bonus above and beyond the straight flush bonus?
That's all I'm saying.
conquerAce wrote:I was looking at the layout and i can see the royal flush very possible giving someone the opportunity for a lucky drop...
Simply spreading out the face cards won't make it more difficult to get an ace high straight flush... with the layout of the cards now it's very conceivable to make an ace high club straight flush...
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