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Re: Sydney V1

Postby cairnswk on Sat Mar 29, 2008 10:37 pm

Tieryn wrote:Sydney flavoured.. hmm.... When you look at the map it needs to be unsmiling and you need to get the impression "This map is too important for you to play on"... (no offence to any Sydneysiders... hey, at least you're not Victorian :P)


Uh :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:
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Re: Sydney V1

Postby cairnswk on Sat Mar 29, 2008 10:39 pm

edbeard wrote:cairnswk, in 2 player games, the territories are still given out in 1/3. The last 1/3 starts neutral.

well there you go....thanks edbeard....still learning stuff....i wondered why there was so many neutrals on those 1vs1 games i'd been playing...but too stupid to ask :oops: #-o
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Re: Sydney V1

Postby Tieryn on Sat Mar 29, 2008 10:56 pm

cairnswk wrote:
Tieryn wrote:Sydney flavoured.. hmm.... When you look at the map it needs to be unsmiling and you need to get the impression "This map is too important for you to play on"... (no offence to any Sydneysiders... hey, at least you're not Victorian :P)


Uh :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:


This is a comment on sydney, not on the map :P

Mainly that whenever I've been to Sydney I've found the people too self-important, and concerned with their own worlds to even smile at a stranger on the street... Nothing like Perth or Bunbury at all. I have no idea how you'd convey that in graphics :P and it's more of a friendly dig at Sydney, rather than anything serious :P
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Re: Sydney V1

Postby lord voldemort on Sat Mar 29, 2008 10:57 pm

cairnswk wrote:
edbeard wrote:cairnswk, in 2 player games, the territories are still given out in 1/3. The last 1/3 starts neutral.

well there you go....thanks edbeard....still learning stuff....i wondered why there was so many neutrals on those 1vs1 games i'd been playing...but too stupid to ask :oops: #-o

lmao nice =D>

well living in sydney for 7 years good to see
will be interesting to see the interest for a city map

56 terrs would be good. still a really big 1v1 map. i wouldnt play anything over50 territories 1v1
but yer
bonus's need some work. and same with space issues. but this has already been said and im sure your working on that in the next update :wink:
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Re: Sydney V1

Postby cairnswk on Sat Mar 29, 2008 11:08 pm

Tieryn wrote:
cairnswk wrote:
Tieryn wrote:Sydney flavoured.. hmm.... When you look at the map it needs to be unsmiling and you need to get the impression "This map is too important for you to play on"... (no offence to any Sydneysiders... hey, at least you're not Victorian :P)


Uh :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:


This is a comment on sydney, not on the map :P

Mainly that whenever I've been to Sydney I've found the people too self-important, and concerned with their own worlds to even smile at a stranger on the street... Nothing like Perth or Bunbury at all. I have no idea how you'd convey that in graphics :P and it's more of a friendly dig at Sydney, rather than anything serious :P


Oh i see...even that old victorian / nsw rivalry hits at you eh?

I know what you're on about...but that's what happens in a large city doesn't it. anyways, it didn't affect me cos i still got plenty of smiles. you know, one thing about sydney, is that you never get bored with the streets projections....it's not grided like NY or USA cities....i often say that the streets were built on all the old goat tracks but it's a wonderful panorama. :)
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Re: Sydney V1

Postby cairnswk on Sat Mar 29, 2008 11:10 pm

lord voldemort wrote:
cairnswk wrote:
edbeard wrote:cairnswk, in 2 player games, the territories are still given out in 1/3. The last 1/3 starts neutral.

well there you go....thanks edbeard....still learning stuff....i wondered why there was so many neutrals on those 1vs1 games i'd been playing...but too stupid to ask :oops: #-o

lmao nice =D>

well living in sydney for 7 years good to see
will be interesting to see the interest for a city map

56 terrs would be good. still a really big 1v1 map. i wouldnt play anything over50 territories 1v1
but yer
bonus's need some work. and same with space issues. but this has already been said and im sure your working on that in the next update :wink:


yes. thanks lord V. already re-working some terts to drop it to 56....and those bonuses of course. new update soon. :)
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Re: Sydney V2 - New Bonuses - now 56 terts

Postby cairnswk on Sat Mar 29, 2008 11:32 pm

Version 2.

Updates....
1. amalgamated some suburbs to create 56 terts.
2. changed the bonuses to reflect the map more adequately

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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby lord voldemort on Sun Mar 30, 2008 12:58 am

Paramatta to circ que link to immitate the river cat??

umm perhaps somethin special about botany bay/oprah house/the zoo/olympic park???
like conneting them or giving them a bonus for touristy stuff...
just throwing around idea
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby cairnswk on Sun Mar 30, 2008 1:20 am

lord voldemort wrote:Paramatta to circ que link to immitate the river cat??

umm perhaps somethin special about botany bay/oprah house/the zoo/olympic park???
like conneting them or giving them a bonus for touristy stuff...
just throwing around idea


umm...i hadn't even registered with the parramatta river cat service link - good idea.
i really don't want to go any further than that with links and funny stuff as it gets too complicated for the "rug rats", not even gonna do train lines.
but keep them coming...you never know something simple might just click.
i know one thing, i'm gonna have to pull the harbor out a bit to give it more spread.
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby lord voldemort on Sun Mar 30, 2008 1:32 am

cairnswk wrote:
lord voldemort wrote:Paramatta to circ que link to immitate the river cat??

umm perhaps somethin special about botany bay/oprah house/the zoo/olympic park???
like conneting them or giving them a bonus for touristy stuff...
just throwing around idea


umm...i hadn't even registered with the parramatta river cat service link - good idea.
i really don't want to go any further than that with links and funny stuff as it gets too complicated for the "rug rats", not even gonna do train lines.
but keep them coming...you never know something simple might just click.
i know one thing, i'm gonna have to pull the harbor out a bit to give it more spread.

fair enuf then yer if people do want it to be a bit dif then there are some ideas...but yer ill keep thinking
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby Kaplowitz on Sun Mar 30, 2008 10:32 am

A terit in Randwick has no name
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby gimil on Sun Mar 30, 2008 10:36 am

2 basic geographic maps on the go cairns? Have you came off the artisit steroids? :P

Or have you just ran out of sherbert?
What do you know about map making, bitch?

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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby lord voldemort on Sun Mar 30, 2008 11:00 am

Kaplowitz wrote:A terit in Randwick has no name

there all named...
randwick, kensington, maroubra, port botany, mascot
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby Kaplowitz on Sun Mar 30, 2008 11:37 am

My bad, Mascot looked like two territories.
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby lord voldemort on Sun Mar 30, 2008 11:58 am

Kaplowitz wrote:My bad, Mascot looked like two territories.

you make a valid point about that actually...
anyway to fix cairns?
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby cairnswk on Sun Mar 30, 2008 12:33 pm

gimil wrote:2 basic geographic maps on the go cairns? Have you came off the artisit steroids? :P

Or have you just ran out of sherbert?


yes gimil...i ran out of sherbert...gimme me more more more more!!!!!
you forgot Galapagos, that's pretty basic....that's three....and later i will make it four with upper egypt
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby gimil on Sun Mar 30, 2008 12:35 pm

cairnswk wrote:
gimil wrote:2 basic geographic maps on the go cairns? Have you came off the artisit steroids? :P

Or have you just ran out of sherbert?


yes gimil...i ran out of sherbert...gimme me more more more more!!!!!
you forgot Galapagos, that's pretty basic....that's three....and later i will make it four with upper egypt


Mate there some bad news for you in foundry discussion ;)
What do you know about map making, bitch?

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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby cairnswk on Mon Mar 31, 2008 4:16 pm

what sort of changes do people want to see????
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby greenoaks on Mon Mar 31, 2008 6:30 pm

why does Sydney stop at Parra ? what happened to Penriff & Campbelltown.
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby cairnswk on Tue Apr 01, 2008 5:02 am

greenoaks wrote:why does Sydney stop at Parra ? what happened to Penriff & Campbelltown.


Thanks for posting greenoaks....answer...the same reason it doesn't include the Hawkesbury, Hornsby, LInfield, and all those other suburbs....i ran out of room.

This was also the original Sydney 2000 olympics map where only some of the major venues wer included in the map. Penrith wasn't included, nor was Campbelltown.

In order to include all those i'd have to make another sydney map and call it outer sydney.
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby greenoaks on Tue Apr 01, 2008 5:48 am

cairnswk wrote:
greenoaks wrote:why does Sydney stop at Parra ? what happened to Penriff & Campbelltown.


Thanks for posting greenoaks....answer...the same reason it doesn't include the Hawkesbury, Hornsby, LInfield, and all those other suburbs....i ran out of room.

This was also the original Sydney 2000 olympics map where only some of the major venues wer included in the map. Penrith wasn't included, nor was Campbelltown.

In order to include all those i'd have to make another sydney map and call it outer sydney.
i thought it would be because of room but i read the entire thread before posting and noticed it was initially based on the olympics.

as the rowing was held at Penrith's regatta centre & the equestrian was at the back of Fairfield/Liverpool somewhere. Horsley Park springs to mind. i think the shooting was out there somewhere too. so i thought i'd ask.

great looking map. looking forward to owning all of Sydney.
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby cairnswk on Tue Apr 01, 2008 6:40 am

greenoaks wrote:
cairnswk wrote:
greenoaks wrote:why does Sydney stop at Parra ? what happened to Penriff & Campbelltown.


Thanks for posting greenoaks....answer...the same reason it doesn't include the Hawkesbury, Hornsby, LInfield, and all those other suburbs....i ran out of room.

This was also the original Sydney 2000 olympics map where only some of the major venues wer included in the map. Penrith wasn't included, nor was Campbelltown.

In order to include all those i'd have to make another sydney map and call it outer sydney.
i thought it would be because of room but i read the entire thread before posting and noticed it was initially based on the olympics.

as the rowing was held at Penrith's regatta centre & the equestrian was at the back of Fairfield/Liverpool somewhere. Horsley Park springs to mind. i think the shooting was out there somewhere too. so i thought i'd ask.

great looking map. looking forward to owning all of Sydney.


yeh, thanks for push here greenoaks....i will consider re-arrange some of this map to include those outer terts...i'll see what happens...it could actually make better gameplay if i include the hawkesbury river mouth out to back of penrith/blue mountains, and then down to the Geroges River. MMMmmmmmm.....that could be a very creative map!!1 :)

EDIT\\\\
greenoakes...i've just investigated the larger sydney area, and the coastal plain is over 40 miles wide as the crow flies.....it is such a large area, that it might be worthwhile leaving the option open to make an "outer" metrolopolitan area map of sydney" for play at a later date. :)
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby greenoaks on Tue Apr 01, 2008 8:24 am

yes, Sydney is massive. don't worry about an outer Sydney map, there is not much out here. well there is me. :D

i have reviewed the map on page 2 and i agree with the post about Mascot. it gives the impression of being two separate terts with that pedestrian crossing. if it was one tert you would not be crossing.

you have the same design issue with the City tert where Pyrmont would be but because of its small size and the placement of the army circle on the same side of the crossing as the tert name it does not seem to be such an issue.

if you changed the road to an underground for Mascot & City like you did for the Airport it might work, not 100% accurate but ....... although it might be soon for the City as council plans were unveiled for consultation last week to put the western distributor underground.
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Re: Sydney V1

Postby t-o-m on Wed Apr 02, 2008 6:42 am

shadowsteel9 wrote:I like it, it just seems a bit cluttered

i think the same, i dont knw why but it just seems like that. Still i like it hope to see it soon.
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Re: Sydney Metro V3 (P4) - New addtions

Postby cairnswk on Wed Apr 02, 2008 8:06 am

OK Version 3....

1. I fixed the tunnels under Mascot etc.
2. Added pedestrian lights at the pedestrian crossings simp[ly to indicate where the crossing are as some because of size are hard to see.

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