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WWII Ardennes Offensive [Quenched]

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Postby Qwert on Wed Mar 12, 2008 6:12 pm

Oaktown,can you help me a little to better understand,do these ,copy map and show me how to draw attack routes,and then present me, then i will better understand what you mean,ok.
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Postby oaktown on Wed Mar 12, 2008 11:07 pm

mibi wrote:this is just a personal opinion, but this map doesn't have enough bait on the hook to reel me in.

yeah, it could be telling that since I posted my concerns eight days ago this is the only other feedback you've received.

OK, I've highlighted the specific areas that are of concern to me:
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The biggest problem is the text: "German Attack can only annihilate but not conquer, Ally only can supply these units."

I just don't know what this means... German attack what? And if you're suggesting a bombardment, I think that the bombard feature has now been used in enough maps that you can just say "bombard."

The two questions on the right go back to the road types... you've got red routes, black routes, and blue routes, in addition to the light lines and dark lines and dotted lines in the background. There's just too much going on in my opinion.
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Postby Qwert on Thu Mar 13, 2008 7:35 am

German Attack-First i must say that these terminology "Annihilate" i adopt from you(WWII WESTERN FRONT yours sugestion to put insted bombard-annihiliate),
Ally only can supply these unit-i want to put military terminology because these unit you can attack from SLZ,and these is bouth Ally unit and its normal to write Supply insted Attack.

Road types-That why i ask you to show me what colour to put for Attack road,if you think that Blue colour will solve all road problems i can put to all attack roads be blue,except German attack on 101 who must be diferent colour(green),also i can try to put these in Legend and all problem with these will be solve.


mibi wrote:
this is just a personal opinion, but this map doesn't have enough bait on the hook to reel me in.

yeah, it could be telling that since I posted my concerns eight days ago this is the only other feedback you've received.

Well if people dont like these map, then he dont need to give me feedback like"i dont like these map" or " I dont have enough bait to give feedback",what is purpose of these post?
If i dont like some map,or i dont see nothing what interesting me,then i will not give any feedback.
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Postby oaktown on Thu Mar 13, 2008 8:32 am

qwert wrote:German Attack-First i must say that these terminology "Annihilate" i adopt from you(WWII WESTERN FRONT yours sugestion to put insted bombard-annihiliate),
Ally only can supply these unit-i want to put military terminology because these unit you can attack from SLZ,and these is bouth Ally unit and its normal to write Supply insted Attack.

I don't even understand your explanation... what's SLZ? If the 101st can only be bombarded, does that take it completely out of play? At least now I realize that some of the attack routes are green - the green doesn't pop out for me at all. Perhaps that should be a different type of line that better suggests a bomboardments.

qwert wrote:Road types-That why i ask you to show me what colour to put for Attack road,if you think that Blue colour will solve all road problems i can put to all attack roads be blue,except German attack on 101 who must be diferent colour(green),also i can try to put these in Legend and all problem with these will be solve.

Using any one of these colors won't change the fact hat you have a clear route between V and LVII which is not intended to be a part of the play of this map. Seems to me you either incorporate the background image into the play, or you wash it out so much it's barelay readable.
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Postby Qwert on Thu Mar 13, 2008 11:21 am

Now i dont know what you want,do you want to tell me that people is very stupid or what?
If i say that posible solution for these issue is that i put all attack routes in one colour(blue) and also put these information in legend(except German attack on 101 unit) then i dont see that these so caled background red colour line will be problem.
SLZ-Supply launch zone(these is military terminology and present that you can attack from these unit to SDZ)(you have these in legend)
SDZ-Supply drop Zone(again military terminology for zone where you deploy army,or attack)(you have these in legend)
I can not put in legend that you attack from ally Air force, ally unit 101,these will be ridiculos.
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Postby yeti_c on Thu Mar 13, 2008 11:46 am

You make no mention that SLZ can attack SDZ though?!

C.

PS Oaky - SLZ is in the bottom leftmost Allied unit (it took me a while to find too).
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Postby Qwert on Fri Mar 14, 2008 3:24 pm

healt problems,these map is on vacation.
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Postby oaktown on Tue Mar 18, 2008 9:50 pm

qwert wrote:healt problems,these map is on vacation.

Hope you feel better qwert.

When you do, I have a suggestion: in my opinion a fundamental problem with this map is that roads are used as attack routes, in addition to the other roads on the map that aren't attack routes.

What if instead of roads for attack routes, you had arrows for attack routes? That would give this the look of a regional map that is being marked up by the generals at HQ, and it would really work with the battle of the bulge theme. Then I would still wash out the underlying map a bit.

here's a example that is a bit extreme, but you get the idea.
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Postby Qwert on Tue Mar 25, 2008 2:15 pm

Hope you feel better qwert.

When you do, I have a suggestion: in my opinion a fundamental problem with this map is that roads are used as attack routes, in addition to the other roads on the map that aren't attack routes.

What if instead of roads for attack routes, you had arrows for attack routes? That would give this the look of a regional map that is being marked up by the generals at HQ, and it would really work with the battle of the bulge theme. Then I would still wash out the underlying map a bit.

here's a example that is a bit extreme, but you get the idea
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Here a example with attack arrows,but these arrows must present bouth direction attack because i dont have any free space to put double arrows,so what you think Oaktown?
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Postby Wisse on Tue Mar 25, 2008 2:43 pm

this looks like another awsome strategy map from qwert :D
the only thing i can see that is wrong, is that some text in the legend seems to be blurred
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Postby Qwert on Tue Mar 25, 2008 3:42 pm

Wisse Posted: 25 Mar 2008 19:43 Post subject:

--------------------------------------------------------------------------------

this looks like another awsome strategy map from qwert
the only thing i can see that is wrong, is that some text in the legend seems to be blurred

Well these hepend when you dont have space and when text must be very small.
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Postby oaktown on Tue Mar 25, 2008 10:47 pm

qwert wrote:Here a example with attack arrows,but these arrows must present bouth direction attack because i dont have any free space to put double arrows,so what you think Oaktown?

I personally like the arrows - it gives the map a sense of action taking place. Since you don't have space for arrows in both directions, couldn't some arrows have heads on both ends?

And maybe this is a bad idea entirely - anybody else have any thoughts on the arrows?
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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]

Postby Qwert on Thu Mar 27, 2008 5:56 am

I personally like the arrows - it gives the map a sense of action taking place. Since you don't have space for arrows in both directions, couldn't some arrows have heads on both ends?

And maybe this is a bad idea entirely - anybody else have any thoughts on the arrows?
qwert wrote:Here a example with attack arrows,but these arrows must present bouth direction attack because i dont have any free space to put double arrows,so what you think Oaktown?

I personally like the arrows - it gives the map a sense of action taking place. Since you don't have space for arrows in both directions, couldn't some arrows have heads on both ends?

And maybe this is a bad idea entirely - anybody else have any thoughts on the arrows?

I mean to say,that i will create Legend,when will be explane that arrows present bouth side attack.Of course if people also like these arrow solution for attack.
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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]

Postby MrBenn on Thu Mar 27, 2008 8:58 am

Are the arrows supposed to represent one-way attacks?

If Yes, then I like the extra 'thought' that will have to go into playing the map...

If No, then they need to be amended a bit - perhaps by having an arrow-head on both ends?
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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]

Postby Qwert on Thu Mar 27, 2008 11:32 am

here i put all attack routes to be arrows,also i put explanation in legend for these arrows.

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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]

Postby TaCktiX on Thu Mar 27, 2008 11:46 am

Small issue: Both instead of Bouth.
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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]

Postby edbeard on Thu Mar 27, 2008 4:57 pm

I think having arrows that are one-way, representing attacks that can happen in either direction, is not a good idea.

You're only going to confuse people.

I like the look of the arrows though. If you can get two way arrows, I'd suggest giving us a look at those. If not, maybe consider having one-way attacks as it seems like a nice idea. But, definitely don't use one-way arrows to represent two-way attacks.
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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]

Postby Qwert on Thu Mar 27, 2008 6:27 pm

think having arrows that are one-way, representing attacks that can happen in either direction, is not a good idea.

You're only going to confuse people.

I like the look of the arrows though. If you can get two way arrows, I'd suggest giving us a look at those. If not, maybe consider having one-way attacks as it seems like a nice idea. But, definitely don't use one-way arrows to represent two-way attacks.

If you look map,you will see that its imposible to put two way arrows(then will be double confusing).
One way attack,well these is Gameplay issue,and i dont know how will these work.
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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]

Postby yeti_c on Thu Mar 27, 2008 6:50 pm

edbeard wrote:But, definitely don't use one-way arrows to represent two-way attacks.


Agree with this I'm afraid.

C.
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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]

Postby Qwert on Thu Mar 27, 2008 7:27 pm

edbeard wrote:
But, definitely don't use one-way arrows to represent two-way attacks.

Agree with this I'm afraid.


Well,its easy to say that,but give me some solution, to get back with old version(these will be most smart to do,even if i waste mine time to create arrows).
Every solution what i made,its confusing for you. If you have something better for these,then please show me visual.
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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]

Postby Qwert on Sat Mar 29, 2008 8:47 am

hmmmm.
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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]

Postby Qwert on Sun Mar 30, 2008 10:30 am

When will these problem with page dimension will be solve?
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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]

Postby gimil on Sun Mar 30, 2008 10:41 am

Qwerts you will know when we know.

For the time being hte best thing to do is put text links with [url] tags.
What do you know about map making, bitch?

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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]

Postby Qwert on Sun Mar 30, 2008 5:27 pm

Qwerts you will know when we know.

For the time being hte best thing to do is put text links with [url] tags.

Newer mine i will waith, now i have two attack option and some people dont like attack arrows,and some people dont like original attack lines,and i think that i will try third option-vote poll,because these situation is pointles and become very very boring. When i implement what OAktown sugested(change all in Attack Arrow),he like it,then Edbeard and Yeti dont like these.
I will waith to problem with Site be solve and then i will put these two option in vote,and to finaly move one,and not to standing in one place. :x
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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]

Postby mibi on Wed Apr 02, 2008 11:03 pm

I hate to say it quert, but I look at this map, and all I can think of is "Should i be checking my gmail?"
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