Moderator: Cartographers
mibi wrote:this is just a personal opinion, but this map doesn't have enough bait on the hook to reel me in.
mibi wrote:
this is just a personal opinion, but this map doesn't have enough bait on the hook to reel me in.
yeah, it could be telling that since I posted my concerns eight days ago this is the only other feedback you've received.
qwert wrote:German Attack-First i must say that these terminology "Annihilate" i adopt from you(WWII WESTERN FRONT yours sugestion to put insted bombard-annihiliate),
Ally only can supply these unit-i want to put military terminology because these unit you can attack from SLZ,and these is bouth Ally unit and its normal to write Supply insted Attack.
qwert wrote:Road types-That why i ask you to show me what colour to put for Attack road,if you think that Blue colour will solve all road problems i can put to all attack roads be blue,except German attack on 101 who must be diferent colour(green),also i can try to put these in Legend and all problem with these will be solve.
qwert wrote:healt problems,these map is on vacation.
.Hope you feel better qwert.
When you do, I have a suggestion: in my opinion a fundamental problem with this map is that roads are used as attack routes, in addition to the other roads on the map that aren't attack routes.
What if instead of roads for attack routes, you had arrows for attack routes? That would give this the look of a regional map that is being marked up by the generals at HQ, and it would really work with the battle of the bulge theme. Then I would still wash out the underlying map a bit.
here's a example that is a bit extreme, but you get the idea
Wisse Posted: 25 Mar 2008 19:43 Post subject:
--------------------------------------------------------------------------------
this looks like another awsome strategy map from qwert
the only thing i can see that is wrong, is that some text in the legend seems to be blurred
qwert wrote:Here a example with attack arrows,but these arrows must present bouth direction attack because i dont have any free space to put double arrows,so what you think Oaktown?
I personally like the arrows - it gives the map a sense of action taking place. Since you don't have space for arrows in both directions, couldn't some arrows have heads on both ends?
And maybe this is a bad idea entirely - anybody else have any thoughts on the arrows?qwert wrote:Here a example with attack arrows,but these arrows must present bouth direction attack because i dont have any free space to put double arrows,so what you think Oaktown?
I personally like the arrows - it gives the map a sense of action taking place. Since you don't have space for arrows in both directions, couldn't some arrows have heads on both ends?
And maybe this is a bad idea entirely - anybody else have any thoughts on the arrows?
think having arrows that are one-way, representing attacks that can happen in either direction, is not a good idea.
You're only going to confuse people.
I like the look of the arrows though. If you can get two way arrows, I'd suggest giving us a look at those. If not, maybe consider having one-way attacks as it seems like a nice idea. But, definitely don't use one-way arrows to represent two-way attacks.
edbeard wrote:But, definitely don't use one-way arrows to represent two-way attacks.
edbeard wrote:
But, definitely don't use one-way arrows to represent two-way attacks.
Agree with this I'm afraid.
natty_dread wrote:I was wrong
Qwerts you will know when we know.
For the time being hte best thing to do is put text links with [url] tags.
Users browsing this forum: No registered users