Looks much better - more geographically correct - good job - and quick too!!!rgbubba wrote:Here are the name changes on the map. Do you agree?cazmart wrote:Map looks good - can't wait to play.............
but since I am from texas also and live in Midland - the geographical stuff bugs me - i have not went through the rest of the posts so i do not know if this has been brought up -
Midland would be better as Andrews
Odessa better as San Angelo(especially if that is going to be Hill Country)
Big spring is also definitely not hill country but west texas -
Since I live in this area (raised in Big Spring - Lived in Midland for 10years - 40years total in this area) I guess that is why those bother me the most -
I know you are limited by borders and such but I also feel that it needs to be closer to truth (Midland is between Odessa and Big Spring) than the way it is even if that means i lose my beloved Midland!
600x600 name change
800x800 name change
The Texan Wars [Quenched]
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- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
no he can get,Unit_2 wrote:you need to get the idea passed, graphics, game play and final forge stamp


the color blin issues still havent been addressed to my knowledge which is both a graphical and gameplay matter.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
colorblind issues took a nice step forward with the darker east texas... if Houston and Bryan were a bit more distinct we'd be there, but I could live with the current colors.
I'm still concerned about the size of some bonuses... let me play with it...
edit: OK, I've crunched the numbers in Excel, using my new and as-yet untested formula, and here's what i get:
Panhandle: +5
West: +3
Hill: +6 (in addition to the auto +1)
South: +4
Central: +5
Gulf: +5
East:+3
Mexico: +3
Indian: +3
of course, you can use a different formula to calculate your bonuses. What's important is that you do use some kind of formula, because right now they don't seem consistent. For instance, you have west texas and the gulf receiving the same bonus, yet they are very different in size. Both have four territories to defend and four neighboring regions, yet west only has to capture four total territories, and they have an easier next region to take in Indian terits.
I think you also need some clarification on the symbol bonuses - if you hold one of each symbol do you get +3 in addition to the +1 for the star? And if you hold a star, a cattle, and two wagons do you get two +3s, because technically you will have two distinct sets. You'll have to think this out in the XML as well.
I'm still concerned about the size of some bonuses... let me play with it...
edit: OK, I've crunched the numbers in Excel, using my new and as-yet untested formula, and here's what i get:
Panhandle: +5
West: +3
Hill: +6 (in addition to the auto +1)
South: +4
Central: +5
Gulf: +5
East:+3
Mexico: +3
Indian: +3
of course, you can use a different formula to calculate your bonuses. What's important is that you do use some kind of formula, because right now they don't seem consistent. For instance, you have west texas and the gulf receiving the same bonus, yet they are very different in size. Both have four territories to defend and four neighboring regions, yet west only has to capture four total territories, and they have an easier next region to take in Indian terits.
I think you also need some clarification on the symbol bonuses - if you hold one of each symbol do you get +3 in addition to the +1 for the star? And if you hold a star, a cattle, and two wagons do you get two +3s, because technically you will have two distinct sets. You'll have to think this out in the XML as well.
Ok let me look into it. I think your right.oaktown wrote:I'm still concerned about the size of some bonuses... let me play with it...
edit: OK, I've crunched the numbers in Excel, using my new and as-yet untested formula, and here's what i get:
Panhandle: +5
West: +3
Hill: +6 (in addition to the auto +1)
South: +4
Central: +5
Gulf: +5
East:+3
Mexico: +3
Indian: +3
of course, you can use a different formula to calculate your bonuses. What's important is that you do use some kind of formula, because right now they don't seem consistent. For instance, you have west texas and the gulf receiving the same bonus, yet they are very different in size. Both have four territories to defend and four neighboring regions, yet west only has to capture four total territories, and they have an easier next region to take in Indian terits.
- pepperonibread
- Posts: 954
- Joined: Sun Jan 28, 2007 4:33 pm
- Location: The Former Confederacy
at some point, rg, you're going to just have to go with what you like... I'm not wild about the latest sea color and texture, but that's just my opinion, and clearly others have a different opinion. As it is it's a really nice looking map, so don't let yourself get caught up trying to please everybody around the little details.
But please do consider my concern around how you're going to set up the bonuses for the stars/cattle/wheels.
But please do consider my concern around how you're going to set up the bonuses for the stars/cattle/wheels.
Thanks Oaktown! You are right I will be done with it this week.oaktown wrote:at some point, rg, you're going to just have to go with what you like... I'm not wild about the latest sea color and texture, but that's just my opinion, and clearly others have a different opinion. As it is it's a really nice looking map, so don't let yourself get caught up trying to please everybody around the little details.
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Lone.prophet
- Posts: 1467
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- AndyDufresne
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