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The Texan Wars [Quenched]

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Postby cazmart on Tue Feb 12, 2008 8:07 am

rgbubba wrote:
cazmart wrote:Map looks good - can't wait to play.............

but since I am from texas also and live in Midland - the geographical stuff bugs me - i have not went through the rest of the posts so i do not know if this has been brought up -

Midland would be better as Andrews
Odessa better as San Angelo(especially if that is going to be Hill Country)
Big spring is also definitely not hill country but west texas -

Since I live in this area (raised in Big Spring - Lived in Midland for 10years - 40years total in this area) I guess that is why those bother me the most -

I know you are limited by borders and such but I also feel that it needs to be closer to truth (Midland is between Odessa and Big Spring) than the way it is even if that means i lose my beloved Midland!


Here are the name changes on the map. Do you agree?

600x600 name change
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800x800 name change
Image


Looks much better - more geographically correct - good job - and quick too!!!
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Postby Unit_2 on Tue Feb 12, 2008 12:41 pm

you need to get the idea passed, graphics, game play and final forge stamp ;)
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Postby gimil on Tue Feb 12, 2008 1:01 pm

Unit_2 wrote:you need to get the idea passed, graphics, game play and final forge stamp ;)


no he can get,

ImageImage
the color blin issues still havent been addressed to my knowledge which is both a graphical and gameplay matter.
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Postby gimil on Tue Feb 12, 2008 1:02 pm

I also dont like the color on the sea, its too pure and too blue compared to the rest of the map.
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Postby bryguy on Tue Feb 12, 2008 1:40 pm

wow dude, looks alot better than the first time i saw it



anyways i agree with gimil about the color of the sea, how about a little duller blue??
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Postby oaktown on Tue Feb 12, 2008 10:19 pm

colorblind issues took a nice step forward with the darker east texas... if Houston and Bryan were a bit more distinct we'd be there, but I could live with the current colors.

I'm still concerned about the size of some bonuses... let me play with it...

edit: OK, I've crunched the numbers in Excel, using my new and as-yet untested formula, and here's what i get:
Panhandle: +5
West: +3
Hill: +6 (in addition to the auto +1)
South: +4
Central: +5
Gulf: +5
East:+3
Mexico: +3
Indian: +3

of course, you can use a different formula to calculate your bonuses. What's important is that you do use some kind of formula, because right now they don't seem consistent. For instance, you have west texas and the gulf receiving the same bonus, yet they are very different in size. Both have four territories to defend and four neighboring regions, yet west only has to capture four total territories, and they have an easier next region to take in Indian terits.

I think you also need some clarification on the symbol bonuses - if you hold one of each symbol do you get +3 in addition to the +1 for the star? And if you hold a star, a cattle, and two wagons do you get two +3s, because technically you will have two distinct sets. You'll have to think this out in the XML as well.
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Postby rgbubba on Fri Feb 15, 2008 8:28 pm

oaktown wrote:colorblind issues took a nice step forward with the darker east texas... if Houston and Bryan were a bit more distinct we'd be there, but I could live with the current colors.


I will work on it.
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Postby rgbubba on Fri Feb 15, 2008 8:29 pm

oaktown wrote:I'm still concerned about the size of some bonuses... let me play with it...

edit: OK, I've crunched the numbers in Excel, using my new and as-yet untested formula, and here's what i get:
Panhandle: +5
West: +3
Hill: +6 (in addition to the auto +1)
South: +4
Central: +5
Gulf: +5
East:+3
Mexico: +3
Indian: +3

of course, you can use a different formula to calculate your bonuses. What's important is that you do use some kind of formula, because right now they don't seem consistent. For instance, you have west texas and the gulf receiving the same bonus, yet they are very different in size. Both have four territories to defend and four neighboring regions, yet west only has to capture four total territories, and they have an easier next region to take in Indian terits.


Ok let me look into it. I think your right.
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Postby rgbubba on Fri Feb 15, 2008 8:36 pm

Does the sea look better than the last one?

600x600 lighter sea
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800x800 lighter sea
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Last edited by rgbubba on Fri Feb 15, 2008 8:44 pm, edited 1 time in total.
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Postby Unit_2 on Fri Feb 15, 2008 8:40 pm

now that looks good 8)
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Postby rgbubba on Fri Feb 15, 2008 8:45 pm

Unit_2 wrote:now that looks good 8)

You really like it?
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Postby Unit_2 on Fri Feb 15, 2008 9:12 pm

yeah, as soon as it comes out i wanna play it 8)
Last edited by Unit_2 on Fri Feb 15, 2008 9:14 pm, edited 2 times in total.
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Postby rgbubba on Fri Feb 15, 2008 9:13 pm

Unit_2 wrote:yeah, as soon as it comes out i wanna play it 8)


Sweet!!! Come join the Fun!!!
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Postby Unit_2 on Fri Feb 15, 2008 9:14 pm

But i do see something, down where lanyards name is there is black inbetween the letters.
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Postby pepperonibread on Fri Feb 15, 2008 9:15 pm

I'd rather have the sea color somewhere in between... preferably towards the darker blue, though others may disagree. Also, the light color kind of gives the black borders with the sea a pixelated look.
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Postby rgbubba on Fri Feb 15, 2008 9:51 pm

Unit_2 wrote:But i do see something, down where lanyards name is there is black inbetween the letters.


Thanks!! I will take care of it.
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Postby rgbubba on Fri Feb 15, 2008 9:52 pm

pepperonibread wrote:I'd rather have the sea color somewhere in between... preferably towards the darker blue, though others may disagree. Also, the light color kind of gives the black borders with the sea a pixelated look.


ok I will work on it. Thanks.
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Postby oaktown on Sat Feb 16, 2008 3:00 am

at some point, rg, you're going to just have to go with what you like... I'm not wild about the latest sea color and texture, but that's just my opinion, and clearly others have a different opinion. As it is it's a really nice looking map, so don't let yourself get caught up trying to please everybody around the little details.

But please do consider my concern around how you're going to set up the bonuses for the stars/cattle/wheels.
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Postby rgbubba on Sun Feb 17, 2008 8:00 am

oaktown wrote:at some point, rg, you're going to just have to go with what you like... I'm not wild about the latest sea color and texture, but that's just my opinion, and clearly others have a different opinion. As it is it's a really nice looking map, so don't let yourself get caught up trying to please everybody around the little details.


Thanks Oaktown! You are right I will be done with it this week.
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Postby Lone.prophet on Sun Feb 17, 2008 8:35 am

two things

1 make clear that the cannon arrows are 1 way attack

2 the sea looks really bad now try the blue of the territory with a slight variation
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Postby rgbubba on Sun Feb 17, 2008 8:57 am

Please select out of the three the one you like best! This will be the one showing on game play. Thank you.


lighter
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mid
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darker
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Postby rgbubba on Sun Feb 17, 2008 3:35 pm

oaktown wrote:But please do consider my concern around how you're going to set up the bonuses for the stars/cattle/wheels.


THANKS I WILL. I DID SOME CHANGES ON THE BONUES CHECK IT OUT.
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Postby Wisse on Sun Feb 17, 2008 3:44 pm

the lighter one
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Postby rgbubba on Sun Feb 17, 2008 4:04 pm

Wisse wrote:the lighter one
THANKS YOU WISSE!
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Postby AndyDufresne on Sun Feb 17, 2008 4:47 pm

The middle one. :)


--Andy
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