wowgimil wrote:Its actually been jsut over 12 hours :pSven Hassel wrote:damn 1 day it was posted and 7 pages long![]()
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your maps are very popular mate![]()
i have to say i love it, gl whit it, i hope it will be at least as popular as your other maps
PS bv frate!
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- DiM
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glad you like it mate. i hope it will be popular too.Sven Hassel wrote:damn 1 day it was posted and 7 pages long![]()
![]()
![]()
your maps are very popular mate![]()
i have to say i love it, gl whit it, i hope it will be at least as popular as your other maps
PS bv frate!
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
V3
done
1. fixed short/long screwy borders
2. made u'rl dock more visible
3. replaced rock golems with troglodytes
4. faded the blood water.
5. reworded the lyches decay text in the legend
6. muted blue text in ice elementals continent
to do
1. replace power rune for pit fiends
2. add flowy molten rivers, barren land and stuff for the pit fiends
3. make rock golems/troglodytes land texture smoother so that text is easier to read.
4. add icons for easy recognition in the legend
5. rename runes to fire water ice life, etc

done
1. fixed short/long screwy borders
2. made u'rl dock more visible
3. replaced rock golems with troglodytes
4. faded the blood water.
5. reworded the lyches decay text in the legend
6. muted blue text in ice elementals continent
to do
1. replace power rune for pit fiends
2. add flowy molten rivers, barren land and stuff for the pit fiends
3. make rock golems/troglodytes land texture smoother so that text is easier to read.
4. add icons for easy recognition in the legend
5. rename runes to fire water ice life, etc

Last edited by DiM on Sun Feb 03, 2008 1:17 pm, edited 2 times in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- pepperonibread
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- Location: The Former Confederacy
- pepperonibread
- Posts: 954
- Joined: Sun Jan 28, 2007 4:33 pm
- Location: The Former Confederacy
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
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V4
done
1. changed rune names to life, ice, fire, rage, etc
2. changed the rune icon for pit fiends. the dwarven hammer was out of place
3. added icons for easy recognition in the legend.
4. changed troglodyte texture to a better suited one that's also easier to read.
5. changed troglodyte text
to do:
1. add flowy molten rivers, barren land and stuff for the pit fiends

done
1. changed rune names to life, ice, fire, rage, etc
2. changed the rune icon for pit fiends. the dwarven hammer was out of place
3. added icons for easy recognition in the legend.
4. changed troglodyte texture to a better suited one that's also easier to read.
5. changed troglodyte text
to do:
1. add flowy molten rivers, barren land and stuff for the pit fiends

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
it depends on the point of view. the blood waters make it a true sanctuary by providing a great defence.fireedud wrote:the Sanctuary is sort of a contradiction; I'm not sure if you wanted it that way.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I don't like the green and gold names - they look ugly...
Also I'd like to see the legend reordered...
i.e. some kind of order!!!
I'd probably go with
Aoria
Xi
Figye
Sanctuary
Borun
Ghyr
Mua
Also - have you considered an 8th player?
Perhaps have the 8th start have no castle - but gets 1 or 2 territories within each segment...
Also - what are your considerations for Neutrals?
C.
Also I'd like to see the legend reordered...
i.e. some kind of order!!!
I'd probably go with
Aoria
Xi
Figye
Sanctuary
Borun
Ghyr
Mua
Also - have you considered an 8th player?
Perhaps have the 8th start have no castle - but gets 1 or 2 territories within each segment...
Also - what are your considerations for Neutrals?
C.

Highest score : 2297
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Lone.prophet
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- DiM
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the whole pit fiend continent will be redone. that includes the names.yeti_c wrote:I don't like the green and gold names - they look ugly...
Also I'd like to see the legend reordered...
i.e. some kind of order!!!
I'd probably go with
Aoria
Xi
Figye
Sanctuary
Borun
Ghyr
Mua
Also - have you considered an 8th player?
Perhaps have the 8th start have no castle - but gets 1 or 2 territories within each segment...
Also - what are your considerations for Neutrals?
C.
the legend is just for informative purposes right now. it will be made nicer in the future updates. change font reorder the races. with humans first and sanctuary last.
the neutrals will be places after the map reaches the main foundry.
as for the 8th player i actually wanted to add it where the legend is now. a water realm. but i have no place for that.
as for making it start with various terits here and there i say no. i like the idea of having each player start with a castle/sanctuary. plus i don't have much options of terits to place the 8th guy. 7 will have to be enough.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
It is obvious this trilogy has been a great succces, so everyone would prefer 8 players, consequently, couldnt you put a link onto the map which has a pop up with the legend in it, like the pop ups that pop up when you click on a map in Start a game page, they only take aout a second to pop so why cant this happnen on a map, this would allow for the 8th castle.
Guys I am intentionally lurking. Discuss; Play mafia, it is good.

Oderint Dum Metuant says: Don't confuse the easily confused!

Oderint Dum Metuant says: Don't confuse the easily confused!
- DiM
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that would be great but unfortunately impossible.militant wrote:It is obvious this trilogy has been a great succces, so everyone would prefer 8 players, consequently, couldnt you put a link onto the map which has a pop up with the legend in it, like the pop ups that pop up when you click on a map in Start a game page, they only take aout a second to pop so why cant this happnen on a map, this would allow for the 8th castle.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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will see what i can do about the textures and the name.gimil wrote:Figye and Xi both have a much more liquidy feel about there tecture, im still not happy with the satuary either butits impriving.
By the way I want my name incorporated into a terr as well
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
oh never mindDiM wrote:that would be great but unfortunately impossible.militant wrote:It is obvious this trilogy has been a great succces, so everyone would prefer 8 players, consequently, couldnt you put a link onto the map which has a pop up with the legend in it, like the pop ups that pop up when you click on a map in Start a game page, they only take aout a second to pop so why cant this happnen on a map, this would allow for the 8th castle.
Guys I am intentionally lurking. Discuss; Play mafia, it is good.

Oderint Dum Metuant says: Don't confuse the easily confused!

Oderint Dum Metuant says: Don't confuse the easily confused!
- DiM
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- Joined: Wed Feb 14, 2007 6:20 pm
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- Location: making maps for scooby snacks
hmm, why not?fireedud wrote:yea, but the -10 makes no sense as a defence.DiM wrote:it depends on the point of view. the blood waters make it a true sanctuary by providing a great defence.fireedud wrote:the Sanctuary is sort of a contradiction; I'm not sure if you wanted it that way.
i already explained this but here it is again. all the blood waters have -10 and they can be one way attacked from any port. so if you attack there and come with 20 troops you can't fortify them back so you must either leave them there and let them decay of venture forth into the island where a nasty army may wait.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
probably some time in the future there will be a welcoming message in the game log and that welcoming message will point to the map info pages. but even with that i still think legends will be mandatory.militant wrote:oh never mindDiM wrote:that would be great but unfortunately impossible.militant wrote:It is obvious this trilogy has been a great succces, so everyone would prefer 8 players, consequently, couldnt you put a link onto the map which has a pop up with the legend in it, like the pop ups that pop up when you click on a map in Start a game page, they only take aout a second to pop so why cant this happnen on a map, this would allow for the 8th castle.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:hmm, why not?fireedud wrote:yea, but the -10 makes no sense as a defence.DiM wrote:it depends on the point of view. the blood waters make it a true sanctuary by providing a great defence.fireedud wrote:the Sanctuary is sort of a contradiction; I'm not sure if you wanted it that way.
i already explained this but here it is again. all the blood waters have -10 and they can be one way attacked from any port. so if you attack there and come with 20 troops you can't fortify them back so you must either leave them there and let them decay of venture forth into the island where a nasty army may wait.so you'll have to think twice before attacking the blood waters.
ooooooooohhhhhhhhhhhhhh now I get it.
me have no sig
- DiM
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V5
done
1. changed the pit fiends continent to a cool lava with burning lava flows type terrain.
2. changed terit name colour for pit fiends.
to do
1. fix the legend.
2. turn mountain into volcano
edit// added the volcano.

done
1. changed the pit fiends continent to a cool lava with burning lava flows type terrain.
2. changed terit name colour for pit fiends.
to do
1. fix the legend.
2. turn mountain into volcano
edit// added the volcano.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku


