Maybe darken the green a bit.rgbubba wrote:Does any one have a problem with the color scheme? Do I need to darken some areas?
The Texan Wars [Quenched]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
- pepperonibread
- Posts: 954
- Joined: Sun Jan 28, 2007 4:33 pm
- Location: The Former Confederacy
Re: Does any one have a problem with the color schem?
- Blitzaholic
- Posts: 23050
- Joined: Wed Aug 09, 2006 11:57 pm
- Location: Apocalyptic Area
Re: Does any one have a problem with the color schem?
Here is the changed map from Light Green to Darker Green.pepperonibread wrote:Maybe darken the green a bit.rgbubba wrote:Does any one have a problem with the color scheme? Do I need to darken some areas?
Can you tell the difference?
Lighter Green

Darker Green:

- pepperonibread
- Posts: 954
- Joined: Sun Jan 28, 2007 4:33 pm
- Location: The Former Confederacy
Fixed XML:yeti_c wrote:You may need to change your continents...
Anything that was written <component> is now <territory>
Note you can also use <continent> in your components if your logic needs it!!
C.
http://h1.ripway.com/lanyards/TheTexanWarsXML.xml
--lanyards

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewt ... 9&t=226714
NEW TEE-PEES
Here you Go!Coleman wrote:I only have one request... Is it necessary to use the same sun symbol on every Tee-pee? Couldn't you use the moon symbol and other native symbols? A different one for each tee-pee? You don't have to if you don't want but I think it would be cool.
600x600 new tee-pees

800x800 new tee-pees

i sat down and started writing down how many territories in each bonus region, and discovered that there is one more region than I thought there was - as a sadly color blind player I can't tell east texas, central texas, and the gulf apart. Until it's clear I cant help you much on the bonuses. And I wish I could tell you what to do to fix it, but as my eyes are challenged in this area I can only tell you works and doesn't work when i see it.
Overall, however, the bonuses look too high to me, especially when you consider that each and every region also has a +1 territory inside it. In addition, every region is going to be a bitch to hold. For example, west: 4 terits, 4 borders; South: 5 terits, 4 borders; panhandle 8 terits, 5 bonuses.
And is it me, or does it look like the Mexican cannons and the indian territories might detract, rather than contribute, to the play of the map?
Overall, however, the bonuses look too high to me, especially when you consider that each and every region also has a +1 territory inside it. In addition, every region is going to be a bitch to hold. For example, west: 4 terits, 4 borders; South: 5 terits, 4 borders; panhandle 8 terits, 5 bonuses.
And is it me, or does it look like the Mexican cannons and the indian territories might detract, rather than contribute, to the play of the map?
Good Question! Lets set a poll for this.oaktown wrote: And is it me, or does it look like the Mexican cannons and the indian territories might detract, rather than contribute, to the play of the map?
Does anyone else agree on this point?
Without Canons and tee-pees and with bonues reduced for each territory.

Last edited by rgbubba on Sun Jan 27, 2008 3:04 pm, edited 1 time in total.
Ok, what colors best work for you? I will change it and make a map just for you to see or I can name them for you.oaktown wrote:i sat down and started writing down how many territories in each bonus region, and discovered that there is one more region than I thought there was - as a sadly color blind player I can't tell east texas, central texas, and the gulf apart. Until it's clear I cant help you much on the bonuses. And I wish I could tell you what to do to fix it, but as my eyes are challenged in this area I can only tell you works and doesn't work when i see it.![]()
Overall, however, the bonuses look too high to me, especially when you consider that each and every region also has a +1 territory inside it. In addition, every region is going to be a bitch to hold. For example, west: 4 terits, 4 borders; South: 5 terits, 4 borders; panhandle 8 terits, 5 bonuses.
Last edited by rgbubba on Mon Jan 28, 2008 6:23 pm, edited 1 time in total.
Sorry I did not make my play of the game clear. Only the Hill Country has the +1 in it. All other symbols you have to collect all pieces to get the points. If you notice on the map it explains it below the symbols. Note on the Bonus Points I can take them down if that's what is needed to make good game play.oaktown wrote:
Overall, however, the bonuses look too high to me, especially when you consider that each and every region also has a +1 territory inside it. In addition, every region is going to be a bitch to hold. For example, west: 4 terits, 4 borders; South: 5 terits, 4 borders; panhandle 8 terits, 5 bonuses.
Last edited by rgbubba on Mon Jan 28, 2008 6:24 pm, edited 1 time in total.
Ok I will name them for you.oaktown wrote:i sat down and started writing down how many territories in each bonus region, and discovered that there is one more region than I thought there was - as a sadly color blind player I can't tell east texas, central texas, and the gulf apart. Until it's clear I cant help you much on the bonuses. And I wish I could tell you what to do to fix it, but as my eyes are challenged in this area I can only tell you works and doesn't work when i see it.![]()
Panhandle: Number of territories 8
Amarillo, Pampa, Lubbock, Childress, Vernon, Abilene, Post, and Midland
West Texas: Number of territories 4
El Paso, Kermit, Fort Stockton and Fort Davis
Hill Country: Number of territories 10
Big Springs, Odessa, Brownwood, Fort Hood, Rocksprings, Llano, Del Rio, Leaky, Hondo and Austin.
South Texas: Number of territories 5
Eagle Pass, San Antonio, Laredo, Zapata and Rio Grand City(RGC)
Centeral Texas: Number of territories 7
Dallas/Fort Worth (DFW), Wichita Falls, Paris, Hillsboro, Corsicana, Waco and Bryan
East Texas: Number of territories 5
Texarkana, Tyler, Nacogdoches, Huntsville and Jasper
The Gulf: Number of territories 7
Beaumont, Houston, Galveston, Victoria, Corpus Christi, Padra Island and Brownsville.
Dead Zone: Number of territories 1
Mexican Army: Number of territories 5
C1, C2, C3, C4 and C5
Indian Territory: Number of territories 5
Seshukwa, Wabakwa, Hanakwa, Towakwa and Kiowa
Huh, was that a change? I guess I overlooked that completely. Usually maps simply say "Hold All XX: +2." And it's a bit confusing because the Star is +1 alone, but the others are combined. Let's see if somebody can't come up with something better than "When is it All Collected" which could also be misread to mean you have to collect them all, together.rgbubba wrote:Sorry I did not make my play of the game clear. Only the Hill Country has the +1 in it. All other symbols you have to collect all pieces to get the points. If you notice on the map it explains it below the symbols. Note on the Bonus Points I can take them down if that's what is needed to make good game play.
If you wanted to put a twist on it you could make it like cards in flat rate games:
Hold star: +1
Hold three cattle: +2
Gold three wheels: +2
Hold one of each: +3.
By the way, your first post doesn't mention if there are any starting neutrals... since Austin is an automatic +1, you may not want anybody staring there.
Colors: the trouble with colorblindness is that I can't just tell you what colors will work, because it's a matter of subtlety of shades. Usually Yellow and Green look very distinct to me, for example, but if that green is light or on the yellow side of the spectrum they can run together. At first I thought it might be as easy as just swapping two of the colors for each other, but that doesn't solve the problem of the colors in the legend being hard to distinguish.
One way around the problem would be to put a darker inner glow around each region. The darker colors are often easier to distinguish, and it makes it obvious which are the region borders vs. the territory border within the regions. I see that you already have a glow inside of each territory, however, so you may not want to go this route, so maybe some other way of making it clear which are region borders could be found.
Ultimately, however, many of us are used to relying on BoB to tell things apart, so do what you can.
I know graphics isn't my area of expertise, but have you considered making the texas flag look a bit tattered and battle-worn? Might go nicely with the battle them and better flow with the pastels of the map.

- wrightfan123
- Posts: 601
- Joined: Sat Jan 06, 2007 2:58 pm
- Gender: Male
- Location: Looking over every baseball team's schedule to try to determine who will win the World Series.
- Contact:



