[CC4] TSM vs. Myth (40-21) - Final 11/22
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Hello all and welcome to CC4!
The round of 16 includes The Spanking Monkeys (TSM) taking on Mythology (Myth).
Each set will consist of 10 games from each clan, with a roughly equal split of dubs/trips/quads between the sets.
TSM will make the neutral game in the first set.
Clan wars in the round of 16 and the quarter finals of the Conqueror's Cup will use the following format:
- 61 total games
- 20 doubles
- 20 triples
- 20 quads
- Each clan member can only participate in 20 games per clan war
- The 61st game will be Trips on Classic, sunny, chained, no spoils
Any players can play in the tie-breaker games in the semi finals and finals even if they have already played in their allotted number of games for that clan war, however, no player can play in more than 2 of the games. Maps cannot be reused in the tie breaker games.
Settings:
-Trench is permitted to a maximum of 20% of home games, but individual wars can negotiate a higher figure if they wish
-30 Rounds For Trench games
-12 hour Fog of War Rule - WILL BE USED
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
-Nukes and Unlimited forts are allowed with no restrictions.
-There will be no freestyle, speed, manual deployments & beta map games allowed
- Each clan will pick the map and settings for exactly half of the games. Excluding the tiebreaker
Any questions about the settings can refer to the CC4 main thread
http://www.conquerclub.com/forum/viewtopic.php?f=441&t=189591
First set exchanged Wed. 10th July
Second set: not later than Weds 31st July
Third set: not later than Sunday Aug 18th
TSM Contacts:
laughingcavalier
friendly1
Myth Contacts:
woopintroysbutt
peanutsdad
The round of 16 includes The Spanking Monkeys (TSM) taking on Mythology (Myth).
Each set will consist of 10 games from each clan, with a roughly equal split of dubs/trips/quads between the sets.
TSM will make the neutral game in the first set.
Clan wars in the round of 16 and the quarter finals of the Conqueror's Cup will use the following format:
- 61 total games
- 20 doubles
- 20 triples
- 20 quads
- Each clan member can only participate in 20 games per clan war
- The 61st game will be Trips on Classic, sunny, chained, no spoils
Any players can play in the tie-breaker games in the semi finals and finals even if they have already played in their allotted number of games for that clan war, however, no player can play in more than 2 of the games. Maps cannot be reused in the tie breaker games.
Settings:
-Trench is permitted to a maximum of 20% of home games, but individual wars can negotiate a higher figure if they wish
-30 Rounds For Trench games
-12 hour Fog of War Rule - WILL BE USED
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
-Nukes and Unlimited forts are allowed with no restrictions.
-There will be no freestyle, speed, manual deployments & beta map games allowed
- Each clan will pick the map and settings for exactly half of the games. Excluding the tiebreaker
Any questions about the settings can refer to the CC4 main thread
http://www.conquerclub.com/forum/viewtopic.php?f=441&t=189591
First set exchanged Wed. 10th July
Second set: not later than Weds 31st July
Third set: not later than Sunday Aug 18th
TSM Contacts:
laughingcavalier
friendly1
Myth Contacts:
woopintroysbutt
peanutsdad