Game #13138664: 4 Players,
Doubles,
Flat Rate,
Sequential,
Chained,
Fog
Clans Tournament:
2013 [July][CC4] TSM vs MYTH Label: Myth Home, Round 3
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 4
- Game Type
- Doubles
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Chained
- Fog of War
- Yes
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
4 |
|
Doubles |
In a Doubles games, pairs of two players team up against other teams. The last team alive wins. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Indian Empire: | 42 Territories, 9 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2013-09-05 10:55:20 - Game has been initialized
2013-09-18 03:13:58 - peanutsdad eliminated Junior Bee from the game
2013-09-20 04:02:42 - peanutsdad eliminated jalen45 from the game
2013-09-20 04:02:42 - woopintroysbutt, peanutsdad won the game
2013-09-20 04:02:42 - Junior Bee lost 30 points
2013-09-20 04:02:42 - jalen45 lost 30 points
2013-09-20 04:02:42 - woopintroysbutt gained 30 points
2013-09-20 04:02:42 - peanutsdad gained 30 points
2013-09-14 12:25:30 - jalen45: this is why flate rate sucks and it makes any skill useless because of luck of cards. good game
2013-09-14 14:49:50 - woopintroysbutt: I had a 10 set and PD had a 4 set. How is that luck? I just lost 6 trying to kill 2. That really takes skill out of the equation.
2013-09-15 00:12:51 - peanutsdad: personally, would have preferred no spoils jalen, but it is what it is. you've gotten the better dice so far in this one, cards have made a minimal difference in all honesty here
2013-09-15 02:44:05 - jalen45: dont try to justify flat rate, its not even worth an argument. regardless who gets the cards it makes a difference. you guys cashed 14 before we even cashed. that 100% takes skill out of the game. just making a point. its stupid to have cards
2013-09-15 16:37:41 - woopintroysbutt: Not trying to defend it. Just have a different opinion about them than you do. If you don't like cards you should not have been assigned to game.
2013-09-16 01:24:28 - peanutsdad: there is a skill set to playing flat rate jalen, if you play enough of them you learn it, regardless of the luck factor. sorry you haven't gotten that. like woop said though, you guys new it was a card game, you didnt' have to play it
2013-09-17 10:15:39 - jalen45: peanutsdad: there is a skill set to playing flat rate jalen, ---- id like to hear this, can you explain? really, im just curious, because you have no control over a rainbow set (10) or a red set (4).
2013-09-17 10:16:20 - jalen45: if you and yuor teamate get 10's and we get 4's explain how any type of skill even if we were 100% experts on the map, how we would be able to overcome that card draw?
2013-09-17 10:17:22 - jalen45: that would be like you holding 2 bonuses of +6 a piece. very tough to defend any such card luck in that case. and yes, im playing regardless but i can still state an opinion on flat rate
2013-09-17 10:19:26 - jalen45: in this case - my green set along with my red set gave me 10 total armies. red had 10 on his first cash. it took me 7 cards to get 10 and now i have one card again. it really is all just luck
2013-09-17 18:04:08 - peanutsdad: Jalen, your inference that there is no strategy or skill just because it's flat rate is really insulting if you didn't realize that. As much as i prefer no spoils, flat and esc both have more luck involved do to the card factor, but you still have to play
2013-09-17 18:08:11 - peanutsdad: with a strategy, you still have to hope that you get good dice, on offense and defense, and you have to know the maps and opponents. you make strategic decisions on how things have gone and how you hope they will
2013-09-17 18:09:50 - peanutsdad: I really hate it when people like yourself just completely insult the game and there opponents with "oh it's just luck". Get off the high horse, it's a game, there is luck involved, but there is also skill. And most of all, IT'S A GAME, ENJOY IT...
2013-09-17 18:35:57 - woopintroysbutt: jalen, just to add one more thought. This entire game is based on the luck of the dice. 100% luck. I know there are statics regarding how 6 troops will do against 3 and what-not. But how many times have you lost 8 v 2. It happens a lot. So if you
2013-09-17 18:37:17 - woopintroysbutt: think that playing with Flat Rate is a bad idea because it is all luck, then either you are kidding yourself about the dice, or you cheat and have figured out a way to manipulate the dice in your favor. Which I doubt, otherwise you would be the Conquerer
2013-09-18 03:15:32 - peanutsdad: ok, with all that said though, it was really really lucky we got back to back 3 card 10 sets...sorry
2013-09-18 03:15:41 - peanutsdad: gg junior bee
2013-09-18 06:54:53 - Junior Bee: gg
2013-09-18 10:38:30 - jalen45: its not insulting to you at all, its not even an insult whatsoever, its a fact. flat rate may cause one team to cash more cards than another team multiple times within a game. with no spoils or escalating you dont have that. perfect example this game
2013-09-18 10:39:07 - jalen45: of what im talking about. whether it was your team or mine, it really doesnt matter, the fact is that no matter how well we played we lost because of the multiple rainbow sets you acquired
2013-09-18 10:40:04 - jalen45: and i will ask you again - you say there is strategy involved in flate rate. there wasnt anything we could have done differentely in this game at all strategy wise. we lost because of the cards, that is it
2013-09-20 04:03:08 - peanutsdad: gg... i just want to point out the unfairness of my only getting a red set to end this game... so damn unfair... ;-)