Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2013-09-04 09:50:00 - Game has been initialized
2013-09-13 20:06:48 - ESQuire eliminated Hatchman from the game
2013-09-18 15:28:05 - Blind Date eliminated Qwert from the game
2013-09-19 16:23:19 - Tiberius Maximus eliminated RiskTycoon from the game
2013-09-19 16:35:49 - Tiberius Maximus eliminated Junior Bee from the game
2013-09-20 00:18:52 - ESQuire eliminated Blind Date from the game
2013-09-20 00:18:52 - Qwert, Frito Bandito, Tiberius Maximus, ESQuire won the game
2013-09-20 00:18:52 - Blind Date lost 24 points
2013-09-20 00:18:52 - Junior Bee lost 24 points
2013-09-20 00:18:52 - Hatchman lost 24 points
2013-09-20 00:18:52 - RiskTycoon lost 24 points
2013-09-20 00:18:52 - Qwert gained 24 points
2013-09-20 00:18:52 - Frito Bandito gained 24 points
2013-09-20 00:18:52 - Tiberius Maximus gained 24 points
2013-09-20 00:18:52 - ESQuire gained 24 points
2013-09-05 06:40:43 - Junior Bee: good luck team1
2013-09-05 10:52:38 - Qwert: we losing 25-12,, i think that we know who get all luck in this chalenge
2013-09-05 13:41:00 - Frito Bandito: Always looking on the bright side! :)
2013-09-05 13:41:20 - Frito Bandito: .howdy guys/gals
2013-09-05 20:15:16 - RiskTycoon: Hot dog!
2013-09-13 18:56:42 - Hatchman: gimme a damn break...
2013-09-13 18:57:11 - Hatchman: big joke
2013-09-13 18:57:15 - Hatchman: gg
2013-09-13 20:08:56 - ESQuire: GG, Hatchman.
2013-09-13 20:22:07 - Hatchman: thanks man - damn dice have been so one sided, at least where I'm concerned. Totally infuriating.
2013-09-13 22:37:15 - Qwert: well in this entire chalenges, dices are on TSM side more then on MYT side, otherwise score will not be 25-12 for TSM
2013-09-13 22:37:32 - Qwert: in so little games we had luck on our side
2013-09-13 22:40:15 - Qwert: and to much games are decide in first two rounds, in TSM favour
2013-09-14 04:02:53 - Frito Bandito: yep, it's always the dices!!! :) :)
2013-09-14 11:55:35 - Hatchman: absolutely
2013-09-17 11:44:47 - codeblue1018: Lol; really Qwert - let me understand this; 26-13 as of now and the score is this way because of our dice? Lol!
2013-09-17 11:46:17 - codeblue1018: Perhaps we play extremely well? Perhaps your clanmates shouldn't miss a million turns throughout this war? Be a gentleman and say well played instead of blaming bad dice for the reason you lose this war
2013-09-17 11:46:22 - codeblue1018: ffs
2013-09-17 15:55:09 - Qwert: yea,right you win 30 games with use of strategy,dices not give you any help in any of this 30 games.
2013-09-17 16:40:12 - Frito Bandito: yep, we stunk!
2013-09-17 16:56:55 - Tiberius Maximus: well I dont know about other clannies missiing turns but not in any of the games I have been in; CC dice can and often times are very fickeled; on my main complaints with random org's dice programing is the virtual dice do not represent my board game
2013-09-17 17:03:16 - Tiberius Maximus: experience; the dice stats do not accurately reflect what often happens since there is no data on exactly what game and when the battle occurs; I did some cursory stats keeping a year and found it odd that often times (beyond statiscal probabiliy by 10%
2013-09-17 17:08:07 - Tiberius Maximus: ) my good rolls weighted heavily against lower ranks and when against higher ranks in games lost or clearly won thus making them irrelevant
2013-09-17 17:10:25 - Tiberius Maximus: I also accidently got access to an admin dice change function that CC later claimed was a spoof but other players never had that admin function so i dont think so; just my two cents
2013-09-17 20:46:00 - codeblue1018: Well said blue; Qwert, I would agree with you if the war was close - you can't honestly believe that the large win margin is a result of good dice only; that is absurd to even think this is the case.
2013-09-17 20:46:58 - codeblue1018: I didn't say dice didn't win games; the majority of games were won on good strategy
2013-09-17 20:47:58 - codeblue1018: You, my friend were the one that eluded to our success in dice - Qwert: well in this entire chalenges, dices are on TSM side more then on MYT side, otherwise score will not be 25-12 for TSM
2013-09-17 20:49:10 - codeblue1018: You've acted like this in all games you were in that resulted in a loss.
2013-09-17 20:50:17 - codeblue1018: An example of this is our imperium game; your last turn you made a bad turn, which will most likely cost you the game unless some freak thing happens, which also could happen
2013-09-17 21:00:56 - codeblue1018: Green, you didn't stink - in fact, your team has played good and still are playing good. Sometimes scores happen like this; it's happened to us as well.
2013-09-18 15:33:59 - Blind Date: Good Game Q
2013-09-19 16:43:13 - Tiberius Maximus: gga
2013-09-20 00:19:21 - ESQuire: GG, Team TSM.