lostatlimbo wrote:For the defender, it seems like they could easily get their towers and ammo (4 territories) on the first turn to up their bonus to +8.
Conversely, the attacker would need to take all its supply and assault ships (6 territories) to receive a similar bonus on their next turn.
this could be easily balanced by increasing/decreasing neutrals.
lostatlimbo wrote:I wonder if you'd be better off making more restrictive assault paths in the city, as you have done for the attacking forces, just to even things out a little more. Seems too easy for those quarters to take their entire force within a turn or two, while the attackers could be bottle-necked. Otherwise, too much of the attacker's troops are locked up on base ships. Only one of the base ships can assault the landing point on the first turn, whereas all Quarters can assault anywhere in their territory.
i was trying to somehow mimic the real position of the besieged and besieger. i imagine the besieged army running around in the small enclosed space of the town defending wherever needed while the besieger is split trying to flank the city. also moving troops from ship to land and back over such a big distance is supposed to be harder than running on a street for a few blocks
![Smile :)](./images/smilies/icon_e_smile.gif)
lostatlimbo wrote:From a layout POV, it seems like something should be going on in the middle left portion of the map between the besieger/besieged legend. Wouldn't an attacking force send some canoes down there?
![Smile :)](./images/smilies/icon_e_smile.gif)
I bet you could find a fun way to include that space.
Otherwise, I like what you've got so far!
actually in the middle gap i was planning to insert the title. but i haven't managed to come up with something so far.
but if needed i was thinking i could switch mill and ammo depot and then add some cannons across the lake that have the option to just bombard the ammo depot (and ruining the defender's bonus).
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku