Moderator: Cartographers
lostatlimbo wrote:For the defender, it seems like they could easily get their towers and ammo (4 territories) on the first turn to up their bonus to +8.
Conversely, the attacker would need to take all its supply and assault ships (6 territories) to receive a similar bonus on their next turn.
lostatlimbo wrote:I wonder if you'd be better off making more restrictive assault paths in the city, as you have done for the attacking forces, just to even things out a little more. Seems too easy for those quarters to take their entire force within a turn or two, while the attackers could be bottle-necked. Otherwise, too much of the attacker's troops are locked up on base ships. Only one of the base ships can assault the landing point on the first turn, whereas all Quarters can assault anywhere in their territory.
lostatlimbo wrote:From a layout POV, it seems like something should be going on in the middle left portion of the map between the besieger/besieged legend. Wouldn't an attacking force send some canoes down there? I bet you could find a fun way to include that space.
Otherwise, I like what you've got so far!
zimmah wrote:define 'whole army'
do you mean 1-6th regiment, or are the cannons included, and is the landing zone included?
same counts for the defenders, what's their whole 'army'?
zimmah wrote:to add realism, i'd put a mountain at the south of the village and add something to the west of the map as well, it's not really being besieged if they still can get supplies from the west en south.
zimmah wrote:the bay cannon should probably bombard.
zimmah wrote:probably moving the legend to the east frees up a ton of space on the west.
DiM wrote:zimmah wrote:the bay cannon should probably bombard.
that's easy to do. perhaps even bombard all the assault ships and supply ships?
DiM wrote:zimmah wrote:probably moving the legend to the east frees up a ton of space on the west.
where in the east?
Flapcake wrote:well maby not, but it could add some fun to the game if the one who starts the game can say " I have barricaded myself in my castle, come conquer me if you can "
zimmah wrote:with the same streaky randomness as everything
natty_dread wrote:On topic, I think this map looks nice. I think it could use a losing condition though, maybe like 2-3 territories each side needs to defend...
zimmah wrote:Flapcake wrote:well maby not, but it could add some fun to the game if the one who starts the game can say " I have barricaded myself in my castle, come conquer me if you can "
not possible, it's random.
natty_dread wrote:http://www.synonymfor.com/siege#
DiM wrote:natty_dread wrote:http://www.synonymfor.com/siege#
i'm gonna name it SPASM or FURY.
or maybe FURIOUS SPASM the story of an epileptic siege
DiM wrote:this could work. but without the "the"
just War of Kings.
as promised:
DiM wrote:this could work. but without the "the"
just War of Kings.
as promised:
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