I'd recommend taking green out of asia and then attacking austrailia
Also evacuate the horn and use those troops to attack asia. You have a significant lead and risk making yourself a target
Search found 77 matches
- Mon Apr 27, 2009 5:59 pm
- Forum: Conquer Club Discussion
- Topic: game 4761308
- Replies: 2
- Views: 431
- Thu Apr 16, 2009 8:26 pm
- Forum: Melting Pot: Map Ideas
- Topic: The Great Eagle River
- Replies: 42
- Views: 5072
Re: The Great Eagle River
I like the map as it is.
The only problem is the two +7 bonuses. On maps of this size, it is unlikely that either of those +7 bonuses will be held. Asia on the classic shapes map is never held because holding its +7 bonus makes you an immediate target
The only problem is the two +7 bonuses. On maps of this size, it is unlikely that either of those +7 bonuses will be held. Asia on the classic shapes map is never held because holding its +7 bonus makes you an immediate target
- Thu Apr 16, 2009 8:22 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Alaska
- Replies: 87
- Views: 40968
Re: Alaska V3.1 - pg3
From a gameplay perspective, you have two bottleneck regions at the bottom - you can hold the entire Aleutians and the Juneua region by holding a single territory each. The concern for me is that both of these bottleneck areas are fairly close allowing for relatively easy expansion - all the other ...
- Thu Apr 16, 2009 8:19 pm
- Forum: Recycling Box
- Topic: [Abandoned] Research & Conquer
- Replies: 1713
- Views: 595972
Re: Research & Conquer (Layout V2 and 3 in P1 & P18)
Version 0.8
http://img15.imageshack.us/img15/6430/rcbetadraft08.jpg
There it is. There's a lot of work to do, hence the Version 0.8. I posted it mainly to get the ball rolling on balancing things out, as we have the tripartite problem of balancing the research, balancing the claim to the rich ...
http://img15.imageshack.us/img15/6430/rcbetadraft08.jpg
There it is. There's a lot of work to do, hence the Version 0.8. I posted it mainly to get the ball rolling on balancing things out, as we have the tripartite problem of balancing the research, balancing the claim to the rich ...
- Fri Apr 10, 2009 10:09 pm
- Forum: Recycling Box
- Topic: [Abandoned] Research & Conquer
- Replies: 1713
- Views: 595972
Re: Research & Conquer (Layout V2 and 3 in P1 & P18)
Version 2 looks better.
Still too symetrical for my taste though. I think the assymetrical homeland layouts from version 1 should be used to replace the ones from version 1
Still too symetrical for my taste though. I think the assymetrical homeland layouts from version 1 should be used to replace the ones from version 1
- Fri Apr 10, 2009 10:05 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Conquer National Bank
- Replies: 774
- Views: 196053
Re: Conquer National Bank - Updated P18
I'd suggest making the alarms -1 auto-deploy, or it is difficult to find an attack route. Also, it seems like the deployments will be too low with the alarms
Big improvement over previous versions though
Big improvement over previous versions though
- Fri Apr 10, 2009 10:02 pm
- Forum: Melting Pot: Map Ideas
- Topic: 100 Years War
- Replies: 6
- Views: 953
Re: 100 Years War
I think there was a previous attempt on CC. Can anyone remember the link
- Wed Apr 01, 2009 8:30 pm
- Forum: Melting Pot: Map Ideas
- Topic: Mexico City Metro
- Replies: 29
- Views: 8454
Re: Mexico City Metro
I've been messing around with the idea of more metro systems as a map pack. Here's what I've sketched out for NYC, for what it's worth:
http://farm4.static.flickr.com/3449/3374260489_f700168580_o.jpg
Obviously pretty rough, but a start. Emp. Metalman will be happy to see this one is more like ...
http://farm4.static.flickr.com/3449/3374260489_f700168580_o.jpg
Obviously pretty rough, but a start. Emp. Metalman will be happy to see this one is more like ...
- Sat Mar 21, 2009 8:54 pm
- Forum: Melting Pot: Map Ideas
- Topic: Underground Bunker Map. Updated.
- Replies: 45
- Views: 6939
Re: Underground Bunker Map. Updated.
Are the red circles supposed to represent territories.
- Sat Mar 21, 2009 8:51 pm
- Forum: Melting Pot: Map Ideas
- Topic: Mexico City Metro
- Replies: 29
- Views: 8454
Re: Mexico City Metro
Good start but I don't like how some stations belong to multiple continents.
When two lines intersect, there should be two stations like the Rail USA and Rail Europe map
I actually believe the opposite, I like how this is set up. Makes for a different game play and I dont even want to imagine ...
When two lines intersect, there should be two stations like the Rail USA and Rail Europe map
I actually believe the opposite, I like how this is set up. Makes for a different game play and I dont even want to imagine ...
- Sat Mar 21, 2009 8:47 pm
- Forum: Recycling Box
- Topic: [Abandoned] Research & Conquer
- Replies: 1713
- Views: 595972
Re: Research & Conquer (Layout V2 in P1 & P17)
Hmm,i belive that gameplay need to be balanced,and from your sheme, you have some capitals who can bring advantage to some players.
A-have three defending territory
B-have 4 defending territory
C-4 defending territory
D- these area is best for defend and if you hold capital you only need to defend ...
A-have three defending territory
B-have 4 defending territory
C-4 defending territory
D- these area is best for defend and if you hold capital you only need to defend ...
- Sat Mar 21, 2009 8:43 pm
- Forum: Melting Pot: Map Ideas
- Topic: Prince Of The City
- Replies: 110
- Views: 11809
Re: Prince Of The City [V13]-21 March
The new version is good but the background image is way too pixelated. Either find a higher-resolution version or find another image.
- Sat Mar 21, 2009 2:21 pm
- Forum: Melting Pot: Map Ideas
- Topic: Prince Of The City
- Replies: 110
- Views: 11809
Re: Prince Of The City [V11] Mar 8
The original idea was an abstract shapes and connections map with the naming being the key.
I added a city background under suggestion just to make it prettier, now I'm told that the spheres and ribbons don't make sense and I should move to a more conventional map divided by dotted lines. I think ...
I added a city background under suggestion just to make it prettier, now I'm told that the spheres and ribbons don't make sense and I should move to a more conventional map divided by dotted lines. I think ...
- Wed Mar 18, 2009 4:32 pm
- Forum: Melting Pot: Map Ideas
- Topic: Mexico City Metro
- Replies: 29
- Views: 8454
Re: Mexico City Metro
Good start but I don't like how some stations belong to multiple continents.
When two lines intersect, there should be two stations like the Rail USA and Rail Europe map
When two lines intersect, there should be two stations like the Rail USA and Rail Europe map
- Sat Mar 07, 2009 6:02 pm
- Forum: Recycling Box
- Topic: [Abandoned] Research & Conquer
- Replies: 1713
- Views: 595972
Re: Research & Conquer (Layout V2 in P1 & P17)
Hmm,i belive that gameplay need to be balanced,and from your sheme, you have some capitals who can bring advantage to some players.
From mine view,best option is to create all similar to D,because you will fulfill what is require to map become balanced and to not give any advantage to one player ...
From mine view,best option is to create all similar to D,because you will fulfill what is require to map become balanced and to not give any advantage to one player ...
- Thu Mar 05, 2009 7:13 pm
- Forum: Melting Pot: Map Ideas
- Topic: Shadowlands (Formerly "Big Map")
- Replies: 112
- Views: 14710
Re: Big Map (2nd Draft)
Good start, but you should split up some of the larger bonus areas.
- Wed Mar 04, 2009 6:47 pm
- Forum: Melting Pot: Map Ideas
- Topic: Gameplay element. "Construction" poll added
- Replies: 5
- Views: 863
Re: Gameplay element. "Construction" poll added
captinwalrus.
I'd suggest making a rough draft of a map with your ideas to get more replies. Your ideas are good and I'd hate to see them die out
I'd suggest making a rough draft of a map with your ideas to get more replies. Your ideas are good and I'd hate to see them die out
- Wed Mar 04, 2009 6:46 pm
- Forum: Melting Pot: Map Ideas
- Topic: Gameplay element. "Construction" poll added
- Replies: 5
- Views: 863
Re: Gameplay element. "Construction" poll added
Mods please delete
- Wed Feb 25, 2009 6:22 pm
- Forum: Melting Pot: Map Ideas
- Topic: Age of the BIG MAP
- Replies: 24
- Views: 3797
Re: Age of the BIG MAP
Currently, this map is way too luck based. The territories should just be divided up amongst the players like a normal game instead of having fixed starting positions.
And more impassables would be nice
And more impassables would be nice
- Thu Feb 19, 2009 8:02 pm
- Forum: Melting Pot: Map Ideas
- Topic: Prince Of The City
- Replies: 110
- Views: 11809
Re: Prince Of The City [V3]
Your currrent map is way to similar to the classic map. 5 of the bonuses are in exactly the same position and have exactly the same value. And they look like they have the same territory configuration as the classic map.
The idea is good, just make the territory and bonus structure more unique
The idea is good, just make the territory and bonus structure more unique
- Thu Jan 29, 2009 5:29 pm
- Forum: Recycling Box
- Topic: [Abandoned] Research & Conquer
- Replies: 1713
- Views: 595972
Re: Research & Conquer (Discussing land shape and territ count)
One problem with groups of 2 - in games of fewer than 6 players, say, a 3 player game, you risk two players dropping next to each other and a third being isolated. This gives the 3rd player a major advantage. I'd opt for 6 roughly equidistantly placed starting positions.
I think just letting the ...
I think just letting the ...
- Thu Jan 15, 2009 7:55 pm
- Forum: Melting Pot: Map Ideas
- Topic: Gameplay element. "Construction" poll added
- Replies: 5
- Views: 863
Re: Gameplay element. "Construction"
1 Factories - These would be ways of increscing amount of troops you get. For example for having one factory in you homeland you get +1 for 2 Factories +3. The factories would only border the territory they are in. Good idea, but there should be a bonus for holding factories not in your ...
- Fri Jan 09, 2009 4:51 pm
- Forum: Recycling Box
- Topic: [Abandoned] Research & Conquer
- Replies: 1713
- Views: 595972
Re: Research & Conquer (Currently discussing map look)
I think the WWII idea is good. I'd suggest a theme similar to the Iwo Jima map and avoid using the Berlin 1961 map as it looks boring in black and white.
To make the map more realistic, airbases could be placed on the map and one of the techs would enable you use an airbase to bombard/attack ...
To make the map more realistic, airbases could be placed on the map and one of the techs would enable you use an airbase to bombard/attack ...
- Wed Dec 31, 2008 11:06 am
- Forum: Conquer Club Discussion
- Topic: Can Blue Squares win in a build game????
- Replies: 33
- Views: 5013
Re: Can Blue Squares win in a build game????
Here is a link to a game I am currently in
http://www.conquerclub.com/game.php?game=3489237
This game started off as a build game , even after red deadbeated. I decided to break teal's Indian Territory bonus as he was getting too many troops and get into a conflict with Teal . Teal retaliated by ...
http://www.conquerclub.com/game.php?game=3489237
This game started off as a build game , even after red deadbeated. I decided to break teal's Indian Territory bonus as he was getting too many troops and get into a conflict with Teal . Teal retaliated by ...
- Mon Dec 29, 2008 8:29 pm
- Forum: Conquer Club Discussion
- Topic: Can Blue Squares win in a build game????
- Replies: 33
- Views: 5013
Re: Can Blue Squares win in a build game????
if he were to attack his next turn, it would be 52 armies to red's 56 to take his bonus. that aint bad odds with attackers advantage. if he ends up with bad dice and gets back to one more army then reds (what he currently has on thier border) than it would be reasonable to stop attacking as the ...