Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 8
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Escalating
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- Yes
- Round Limit
- None
- Round Length
- 24 Hours
8 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
Yes |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Conquer Rome: | 119 Territories, 153 Continents, 2 Objectives, 8 Start Positions, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2013-09-08 01:08:24 - Game has been initialized
2013-11-07 17:12:38 - carp1968 eliminated richman688 from the game
2013-11-12 05:07:30 - kiwi3 eliminated TeeGee from the game
2013-12-28 16:22:29 - Kingm eliminated kiwi3 from the game
2014-01-25 20:17:39 - kirilko was kicked out for missing too many turns
2014-03-07 06:37:06 - Kingm eliminated carp1968 from the game
2014-05-08 14:59:57 - crazy4catnip held the Western Emperor Win objective
2014-05-08 14:59:57 - crazy4catnip held the Eastern Emperor Win objective
2014-05-08 14:59:57 - crazy4catnip won the game
2014-05-08 14:59:57 - richman688 lost 10 points
2014-05-08 14:59:57 - kirilko lost 10 points
2014-05-08 14:59:57 - geko lost 28 points
2014-05-08 14:59:57 - kiwi3 lost 10 points
2014-05-08 14:59:57 - TeeGee lost 17 points
2014-05-08 14:59:57 - carp1968 lost 24 points
2014-05-08 14:59:57 - Kingm lost 29 points
2014-05-08 14:59:57 - crazy4catnip gained 128 points
2013-11-12 05:22:18 - kiwi3: gg cyan
2013-11-13 06:57:50 - TeeGee: gg all
2013-12-08 03:14:36 - Kingm: give me one "start spot" back, and thessa geko, and we can have peace on the borders if you want.. this is anyhow a stalemate without round limits, so I guees after we get rid of the "deadwait" we have to make a deciding game or something :P
2013-12-15 05:56:22 - Kingm: not intersted in fighting with you green, like a wrote a couple of rounds ago, I am looking to get it down to 4 to get a "plaoff" for this game, but can't do all the work myself :)
2013-12-16 15:32:32 - carp1968: Peace in our time, right?
2013-12-25 06:13:46 - carp1968: this is all setting up nicely for blue
2013-12-25 06:14:47 - carp1968: especially with the absence of any truce
2013-12-26 02:55:51 - kirilko: why you think im fighting blue, hes slowley killing me and your helping
2013-12-26 02:56:57 - kirilko: let me alone orange
2013-12-26 20:10:24 - geko: I'm not sure where you get that I'm slowly killing you green. Any attack on you has pretty much been after you attack me.
2013-12-26 20:30:43 - geko: but since it looks like you want to attack me going forward we'll nip that in the bud
2013-12-28 01:00:47 - carp1968: i'm just trying to survive green - i havent taken significant troops from you in a long while, but you've managed to supplant me in britain among other places
2013-12-28 01:12:44 - carp1968: i was mostly referring to gray's unabashed pursuit to eliminate the "deadwait", in addition to yellow's isolationist diplomacy
2013-12-29 09:01:58 - kirilko: blue wins
2014-01-02 04:44:27 - Kingm: kirilko, I can't see what you mean? there is no round limit, and it impossible for any of us to get the objective.. so this is a stallmate now..
2014-01-02 04:45:55 - Kingm: and orange is to strong now to get it down to 4, so I suggested a 5man playoff, this map with the same settings only with a 20-30-50 round limit? or we can go at this forever untill 4 of us quit CC :P
2014-01-02 04:46:43 - Kingm: the one who wins the playoff game, gets this one too.. what do you guys think?
2014-01-02 04:59:09 - geko: Playoff sounds good. It will either stay stalemated or someone will suicide. I'd rather we do chained forts instead of unlimited.
2014-01-02 09:20:39 - kirilko: playoff sounds good
2014-01-03 03:00:56 - carp1968: a playoff is fine with me, though yellow hasnt weighed in yet
2014-01-03 03:02:09 - carp1968: plus the tourney director probably should grant blessing
2014-01-05 05:16:17 - crazy4catnip: The tournament has already moved on to Round 7. I'm not a big fan of playing another game, so I'm going to shake things up in this game. If I get eliminated, feel free to do whatever you want.
2014-01-11 17:18:58 - Dukasaur: My apologies for my mistake in forgetting the round limit...
2014-01-11 17:19:14 - Dukasaur: However you guys get out of this is fine with me, of course
2014-01-11 17:19:54 - Dukasaur: One of these days they should make round limit the default value on the start-a-game page
2014-03-01 13:51:51 - Kingm: I have done 95% of the hard work geko, let me have those 3 cards please :)
2014-03-01 16:19:20 - geko: I wouldn't say that much. I just dropped 1100 troops on Carthago knowing they were gone since ylw had to attack them.
2014-03-05 15:33:44 - Kingm: why do yellow have to attack carthago?
2014-03-06 03:03:25 - crazy4catnip: I had to when the leader was on that spot. But now the game should even up a bit.
2014-03-06 14:25:50 - carp1968: its a slippery slope yellow - now youve tipped the scales to silver
2014-03-08 01:14:26 - crazy4catnip: They're only 300 apart right now, with a set worth 600+. It's close.
2014-03-15 23:20:48 - Kingm: now we are down to 3 crazy4catnip, still not intersted in a new game? realy no way to end this one :P
2014-03-16 16:00:20 - geko: I'm up for that. I vote fog, chained, flat or no spoils.
2014-03-16 16:00:33 - geko: 50 round limit
2014-03-16 17:09:17 - crazy4catnip: If we just play this game, geko has more troops on the map, and eventually Kingm will need to move the 2400 and let me move back into the big area. Still, I agree that it could easily end up being a stalemate. So, I'm now okay with a new game.
2014-03-17 15:06:06 - Kingm: I would prefer esc, flat or no spoils 3 player games = going to the round limit.. :P
2014-03-17 16:11:56 - geko: drop it to fewer rds. Any 3 player game has the chance to stalemate...especially if it's sunny and not fog.
2014-03-17 16:14:43 - geko: If we want to keep the same as this one but with a rd limit that's fine with me but is boring.
2014-03-17 16:21:52 - geko: Trench is a lot of fun but escalating and unlimited pretty much wreck trench.
2014-03-18 21:24:53 - Kingm: thats true :) my first choice would be esc, unlimited, sunny, no trench, same as this one also works, hell I just want to get rid of this so I am also open for no spoils.. but yeah 30 rounds will be more then enough..
2014-03-19 17:23:48 - geko: crazy- what type of gametype would you like?
2014-03-20 00:51:42 - crazy4catnip: Although a larger map like this helps, escalating is often "who gets the set at the key time". I'd prefer flat or no spoils. No preference on sunny vs foggy. 30 or 50 rounds. I'm not a big fan of unlimited, so chained would be fine with me.
2014-03-20 00:51:49 - crazy4catnip: Trench or no trench is fine with me.
2014-03-20 18:53:48 - Kingm: ok, so I am outvoted on spoils :P so what about no spoils, sunny, chained, trench, 30 rounds?
2014-03-20 22:40:04 - geko: I rather do fog but what King posted is acceptable.
2014-03-21 01:36:02 - crazy4catnip: Sounds good.
2014-03-21 04:25:55 - Kingm: made the game and sendt invites.. so the winner of that game, gets this one too..
2014-04-28 21:15:46 - Kingm: gg crazy, would have loved to go last myself lol :P
2014-04-29 05:09:42 - geko: gg crazy
2014-04-29 15:05:58 - crazy4catnip: gg!