Just throwing this out there.
A large map, a battle of space stations (conquest style).
Core features:
- Each player starts with a fully decked out station (fighter bay, bridge, decks, defence turrets, mega-cannon).
- There are asteroid fields (autodeploy penalties), mining moons far away, etc.
- All unimportant regions are either space sectors or fighter wings, dense mesh of 1-neutrals.
Combat dynamics:
- fighter bay attacks adjacent sectors and autodeploys troops
- turrets bombard nearby space
- mega-cannon can bombard enemy stations except for the bridge, but resets to 10 or something neutrals at start of each turn
- bonuses for bridge, turrets, decks, full stations.
- bonuses for mining moons
- fighters/space can bombard turrets and attack station decks, decks can attack turrets and bridge etc.
graphics style:
- star trek/wars OR schematic (think starcraft unit diagrams)
I think it would bring a new style to CC (sort of world war, but in space). Comments?
Space Station Battle?
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- sailorseal
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Re: Space Station Battle?
I like this idea! It calls for alot of unique gameplay and graphics, with all the space rays and teleporters and stuff. I seriously like it and would love playing it!
Now unless your simply suggesting it, get a mockup on ya page
.
But I would suggest NOT using starcraft models. Just because of all the copyright issues. Although it is a chance to get creative and make your own!
EDIT: Needing editing.
Now unless your simply suggesting it, get a mockup on ya page
But I would suggest NOT using starcraft models. Just because of all the copyright issues. Although it is a chance to get creative and make your own!
EDIT: Needing editing.
Last edited by Merker on Sun May 10, 2009 6:11 pm, edited 1 time in total.
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Re: Space Station Battle?
I've just posted this in the Space Battle map idea thread by Samuraipizzaguy:
MrBenn wrote:Although there are a couple of space maps in play already, there isn't anything that directly replicates a space battle.
I think that with 8 ships the idea gets a bit cluttered and lost - the two ships idea that you started with seemed to have a bit more potential, although you could do with adding more territories to it. Think of it something like the Arms Race map, where you have to try and take control of a single fleet, before warping across space to battle with the enemy - that sort of thing inspires me a bit more, and has an easier backstory to grasp with and make the game more interesting.
edit: It's always worth checking out other suggestions first, as there is a very similar idea by Spaceburger that was posted aa couple of days prior to yours - it might be worth speaking with each other and seeing if you want to team up??

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