Halmir wrote:Nope my idea is just a simple "here's a Treasure Chest" which if u capture that area, u get a 15 point boost (as an example).
In that case, the flaws lie in the adding of points into the system without taking them from somewhere. I can think of a few problems that would arise. The easiest one for me to explain is that people could very easily set up a 2 player game, take turns holding the bonus, and let the game go on forever. They would both gain points, without risking anything. It would artificially inflate a lot of scores.