New game type: malleable teams.
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atheistheretic
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New game type: malleable teams.
What about games where you could team up half way through? or leave someones team?
- The Neon Peon
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Re: New game type: malleable teams.
The Neon Peon wrote:All this text is deleted, it simply tells you what to do.Code: Select all
<DELETE ME> PLACE A CONCISE DESCRIPTION OF THE SUGGESTION OR BUG IN THE SUBJECT LINE!!! The dice ARE random, lots and lots of analysis has been done on them both internally and by community members. Search for previous suggestion or bug reports and check stickies before posting something "new". Delete or replace any xxxxxxx with the appropriate information. Delete any entires which do not apply. </DELETE ME>
Replace the "xxxxxxx" with a Concise Description of the suggestion. It will then look like this in the post:Code: Select all
[b]Concise description:[/b] [list] [*]xxxxxxx [/list]
Concise description:
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Hope this helped you out. Mods do not look at suggestions (usually) if you do not fill out the form. Makes things so much simpler for the readers.This will improve the following aspects of the site:
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atheistheretic
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Re: New game type: malleable teams.
Malleable teams:
What about games where you could team up half way through? or leave someones team? sort of like world war 2, only without the stalemate at the end where noone does anything till one of the players croaks.
What about games where you could team up half way through? or leave someones team? sort of like world war 2, only without the stalemate at the end where noone does anything till one of the players croaks.
- The Neon Peon
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Re: New game type: malleable teams.
USE THE FORM or this will not be looked at, and you will be wasting your time here.atheistheretic wrote:Malleable teams:
What about games where you could team up half way through? or leave someones team? sort of like world war 2, only without the stalemate at the end where noone does anything till one of the players croaks.
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ManBungalow
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Re: New game type: malleable teams.
Concise description:
2-Copy the text
3-Edit your first post
4-Paste this into it
5-Put it in your own words if you like
6-Maybe make a poll as well
- Team swaps allowed in game, this means that players would be allowed to officially make teams and end in a team loss/victory
- Team win/loss splits points as normal
- This game type is optional from the start/join game menus
- By making games more interesting with a new variation of diplomacy
2-Copy the text
3-Edit your first post
4-Paste this into it
5-Put it in your own words if you like
6-Maybe make a poll as well
- Thezzaruz
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Re: New game type: malleable teams.
Who would allow/disallow a player joining/leaving a team? A team vote or just the players own choice? Also should 6 v 2 teams be allowed?ManBungalow wrote:Concise description:
- Team swaps allowed in game, this means that players would be allowed to officially make teams and end in a team loss/victory
I could see loads of abuse issues with the first option (friends treating this style as regular team games against opponents that don't) and loads of "no win" games with the other option (due to all players about to loose a game joining up the winning team).
How/when would such a team join/switch event take place? At the start of a game round? At the start of the joining players next round? Instantly when chosen?
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ManBungalow
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Re: New game type: malleable teams.
I can't see this happening to be honest, what with all the abuse potential. It would be impractical for all of the mods to check every single game for abuse etc.Thezzaruz wrote:I could see loads of abuse issues with the first option (friends treating this style as regular team games against opponents that don't) and loads of "no win" games with the other option (due to all players about to loose a game joining up the winning team).
This would be fun in the real life...erm...variant, though
