I think we should have either of these two options below.
1) Have a maximum number of troops per territory.
2) Have a maximum number of troops per player.
This way the games would in a sense go quicker but also it would keep from people stacking up hundreds of troops or at least a lot of them on one place or something to that sense. Plus the real risk board game has a limit on 12 troops per territory. Now I think you should be able to set the number at like 10 but all the way to like 50 so that it is a much simpler game.
troop numbers option
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- hwhrhett
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Re: troop numbers option
ive never heard of this rule before, what version of the game do you have?mitchmitch11 wrote: Plus the real risk board game has a limit on 12 troops per territory.

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mitchmitch11
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Option 1) there are at least 2 on line Risk-type game sites that already have this option... there is only so many troops you may stack on 1 territory.
Option 2) never came across that one. With so many different size maps, 50 troops limit per player,... would be Huge on Doodle, but definitely not enough for World 2.1 or Conquer Man
Option 2) never came across that one. With so many different size maps, 50 troops limit per player,... would be Huge on Doodle, but definitely not enough for World 2.1 or Conquer Man
I'll never pay for another Premium on ConquerClub.
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mitchmitch11
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- wcaclimbing
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i vote no.
escalating would be worthless.
Also, what happens when everyone hits the 13 limit on all of their countries?
Since each is limited to 13, do new armies just disapear? how would you kill someone, if you only had 13 armies to do it with? Just an attrition war, for who has the luckiest dice and can wear down the opponent the most? too many stalemates. Especially if everyone hits the 13 limit and no one can go anywhere cause 13s are useless for attacking people.
escalating would be worthless.
Also, what happens when everyone hits the 13 limit on all of their countries?
Since each is limited to 13, do new armies just disapear? how would you kill someone, if you only had 13 armies to do it with? Just an attrition war, for who has the luckiest dice and can wear down the opponent the most? too many stalemates. Especially if everyone hits the 13 limit and no one can go anywhere cause 13s are useless for attacking people.

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sfhbballnut
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mitchmitch11
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there is a max of 13 units per territory on risk II the board game. Now when I made this suggestion I always wanted this to be an option not a rule cause I understand a lot of people like massive games with hundreds of people. Also if everyone had 13 people on all territories accourding to the board game rules you would just lose the troops. This would also keep people attack constantly. But just a suggestion.