a map with moving territories..
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a map with moving territories..
i dont know if this is even possible but... what about a map that has moving territories; such has a bridge that goes up (no access) during even rounds and down (passable access) during odd rounds. or even a ship that players can place armies on passing from one side of the river to the other side during even or odd rounds. i do believe that a predictable movement would be better than just random shifting. thoughts?
Syndrome: are u handycapped?
Syndrome: i really hope so
mrkaris: well the fact that u cannot spell it correctly implies something.
Syndrome: i really hope so
mrkaris: well the fact that u cannot spell it correctly implies something.
this would be fun - especially if it was like a mini-golf course, and you had to get the ball through the hole when the bridge is down or when the arm of the windmill is out of the way.
Sadly, the site doesn't currently support this. You could always post this as a suggestion in the xml modifications thread.
http://www.conquerclub.com/forum/viewtopic.php?t=17885
Sadly, the site doesn't currently support this. You could always post this as a suggestion in the xml modifications thread.
http://www.conquerclub.com/forum/viewtopic.php?t=17885
- unriggable
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- Herakilla
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would require dynamic XML im guessing and lack doesnt want to code that yet, prefereably ever
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- DiM
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lol i wanted something like this from the moment i joined. that's why full of confidence i suggested a rubik's cube where a guy had to move terits around and form his color side. i was told it's impossible. back then i had no idea what xml is 
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

