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[CCXVI] R3: ACES (0) vs FALL (0)

Posted: Mon Jun 22, 2026 4:57 am
by LFAW
ACES vs The Fallen

War Page: TBA

55 Game War
18 Doubles, 18 Triples, 18 Quadruples and a Tie-breaker game

Contacts
ACES The Fallen
  • 1st contact and privs holder: GoranZ
  • 2nd contact and privs holder: t4mcr53s2
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by July 5th 23:59 CCT and Round 2 to be exchanged by July 19th 23:59 CCT.
Clans will have 1 week to fill the away games.
  • Round One - 4 Dubs + 5 Trips + 5 Quads chosen by each clan
  • Round Two - 5 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars

Re: [CCXVI] R3: ACES (0) vs FALL (0)

Posted: Mon Jun 22, 2026 4:58 am
by LFAW
-Placeholder-

Re: [CCXVI] R3: ACES (0) vs FALL (0)

Posted: Wed Jun 24, 2026 9:45 am
by TrafalgarLaw01
Spoiler
LFAW wrote: Mon Jun 22, 2026 4:57 am ACES vs The Fallen

War Page: TBA

55 Game War
18 Doubles, 18 Triples, 18 Quadruples and a Tie-breaker game

Contacts
ACES The Fallen
  • 1st contact and privs holder: GoranZ
  • 2nd contact and privs holder: t4mcr53s2
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by July 5th 23:59 CCT and Round 2 to be exchanged by July 19th 23:59 CCT.
Clans will have 1 week to fill the away games.
  • Round One - 4 Dubs + 5 Trips + 5 Quads chosen by each clan
  • Round Two - 5 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
ACES agrees

Re: [CCXVI] R3: ACES (0) vs FALL (0)

Posted: Sat Jun 27, 2026 5:04 pm
by GoranZ
FALL agrees to the terms

Re: [CCXVI] R3: ACES (0) vs FALL (0)

Posted: Tue Jun 30, 2026 2:09 pm
by groovysmurf
Approved
Spoiler
LFAW wrote: Mon Jun 22, 2026 4:57 am ACES vs The Fallen

War Page: TBA

55 Game War
18 Doubles, 18 Triples, 18 Quadruples and a Tie-breaker game

Contacts
ACES The Fallen
  • 1st contact and privs holder: GoranZ
  • 2nd contact and privs holder: t4mcr53s2
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by July 5th 23:59 CCT and Round 2 to be exchanged by July 19th 23:59 CCT.
Clans will have 1 week to fill the away games.
  • Round One - 4 Dubs + 5 Trips + 5 Quads chosen by each clan
  • Round Two - 5 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars