[CCXVI] R3: ACES (27) vs FALL (23)

Active clan challenges between two competitive clans.

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LFAW
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[CCXVI] R3: ACES (27) vs FALL (23)

Post by LFAW »

ACES vs The Fallen

War Page: https://www.conquerclub.com/public.php? ... WarId=5267

55 Game War
18 Doubles, 18 Triples, 18 Quadruples and a Tie-breaker game

Contacts
ACES The Fallen
  • 1st contact and privs holder: GoranZ
  • 2nd contact and privs holder: t4mcr53s2
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by July 5th 23:59 CCT and Round 2 to be exchanged by July 19th 23:59 CCT.
Clans will have 1 week to fill the away games.
  • Round One - 4 Dubs + 5 Trips + 5 Quads chosen by each clan
  • Round Two - 5 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
Last edited by LFAW on Fri Sep 11, 2026 10:35 am, edited 16 times in total.
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LFAW
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Re: [CCXVI] R3: ACES (0) vs FALL (0)

Post by LFAW »

-Placeholder-
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TrafalgarLaw01
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Re: [CCXVI] R3: ACES (0) vs FALL (0)

Post by TrafalgarLaw01 »

Spoiler
LFAW wrote: Mon Jun 22, 2026 4:57 am ACES vs The Fallen

War Page: TBA

55 Game War
18 Doubles, 18 Triples, 18 Quadruples and a Tie-breaker game

Contacts
ACES The Fallen
  • 1st contact and privs holder: GoranZ
  • 2nd contact and privs holder: t4mcr53s2
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by July 5th 23:59 CCT and Round 2 to be exchanged by July 19th 23:59 CCT.
Clans will have 1 week to fill the away games.
  • Round One - 4 Dubs + 5 Trips + 5 Quads chosen by each clan
  • Round Two - 5 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
ACES agrees
GoranZ
Posts: 2959
Joined: Sat Aug 22, 2009 3:14 pm

Re: [CCXVI] R3: ACES (0) vs FALL (0)

Post by GoranZ »

FALL agrees to the terms
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
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groovysmurf
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Re: [CCXVI] R3: ACES (0) vs FALL (0)

Post by groovysmurf »

Approved
Spoiler
LFAW wrote: Mon Jun 22, 2026 4:57 am ACES vs The Fallen

War Page: TBA

55 Game War
18 Doubles, 18 Triples, 18 Quadruples and a Tie-breaker game

Contacts
ACES The Fallen
  • 1st contact and privs holder: GoranZ
  • 2nd contact and privs holder: t4mcr53s2
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by July 5th 23:59 CCT and Round 2 to be exchanged by July 19th 23:59 CCT.
Clans will have 1 week to fill the away games.
  • Round One - 4 Dubs + 5 Trips + 5 Quads chosen by each clan
  • Round Two - 5 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
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Kingm
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Re: [CCXVI] R3: ACES (0) vs FALL (0)

Post by Kingm »

So @GoranZ, when will you make your R1 homegames? The deadlines we agreed upon went out 17 hours ago, would be lovely if you made them soon.
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12

Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

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TrafalgarLaw01
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Re: [CCXVI] R3: ACES (0) vs FALL (0)

Post by TrafalgarLaw01 »

First blood draw for ACES in Feudal Epic
GoranZ
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Joined: Sat Aug 22, 2009 3:14 pm

Re: [CCXVI] R3: ACES (1) vs FALL (2)

Post by GoranZ »

Pot Mosbi has Fallen
King's Court has Fallen

FALL has taken the lead!
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
GoranZ
Posts: 2959
Joined: Sat Aug 22, 2009 3:14 pm

Re: [CCXVI] R3: ACES (2) vs FALL (4)

Post by GoranZ »

World 2.1 has Fallen
2014 World Cup has Fallen
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
TrafalgarLaw01
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Re: [CCXVI] R3: ACES (0) vs FALL (0)

Post by TrafalgarLaw01 »

ACES retakes the lead 5-4
TrafalgarLaw01
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Re: [CCXVI] R3: ACES (12) vs FALL (7)

Post by TrafalgarLaw01 »

ACES has reached 14 wins with Middle Ages - 14 more to go
Let's go ACES
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Re: [CCXVI] R3: ACES (20) vs FALL (16)

Post by TrafalgarLaw01 »

ACES has reached 21 wins. So 7 more to go. War is really close and some bad missed turns have caused us some defeats. Probably 25-23 atm
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Re: [CCXVI] R3: ACES (22) vs FALL (19)

Post by TrafalgarLaw01 »

This is still really close, by my count with decided games or strong leads ACES 27- 26 FALL with Hive and Armada dubs to decide.
GoranZ
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Re: [CCXVI] R3: ACES (22) vs FALL (19)

Post by GoranZ »

TrafalgarLaw01 wrote: Sun Aug 30, 2026 10:10 am This is still really close, by my count with decided games or strong leads ACES 27- 26 FALL with Hive and Armada dubs to decide.
Something like that. I have Tribal War - Ancient Israel as undecided as well. You guys have advantage but not locked yet.
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
TrafalgarLaw01
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Re: [CCXVI] R3: ACES (26) vs FALL (22)

Post by TrafalgarLaw01 »

All 3 maps are gona be ACES win. So final result will be ACES 29 - 26 FALL

Thanks for the war. Close one
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