Make the reinforce function reset to null after each turn.

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Defaulting to “null” for reinforcements would be a good idea.

Yes.
1
50%
No.
1
50%
 
Total votes: 2

zen330
Posts: 32
Joined: Thu Sep 11, 2025 6:47 am

Make the reinforce function reset to null after each turn.

Post by zen330 »

In two recent “parachute” reinforce games I have tried to reinforce from one area but ended up reinforcing from another which I had not clicked on at all, with the default area to reinforce from apparently being the place with the most troops.

While this seems logical from one perspective I would think it would be unintuitive to most players, and in any case if they want to reinforce from that area it would be one click extra for them, not a big problem.

My suggestion then is simply this; have the “reinforce from” field cleared on every move, making the player explicitly choose where he wants to reinforce from.

And I would also suggest this for initial troop reinforcements, no need to have one area auto-selected to start one's turn, risking accidental troop deployment there by simply left-clicking on it.

If this is difficult to code for some reason (I realize these things can be a lot more complex than they might seem to an outsider) then maybe a workaround would be to search for a 1-troop territory to default to so that no accidental reinforce from there is possible.
gcwca_4_life
Posts: 954
Joined: Mon Mar 17, 2008 2:08 pm
Gender: Male

Re: Make the reinforce function reset to null after each turn.

Post by gcwca_4_life »

It resets to the first on the list every time.. Which is usually alphabetical or numerical order, or a combination of both.
You not fortifying how you wanted seems like a personal issue and you need to get use to the game.
tdans wrote:lets rock this joint :D... or.. lets have them Blow this,,,,,, joint
I'm the insane guy, that you never wanna meet... See the end of my blade? It's sharp. hehe
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