49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
Only game types allowed are "Teams". (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy. (no manual)
All games must be sequential. (no freestyle)
All games must have 24 hour round length. (no speed)
All spoils are allowed except zombie spoils.
All forts are allowed except "no forts".
There is no limit on the number of trench games allowed per war.
Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
Beta maps are not allowed.
Each clan will pick the map and settings for exactly half of the games.
Games will be exchanged in 2 sets.
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
At least half of the quads games will be exchanged in the first set.
12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
New settings that are implemented after the start of the Cup will be excluded from wars.
49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
Only game types allowed are "Teams". (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy. (no manual)
All games must be sequential. (no freestyle)
All games must have 24 hour round length. (no speed)
All spoils are allowed except zombie spoils.
All forts are allowed except "no forts".
There is no limit on the number of trench games allowed per war.
Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
Beta maps are not allowed.
Each clan will pick the map and settings for exactly half of the games.
Games will be exchanged in 2 sets.
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
At least half of the quads games will be exchanged in the first set.
12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
New settings that are implemented after the start of the Cup will be excluded from wars.
49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
Only game types allowed are "Teams". (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy. (no manual)
All games must be sequential. (no freestyle)
All games must have 24 hour round length. (no speed)
All spoils are allowed except zombie spoils.
All forts are allowed except "no forts".
There is no limit on the number of trench games allowed per war.
Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
Beta maps are not allowed.
Each clan will pick the map and settings for exactly half of the games.
Games will be exchanged in 2 sets.
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
At least half of the quads games will be exchanged in the first set.
12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
New settings that are implemented after the start of the Cup will be excluded from wars.