Conquer Club

[CC13] R1 ATL (25) vs RET (18) - ATL Wins - Final 4/4/23

Finished challenges between two competitive clans.

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[CC13] R1 ATL (25) vs RET (18) - ATL Wins - Final 4/4/23

Postby queen victorious on Thu Jan 12, 2023 10:08 am

Conquerors Cup 13: Round 1 - ATL vs RET

43 Game War
14 Doubles, 14 Triples, 14 Quads, plus 1 Tiebreaker

WAR PAGE
https://www.conquerclub.com/public.php? ... WarId=4470

Contacts
show
ATL
queen victorious: 1st contact and privs
Tin Trumpet: 2nd contact and privs
RET
cpusurfer: 1st contact and privs
Bobby4254: 2nd contact and privs


Schedule and Game Breakdown
show
Set 1 - 4 dubs, 3 trips, 4 quads
Set 2 - 3 dubs, 4 trips, 3 quads


Set 1 games fully created and exchanged by Monday, January 16th
Set 1 games fully filled by Monday, January 23rd


Set 2 games fully created and exchanged by Monday, February 6th
Set 2 games fully filled by Monday, February 13th
Set 2 includes tiebreaker (Classic, NS, Ch, Sunny) created by ATL


Maximum 16 games per player during full war (excluding tiebreaker)


War Terms, Rules, Settings
show
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
No limit to the number of Trench games
A 30 Round limit is permitted in Trench games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog of War Rule will be in effect as follows: Both teams must wait 12 hours in Fog games unless indicated
that a snap has been taken. If rule is broken, all details of the first move must be provided to the opposing team
before their first turn, or the game will be remade.

New settings that are implemented after the start of the Cup will be excluded from wars
The game labels should include the set and the clan that created the home games (for example: Set 1: ATL Home)


Games
show
R1, Set 1 ATL Home
Game 22222184 Dist. of Alaska ATL
Game 22222186 WWII: Gazala RET
Game 22222187 AOR 2 ATL
Game 22222191 Spanish Armada RET
Game 22222199 Solar System RET
Game 22222204 Temple of Jinn ATL
Game 22222205 Salem's Switch RET
Game 22222208 Fractured China RET
Game 22222213 Stalingrad ATL
Game 22222216 France 2.1 ATL
Game 22222217 D-Day - Omaha Beach! ATL

R1, Set 1 RET Home
Game 22221539 Feudal War ATL
Game 22221541 Europe 1914 RET
Game 22221547 1982 ATL
Game 22221549 WWII Iwo Jima RET
Game 22221535 Oasis ATL
Game 22221520 Stalingrad ATL
Game 22221537 AOR 3: Mayhem ATL
Game 22221554 Clandemonium RET
Game 22221559 Monsters ATL
Game 22221560 Antarctica ATL
Game 22221562 Austro-Hungarian Empire ATL


R1, Set 2 ATL Home

Game 22264560 Feudal War RET
Game 22264562 Baltic Crusades RET
Game 22264563 Iberia ATL
Game 22264564 Conquer Rome RET
Game 22264565 Conquer 500 RET
Game 22264566 Peloponnesian War RET
Game 22264567 Das Schloss ATL
Game 22264570 Prohibition Chicago ATL
Game 22264571 Cricket RET
Game 22264572 WWII Ardennes ATL

tie breaker Game 22264573 Classic ATL

R1, Set 2 RET Home
Game 22266267 Eurasia ATL
Game 22266268 Knights RET
Game 22266300 WWII Poland RET
Game 22266303 Third Crusade ATL
Game 22266305 DDay: Omaha Beach! RET
Game 22266307 Texan Wars ATL
Game 22266309 Jamaica ATL
Game 22266313 King's Court ATL
Game 22266315 New World RET
Game 22266316 Oasis ATL
Last edited by queen victorious on Tue Apr 04, 2023 9:08 pm, edited 46 times in total.
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Location: Manhattan suburbs

Re: [CC13] R1 ATL vs RET 0-0

Postby cpusurfer on Sat Jan 14, 2023 10:20 am

RET Agrees to the terms.

queen victorious wrote:Conquerors Cup 13: Round 1 - ATL vs RET

43 Game War
14 Doubles, 14 Triples, 14 Quads, plus 1 Tiebreaker

WAR PAGE

Contacts
show
ATL
queen victorious: 1st contact and privs
Tin Trumpet: 2nd contact and privs
RET
CPU Surfer: 1st contact and privs
Bobby 9245: 2nd contact and privs


Schedule and Game Breakdown
show
Set 1 - 4 dubs, 3 trips, 4 quads
Set 2 - 3 dubs, 4 trips, 3 quads


Set 1 games fully created and exchanged by Monday, January 16th
Set 1 games fully filled by Monday, January 23rd


Set 2 games fully created and exchanged by Monday, February 6th
Set 2 games fully filled by Monday, February 13th
Set 2 includes tiebreaker (Classic, NS, Ch, Sunny) created by ATL


Maximum 16 games per player during full war (excluding tiebreaker)


War Terms, Rules, Settings
show
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
No limit to the number of Trench games
A 30 Round limit is permitted in Trench games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog of War Rule will be in effect as follows: Both teams must wait 12 hours in Fog games unless indicated
that a snap has been taken. If rule is broken, all details of the first move must be provided to the opposing team
before their first turn, or the game will be remade.

New settings that are implemented after the start of the Cup will be excluded from wars
The game labels should include the set and the clan that created the home games (for example: Set 1: ATL Home)


Games
show
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Major cpusurfer
 
Posts: 385
Joined: Wed Oct 30, 2013 10:33 am
Location: SITTERS - Bobby4254, spanishclaret

Re: [CC13] R1 ATL vs RET 0-0

Postby Caymanmew on Sat Jan 14, 2023 10:51 am

queen victorious wrote:Conquerors Cup 13: Round 1 - ATL vs RET

43 Game War
14 Doubles, 14 Triples, 14 Quads, plus 1 Tiebreaker

WAR PAGE

Contacts
show
ATL
queen victorious: 1st contact and privs
Tin Trumpet: 2nd contact and privs
RET
CPU Surfer: 1st contact and privs
Bobby 9245: 2nd contact and privs


Schedule and Game Breakdown
show
Set 1 - 4 dubs, 3 trips, 4 quads
Set 2 - 3 dubs, 4 trips, 3 quads


Set 1 games fully created and exchanged by Monday, January 16th
Set 1 games fully filled by Monday, January 23rd


Set 2 games fully created and exchanged by Monday, February 6th
Set 2 games fully filled by Monday, February 13th
Set 2 includes tiebreaker (Classic, NS, Ch, Sunny) created by ATL


Maximum 16 games per player during full war (excluding tiebreaker)


War Terms, Rules, Settings
show
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
No limit to the number of Trench games
A 30 Round limit is permitted in Trench games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog of War Rule will be in effect as follows: Both teams must wait 12 hours in Fog games unless indicated
that a snap has been taken. If rule is broken, all details of the first move must be provided to the opposing team
before their first turn, or the game will be remade.

New settings that are implemented after the start of the Cup will be excluded from wars
The game labels should include the set and the clan that created the home games (for example: Set 1: ATL Home)


Games
show



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Clan Director
 
Posts: 3218
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Location: Ottawa

Re: [CC13] R1 ATL vs RET 0-0

Postby cpusurfer on Sat Jan 14, 2023 11:31 pm

Updated Terms Record

queen victorious wrote:Conquerors Cup 13: Round 1 - ATL vs RET

43 Game War
14 Doubles, 14 Triples, 14 Quads, plus 1 Tiebreaker

WAR PAGE

Contacts
show
ATL
queen victorious: 1st contact and privs
Tin Trumpet: 2nd contact and privs
RET
cpusurfer: 1st contact and privs
Bobby4254: 2nd contact and privs


Schedule and Game Breakdown
show
Set 1 - 4 dubs, 3 trips, 4 quads
Set 2 - 3 dubs, 4 trips, 3 quads


Set 1 games fully created and exchanged by Monday, January 16th
Set 1 games fully filled by Monday, January 23rd


Set 2 games fully created and exchanged by Monday, February 6th
Set 2 games fully filled by Monday, February 13th
Set 2 includes tiebreaker (Classic, NS, Ch, Sunny) created by ATL


Maximum 16 games per player during full war (excluding tiebreaker)


War Terms, Rules, Settings
show
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
No limit to the number of Trench games
A 30 Round limit is permitted in Trench games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog of War Rule will be in effect as follows: Both teams must wait 12 hours in Fog games unless indicated
that a snap has been taken. If rule is broken, all details of the first move must be provided to the opposing team
before their first turn, or the game will be remade.

New settings that are implemented after the start of the Cup will be excluded from wars
The game labels should include the set and the clan that created the home games (for example: Set 1: ATL Home)


Games
show
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Posts: 385
Joined: Wed Oct 30, 2013 10:33 am
Location: SITTERS - Bobby4254, spanishclaret

Re: [CC13] R1 ATL (25) vs RET (18) - ATL Wins - Final 4/4/2

Postby groovysmurf on Sat Apr 08, 2023 2:57 pm

Congratulations to Atlantis!

War complete, privs removed, achievements issued, topic moved
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Head Clan Director
Head Clan Director
 
Posts: 2697
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