Set 1 - 4 dubs, 3 trips, 4 quads Set 2 - 3 dubs, 4 trips, 3 quads
Set 1 games fully created and exchanged by Monday, January 16th Set 1 games fully filled by Monday, January 23rd
Set 2 games fully created and exchanged by Monday, February 6th Set 2 games fully filled by Monday, February 13th Set 2 includes tiebreaker (Classic, NS, Ch, Sunny) created by ATL
Maximum 16 games per player during full war (excluding tiebreaker)
Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils All forts are allowed except "no forts" No limit to the number of Trench games A 30 Round limit is permitted in Trench games Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets At least half of the quads games will be exchanged in the first set 12 Hour Fog of War Rule will be in effect as follows: Both teams must wait 12 hours in Fog games unless indicated that a snap has been taken. If rule is broken, all details of the first move must be provided to the opposing team before their first turn, or the game will be remade. New settings that are implemented after the start of the Cup will be excluded from wars The game labels should include the set and the clan that created the home games (for example: Set 1: ATL Home)
Set 1 - 4 dubs, 3 trips, 4 quads Set 2 - 3 dubs, 4 trips, 3 quads
Set 1 games fully created and exchanged by Monday, January 16th Set 1 games fully filled by Monday, January 23rd
Set 2 games fully created and exchanged by Monday, February 6th Set 2 games fully filled by Monday, February 13th Set 2 includes tiebreaker (Classic, NS, Ch, Sunny) created by ATL
Maximum 16 games per player during full war (excluding tiebreaker)
Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils All forts are allowed except "no forts" No limit to the number of Trench games A 30 Round limit is permitted in Trench games Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets At least half of the quads games will be exchanged in the first set 12 Hour Fog of War Rule will be in effect as follows: Both teams must wait 12 hours in Fog games unless indicated that a snap has been taken. If rule is broken, all details of the first move must be provided to the opposing team before their first turn, or the game will be remade. New settings that are implemented after the start of the Cup will be excluded from wars The game labels should include the set and the clan that created the home games (for example: Set 1: ATL Home)
Set 1 - 4 dubs, 3 trips, 4 quads Set 2 - 3 dubs, 4 trips, 3 quads
Set 1 games fully created and exchanged by Monday, January 16th Set 1 games fully filled by Monday, January 23rd
Set 2 games fully created and exchanged by Monday, February 6th Set 2 games fully filled by Monday, February 13th Set 2 includes tiebreaker (Classic, NS, Ch, Sunny) created by ATL
Maximum 16 games per player during full war (excluding tiebreaker)
Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils All forts are allowed except "no forts" No limit to the number of Trench games A 30 Round limit is permitted in Trench games Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets At least half of the quads games will be exchanged in the first set 12 Hour Fog of War Rule will be in effect as follows: Both teams must wait 12 hours in Fog games unless indicated that a snap has been taken. If rule is broken, all details of the first move must be provided to the opposing team before their first turn, or the game will be remade. New settings that are implemented after the start of the Cup will be excluded from wars The game labels should include the set and the clan that created the home games (for example: Set 1: ATL Home)
Set 1 - 4 dubs, 3 trips, 4 quads Set 2 - 3 dubs, 4 trips, 3 quads
Set 1 games fully created and exchanged by Monday, January 16th Set 1 games fully filled by Monday, January 23rd
Set 2 games fully created and exchanged by Monday, February 6th Set 2 games fully filled by Monday, February 13th Set 2 includes tiebreaker (Classic, NS, Ch, Sunny) created by ATL
Maximum 16 games per player during full war (excluding tiebreaker)
Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils All forts are allowed except "no forts" No limit to the number of Trench games A 30 Round limit is permitted in Trench games Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets At least half of the quads games will be exchanged in the first set 12 Hour Fog of War Rule will be in effect as follows: Both teams must wait 12 hours in Fog games unless indicated that a snap has been taken. If rule is broken, all details of the first move must be provided to the opposing team before their first turn, or the game will be remade. New settings that are implemented after the start of the Cup will be excluded from wars The game labels should include the set and the clan that created the home games (for example: Set 1: ATL Home)