Conquer Club

[CC12] R1: REP (29) vs RET (14) - REP Wins - Final 7/7/22

Finished challenges between two competitive clans.

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[CC12] R1: REP (29) vs RET (14) - REP Wins - Final 7/7/22

Postby Swimmerdude99 on Sun Feb 20, 2022 3:57 pm

Terms of War
War Link: https://www.conquerclub.com/public.php? ... WarId=4140

Contacts:
REP
Swimmerdude99
TheSpaceCowboy

RET
cpusurfer
Bobby4254

Layout:
Best of 43, 2 Sets + Tie Breaker

Each clan sends 7 Quadruples, 7 triples, 7 doubles
Tie Breaker: Triples on Classic, sunny, chained, no spoils (Made by REP with Set 1)

Rules:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
New settings that are implemented after the start of the competition will be excluded from wars.
Tiebreaker not included in maximum game count.

Negotiated Rules:
There is no limit on number of Trench games.
There will be a 30 round limit on Trench games.
Fog Rule is in effect.
Fog Rule:
The Away team must wait 12 hours to make their move if playing first(unless notified in chat of a snap by the home team). If the home team has first play, the may start at any time. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then the non-offending team has a chance to request the game be remade before the end of the 1st round.



Schedule:
Set1:
3 dubs
3 trips
4 quads
Tie-breaker

Set2:
4 dubs
4 trips
3 quads

Link to War Page

Set 1: Games Posted - Feb 23, Games Filled - Feb 27
show

Set 2: Games Posted - March 13, Games Filled - March 20
show

Tie-Breaker:
Game 21547612 - REP
Last edited by Swimmerdude99 on Sat Apr 30, 2022 7:50 am, edited 9 times in total.
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Re: [CC12] Round 1: REP vs RET

Postby cpusurfer on Tue Feb 22, 2022 11:14 pm

RET accepts the war terms.

Swimmerdude99 wrote:Terms of War

Contacts:

REP
Swimmerdude99
TheSpaceCowboy

RET
cpusurfer
Bobby4254

Layout:
Best of 43, 2 Sets + Tie Breaker

Each clan sends 7 Quadruples, 7 triples, 7 doubles
Tie Breaker: Triples on Classic, sunny, chained, no spoils (Made by REP with Set 1)

Rules:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
New settings that are implemented after the start of the competition will be excluded from wars.
Tiebreaker not included in maximum game count.

Negotiated Rules:
There is no limit on number of Trench games.
There will be a 30 round limit on Trench games.
Fog Rule is in effect.
Fog Rule:
The Away team must wait 12 hours to make their move if playing first(unless notified in chat of a snap by the home team). If the home team has first play, the may start at any time. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then the non-offending team has a chance to request the game be remade before the end of the 1st round.



Schedule:
Set1:
3 dubs
3 trips
4 quads
Tie-breaker

Set2:
4 dubs
4 trips
3 quads

Link to War Page

Set 1: Games Posted - Feb 23, Games Filled - Feb 27
show

Set 2: Games Posted - March 13, Games Filled - March 20
show

Tie-Breaker:
TBD
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Re: [CC12] Round 1: REP vs RET

Postby jghost7 on Wed Feb 23, 2022 5:02 pm

Good luck REP.
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Re: [CC12] Round 1: REP vs RET

Postby Swimmerdude99 on Mon Feb 28, 2022 10:19 am

Round 1 games to be filled by Thursday due to privs being issued later than we had hoped.

Good luck RET!
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Re: [CC12] Round 1: REP vs RET

Postby Extreme Ways on Mon Feb 28, 2022 6:31 pm

26-17 REP.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
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Re: [CC12] Round 1: REP vs RET

Postby Swimmerdude99 on Thu Mar 24, 2022 11:44 am

REP Games are created and exchanged, hoping to have them filled by this Sunday. I think both clans are running a bit behind.
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Re: [CC12] Round 1: REP vs RET (4-4)

Postby groovysmurf on Sun Mar 27, 2022 7:57 pm

Something happened worth saying something...
Twilight Zone theme
Last edited by groovysmurf on Sun Mar 27, 2022 9:06 pm, edited 2 times in total.
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Re: [CC12] Round 1: REP vs RET (4-4)

Postby IcePack on Sun Mar 27, 2022 8:56 pm

That naughty Swimmer always causing problems :shock:
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Re: [CC12] Round 1: REP vs RET (4-4)

Postby Swimmerdude99 on Tue Mar 29, 2022 10:19 am

I have taken the games from the active games thread for RET and added them here, assuming those are correct, I never heard back from RET.

Invites are sent.
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Re: [CC12] Round 1: REP vs RET (10-7)

Postby Swimmerdude99 on Sat Apr 30, 2022 7:50 am

It looks like REP has crossed the finish line on this one: 25-11 is the current score. I'd wager this one will end at 29-14 give or take a game!

GGs RET, thanks for the games!
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Re: [CC12] Round 1: REP vs RET (25-11)

Postby IcePack on Mon May 02, 2022 5:33 pm

Thanks for the games, as always RET is a good bunch of peeps to have some fun warring with :)
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Re: [CC12] Round 1: REP vs RET (25-11)

Postby Bobby4254 on Wed May 04, 2022 11:37 am

Good games REP!!! Always a fun battle.
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Re: [CC12] Round 1: REP vs RET (29-14) - REP Wins

Postby Jdsizzleslice on Sat Jul 09, 2022 12:33 pm

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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