Terms of War
War Link: https://www.conquerclub.com/public.php? ... WarId=4140
Contacts:
REP
Swimmerdude99
TheSpaceCowboy
RET
cpusurfer
Bobby4254
Layout:
Best of 43, 2 Sets + Tie Breaker
Each clan sends 7 Quadruples, 7 triples, 7 doubles
Tie Breaker: Triples on Classic, sunny, chained, no spoils (Made by REP with Set 1)
Rules:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
New settings that are implemented after the start of the competition will be excluded from wars.
Tiebreaker not included in maximum game count.
Negotiated Rules:
There is no limit on number of Trench games.
There will be a 30 round limit on Trench games.
Fog Rule is in effect.
Fog Rule:
The Away team must wait 12 hours to make their move if playing first(unless notified in chat of a snap by the home team). If the home team has first play, the may start at any time. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then the non-offending team has a chance to request the game be remade before the end of the 1st round.
Schedule:
Set1:
3 dubs
3 trips
4 quads
Tie-breaker
Set2:
4 dubs
4 trips
3 quads
Link to War Page
Set 1: Games Posted - Feb 23, Games Filled - Feb 27
Set 2: Games Posted - March 13, Games Filled - March 20
Tie-Breaker:
Game 21547612 - REP