ATL
1st contact: shoop76
2nd contact: Tin trumpet
KNT
1st contact: daveh
https://www.conquerclub.com/public.php? ... WarId=3588
Schedule
Batch 1 - games exchanged by January 22, 2020. 4 days to fill away teams.
Batch 2 - games exchaned by February 5, 2020. 4 days to fill away teams.
Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by ATL)
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is 30)
Trench is permitted in a maximum of 60% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
[CCX] R1: ATL (36) vs KNT (7) - ATL Wins - Final 2/29/20
Moderator: Clan Directors
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
Re: [CCX] Round 1: ATL VS KNT
Privs granted, GL.DaveH wrote:KNT agree these rules.
Good Luck ATL!
- Lindax
- Tournament Director

- Posts: 11304
- Joined: Sun Jan 20, 2008 12:58 pm
- Location: Paradise Rediscovered
Re: [CCX] Round 1: ATL VS KNT
Approved.
Lx
Lx
shoop76 wrote:ATL
1st contact: shoop76
2nd contact: Tin trumpet
KNT
1st contact: daveh
Schedule
Batch 1 - games exchanged by January 22, 2020. 4 days to fill away teams.
Batch 2 - games exchaned by February 5, 2020. 4 days to fill away teams.
Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by ATL)
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is 30)
Trench is permitted in a maximum of 60% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
"Winning Solves Everything" - Graeko
Re: [CCX] Round 1: ATL VS KNT (36-7) ATL wins
Good war KNT. Atlantis wins.
Re: [CCX] Round 1: ATL VS KNT (36-7) ATL wins - FINAL
Tournament privileges removed, databases updated, medals issued.
This war has been completed, and this topic has been MOVED.
This war has been completed, and this topic has been MOVED.
