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AFOS (17) vs OSA (24) - OSA Wins - Final 2/4/19

Finished challenges between two competitive clans.

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AFOS (17) vs OSA (24) - OSA Wins - Final 2/4/19

Postby Jdsizzleslice on Tue Nov 20, 2018 6:12 pm

AFOS vs. OSA - Complete Randomness

Image vs. Image

Contacts:
AFOS: lanyards & gorehound
OSA: benga

War Link

Battle Rules:
  • 41 Game Battle
  • 2 Rounds (20 Games per Round, +1 Tie-breaker)
  • No manual, freestyle, speed. Otherwise, no other game setting restrictions
  • Only Random Maps will be used. Home Team will choose settings
  • Tie-Breaker will be Random, Triples, Esc. Chained, No Fog or Trench
  • Players can play a maximum of 15 games (Tie-breaker not included)
  • 12 Hour Fog Rule applies. If the Fog Rule is broken, then the territories taken must be revealed to the opposing team.
Round Breakdown:
  • Round 1 ( Start by Dec 3 ): 6 Dubs, 8 Trips, 6 Quads + Tie Breaker
  • Round 2 ( Start by Jan 8 ): 6 Dubs, 8 Trips, 6 Quads
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby benga on Wed Nov 21, 2018 1:35 am

Jdsizzleslice wrote:AFOS vs. OSA - Complete Randomness

Image vs. Image

Contacts:
AFOS: lanyards & gorehound
OSA:

War Link

Battle Rules:
  • 41 Game Battle
  • 2 Rounds (20 Games per Round, +1 Tie-breaker)
  • No manual, freestyle, speed. Otherwise, no other game setting restrictions
  • Only Random Maps will be used. Home Team will choose settings
  • Tie-Breaker will be Random, Triples, Esc. Chained, No Fog or Trench
  • Players can play a maximum of 15 games (Tie-breaker not included)
  • 12 Hour Fog Rule applies. If the Fog Rule is broken, then the territories taken must be revealed to the opposing team.
Round Breakdown:
  • Round 1 ( Start by Dec 3 ): 6 Dubs, 7 Trips, 7 Quads + Tie Breaker
  • Round 2 ( Start by Jan 8 ): 6 Dubs, 7 Trips, 7 Quads
show: Round 1

show: Round 2

show: Tie-breaker


we are good to go=agreed====
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby Jdsizzleslice on Sun Dec 02, 2018 12:10 am

Need to change from 7 Tips & 7 Quads to 8 Trips & 6 Quads?
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby benga on Mon Dec 03, 2018 1:09 am

Jdsizzleslice wrote:Need to change from 7 Tips & 7 Quads to 8 Trips & 6 Quads?


Why?
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby Jdsizzleslice on Mon Dec 03, 2018 8:40 am

benga wrote:
Jdsizzleslice wrote:Need to change from 7 Tips & 7 Quads to 8 Trips & 6 Quads?


Why?

7 can't be split up evenly.
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby benga on Mon Dec 03, 2018 10:13 am

Jdsizzleslice wrote:
benga wrote:
Jdsizzleslice wrote:Need to change from 7 Tips & 7 Quads to 8 Trips & 6 Quads?


Why?

7 can't be split up evenly.


okay
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby Jdsizzleslice on Mon Dec 03, 2018 12:35 pm

Updated.

Jdsizzleslice wrote:AFOS vs. OSA - Complete Randomness

Image vs. Image

Contacts:
AFOS: lanyards & gorehound
OSA: benga

War Link

Battle Rules:
  • 41 Game Battle
  • 2 Rounds (20 Games per Round, +1 Tie-breaker)
  • No manual, freestyle, speed. Otherwise, no other game setting restrictions
  • Only Random Maps will be used. Home Team will choose settings
  • Tie-Breaker will be Random, Triples, Esc. Chained, No Fog or Trench
  • Players can play a maximum of 15 games (Tie-breaker not included)
  • 12 Hour Fog Rule applies. If the Fog Rule is broken, then the territories taken must be revealed to the opposing team.
Round Breakdown:
  • Round 1 ( Start by Dec 3 ): 6 Dubs, 8 Trips, 6 Quads + Tie Breaker
  • Round 2 ( Start by Jan 8 ): 6 Dubs, 8 Trips, 6 Quads
show: Round 1

show: Round 2

show: Tie-breaker
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby IcePack on Mon Dec 03, 2018 3:05 pm

Doesn’t 6-8-6 and then 6-6-8 solve the problem without changing the game types?

You end 12-14-14 in the original and above, but with the new set up you end with 12-16-12?
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby Jdsizzleslice on Mon Dec 03, 2018 3:10 pm

IcePack wrote:Doesn’t 6-8-6 and then 6-6-8 solve the problem without changing the game types?

You end 12-14-14 in the original and above, but with the new set up you end with 12-16-12?

Yes. Triples is a balanced team game for most random maps.
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby IcePack on Mon Dec 03, 2018 3:21 pm

Jdsizzleslice wrote:
IcePack wrote:Doesn’t 6-8-6 and then 6-6-8 solve the problem without changing the game types?

You end 12-14-14 in the original and above, but with the new set up you end with 12-16-12?

Yes. Triples is a balanced team game for most random maps.


Yeah I get the change if there’s a game type preference. I just didn’t understand it from what was said, which was having to change it cuz it can’t evenly be split.

You can evenly split the original 12-14-14 set up if arranged differently per round.
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby lanyards on Mon Dec 03, 2018 7:34 pm

IcePack wrote:
Jdsizzleslice wrote:
IcePack wrote:Doesn’t 6-8-6 and then 6-6-8 solve the problem without changing the game types?

You end 12-14-14 in the original and above, but with the new set up you end with 12-16-12?

Yes. Triples is a balanced team game for most random maps.


Yeah I get the change if there’s a game type preference. I just didn’t understand it from what was said, which was having to change it cuz it can’t evenly be split.

You can evenly split the original 12-14-14 set up if arranged differently per round.
I suggested we do an extra triples for the first round, then an extra quads in the second. Basically what IP is saying, we still play the same amount of triples/quads. I'd also be in favor of moving the tie-breaker to round 2 which won't have the extra triples.
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby gorehound on Thu Dec 20, 2018 2:32 pm

I would like to officially register my annoyance at the behaviour of OSA teams. - I personally have joined three games where OSA started before the 12 hour rule was up, and I am sure there are others .
I have been working hard the past few days, with not much time to overview games and have arrived with 15+ hours left in a game, where you have started long before the 12 hour rule was up! I used to have some respect for the OSA clan, but this discourteous and disgusting behaviour is quenching that fast.

tidy up your act, OSA!
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby benga on Thu Dec 20, 2018 6:20 pm

gorehound wrote:I would like to officially register my annoyance at the behaviour of OSA teams. - I personally have joined three games where OSA started before the 12 hour rule was up, and I am sure there are others .
I have been working hard the past few days, with not much time to overview games and have arrived with 15+ hours left in a game, where you have started long before the 12 hour rule was up! I used to have some respect for the OSA clan, but this discourteous and disgusting behaviour is quenching that fast.

tidy up your act, OSA!


there are lots of mistakes here, especially after we waited for more then 2 weeks for you guys to join the games and I have tried to negotiate with 3 different guys to get this setup and started

so yes we are annoyed a lot too, don't go public unless you have 100% intact behavior

thanks
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Re: AFOS [5] vs. OSA [13] - Complete Randomness - [Round 2 U

Postby Jdsizzleslice on Tue Jan 15, 2019 12:19 pm

Round 2 underway. Gl
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Re: AFOS [14] vs. OSA [21] - Complete Randomness - [Round 2]

Postby benga on Thu Jan 31, 2019 6:19 pm

thanks for the war
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Re: AFOS [14] vs. OSA [21] - Complete Randomness - [Round 2]

Postby Jdsizzleslice on Thu Jan 31, 2019 10:38 pm

Congratulations to OSA for the win. We had a great comeback, it was close!
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Re: AFOS [17] vs. OSA [24] - Complete Randomness - [OSA Wins

Postby Jdsizzleslice on Sat Feb 09, 2019 11:19 am

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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