The object of each game in the tourney will be to hold one of these state capitals, Moscow\Seoul\Ulan Bator. At the end of round 6.
Restrictions:
Opened for freemiums, but need to have 3 slots open.
Need to have at least bronze medal in Terminator games.
At least 98% of turns taken.
Initial round.
16 entrants will be randomly drawn into 4 pots of 4. Each Pot will play every other Pot in one of the maps Featuring Moscow, Seoul or Ulan Bator territories. This way you’ll get to face all players and play all 3 maps.
This will be 8 players, terminator, auto, sequential, esc, unlimited, sunny, no trench, 30 round limit.
Please note each Map includes only 2 of the 3 capitals
- Eurasia
- Fractured China
- Transsib 1914
Holding Moscow, Seoul or Ulan Bator (UlaanBaatar in Fractured China) at the end of round 6 in any one of your games will give you 2 points for each capital. (regardless of the final outcome of the game)
Winning a game according to regular CC rules (by eliminating all players, or reaching game objective), will give you 1 point.
If you win the game before the end of round 6 according to standard CC rules, this will count as holding both capitals + a win!
If no one holds one of the capitals at the end of Round 6, no points will be given for that achievement for this game.
Top 8 players will advance to the final. (But must have at least 2 points to advance)
Initial Round Tie Breaker:
- number of Capital Holds
- Terminator, auto, sequential, esc, unlimited, sunny, no trench, 30 round limit. Game on Soviet Union with objective of holding Moscow at the end of round 6.
Finals.
Finalists will replay the 3 maps with the same settings above.
Winner will be the player with the most points throughout the tournament!
Tie Breakers:
- Capital holds throughout the tournament.
- Capital holds at the finals
- overtime Terminator, auto, sequential, esc, unlimited, sunny, no trench, 30 round limit. Game on Soviet Union with objective of holding Moscow at the end of round 6.