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I'm not suggesting that anyone changes their play - so that everone is logging on every hour to check games / take goes etc.gavin_sidhu wrote:Dont like it, would only like to know if the average is over or under 24 hours. This would be too discriminating (not to me, every waking hour i have a tab on with CC)
I'd thought of the timezone "problem" before I made my posting. I've made personal stats for serveral games including games in which one or more players are placed after players from different timezones. Guess what, the "slow" players are still slower and the 5h example I used wasn't totally randomly chosen. Slow players spend more than that no matter what, and it will average out so that the quick player in the long or even in the medium run does not.SirSebstar wrote:bad idea.
I live in the Netherlands, if some dude is just before me who lives in a tatally different timezone, it can take me a lot of hours to pick up my turn.
Not because i want to, but because i have to sleep eventually....
The only function i would see, was if it was coupled to the time needed between signings and playing the turn, and the amount of signing ins someone does.
Exactly. This is irrelevant concerning RT games and that is the exact point. For me it is impossible to play RT games, but I am usually very quick at playing my turns in non-RT games.Genghis Khan CA wrote:The figure will not make sense - it does not take into account that someone may be slow when playing non-RT but fast when playing RT, or that someone may take turns slower or quicker on weekends, evenings or at work. I mean, even if someone has an average turn speed of 30 mins, this is very quick in a normal game, but very slow in RT. Almost everyone will have average turn speeds in hours - how does this show that someone will play good RT?
If you are interested in RT only, I don't think you will get a lot of benefit out of this, and you may exclude players who play good RT based on a nonsensical statistic.
I sort of agree, but RT is as I said not an option for me. Setting a shorter timer for non-RT game would increase the amount of missed turns and would certainly not be an option because of the tie zone issue.Soloman wrote:bad idea not in concept but in application and the resolution from what I can see is in the works with the ability to adjust game turn timers which would make such a feature pointless and be much more effective for real time games and making sure they are played as specified and fairly
I never said that I joined rt games and played slow I'm saying any gamein the public area is publicly open if I don't know it's an rt it's tough luck on themMIV wrote:Then, if you are "slow" you are simply not allowed in on a game with such a prerequisite. Sorry!max is gr8 wrote:That should only be for games that are rts (I.E. when rt games come in)
I can't help it if someone thinks that I should play the second after they play
No problem:max is gr8 wrote:I never said that I joined rt games and played slow I'm saying any gamein the public area is publicly open if I don't know it's an rt it's tough luck on themMIV wrote:Then, if you are "slow" you are simply not allowed in on a game with such a prerequisite. Sorry!max is gr8 wrote:That should only be for games that are rts (I.E. when rt games come in)
I can't help it if someone thinks that I should play the second after they play
is not a fact as such.a game that is not private should be expected to be played 1 turn every 24 hours
Exactly, and here's a system that allow these players to match up and those other maniacs, like my self, to find each other. The system as it works to day leaves you at risk of playing a game with me. No one benefits from that. That is if you don't get a kick out of prolonging games against other players will?Most people only log-in for 2 hours and when their over they log off If they log off 5 mins before it's their turn it's not their fault.