Totally Random
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Totally Random
I read this article today in a magazine, and it made me think of CC and the dice complainers - Unfortunatly I haven't found a link to the whole article, rather I have just re-typed half of it.
For anyone who has complained about the dice not being random, please read this:
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Here's a party trick. Get two friends. One will flip a coin 30 times and write down the sequence of heads and tails. The other will imagine flipping a coin 30 times and also write the sequence of results. They do this in secret, so you don't know who has flipped the real coin and who has flipped the imaginary one. The "wow" moment comes when you're presented with the two lists of heads and tails and it's usually instantly obvious which is which.
"So What?" you may say. Well, this simple trick touches on some deep and bizarre mathematical ideas with great relevance to the real world. The underlying message is that humans find the concept of randomness very hard to understand (emphasis added), and this can get us into big trouble. Randomness fools us all - sometimes in entertaining ways, but sometimes with devastating consequences.
Back to the party trick. We have two lists of heads and tails: one from the real coin and one from the imaginary coin. The first list is properly random. The second list is a human attempting to be random. You can tell the difference because humans are very, very bad at faking randomness. We just can't do it.
There are different ways to tell the fake and real randomness apart, but the most obvious is to look for runs of straight heads, or straight tails. If one of the lists has a run of five heads or tails in a row, you can be pretty sure that's the real coin. In a list of 30 coin-flips you're reasonably likely to get a run of five.
When someone is imagining coin-flips, however, they almost never imagine a run of five-straight heads of tails. This is because after two or three heads our brains tend to think, "OK, time for a tails now." Our brains are implementing an order, a "coin memory", whereas in fact true randomness has no memory or what came before. Randomness creates counter-intuitively large clusters, such as a run of five heads in 30 flips of a coin, which leads to unexpected results.
As humans, when we come across random clusters we naturally superimpose a pattern. We instinctively project an order on the chaos. It's a part of our psychological make-up. For example, when the iPod first came out and people started to use the shuffle feature, which plays songs in a random order, many people complained that it didn't work. They said that too often songs from the same album, or the same artist, came up one after another. Yet that's what randomness does - it creates counter-intuitively dense clusters. In response to complaints from users, Apple CEO Stever Jobs changed the programming behind the feature: "We're making it [the shuffle] less random to make it feel more random." In other words, each new song now has to be significantly different from what came before, so as to conform to our expectation or randomness. Which isn't really random at all......
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The article then goes on to talk about gambling and poker machine addicts
For anyone who has complained about the dice not being random, please read this:
------------------------------------------------------------------------------------
Here's a party trick. Get two friends. One will flip a coin 30 times and write down the sequence of heads and tails. The other will imagine flipping a coin 30 times and also write the sequence of results. They do this in secret, so you don't know who has flipped the real coin and who has flipped the imaginary one. The "wow" moment comes when you're presented with the two lists of heads and tails and it's usually instantly obvious which is which.
"So What?" you may say. Well, this simple trick touches on some deep and bizarre mathematical ideas with great relevance to the real world. The underlying message is that humans find the concept of randomness very hard to understand (emphasis added), and this can get us into big trouble. Randomness fools us all - sometimes in entertaining ways, but sometimes with devastating consequences.
Back to the party trick. We have two lists of heads and tails: one from the real coin and one from the imaginary coin. The first list is properly random. The second list is a human attempting to be random. You can tell the difference because humans are very, very bad at faking randomness. We just can't do it.
There are different ways to tell the fake and real randomness apart, but the most obvious is to look for runs of straight heads, or straight tails. If one of the lists has a run of five heads or tails in a row, you can be pretty sure that's the real coin. In a list of 30 coin-flips you're reasonably likely to get a run of five.
When someone is imagining coin-flips, however, they almost never imagine a run of five-straight heads of tails. This is because after two or three heads our brains tend to think, "OK, time for a tails now." Our brains are implementing an order, a "coin memory", whereas in fact true randomness has no memory or what came before. Randomness creates counter-intuitively large clusters, such as a run of five heads in 30 flips of a coin, which leads to unexpected results.
As humans, when we come across random clusters we naturally superimpose a pattern. We instinctively project an order on the chaos. It's a part of our psychological make-up. For example, when the iPod first came out and people started to use the shuffle feature, which plays songs in a random order, many people complained that it didn't work. They said that too often songs from the same album, or the same artist, came up one after another. Yet that's what randomness does - it creates counter-intuitively dense clusters. In response to complaints from users, Apple CEO Stever Jobs changed the programming behind the feature: "We're making it [the shuffle] less random to make it feel more random." In other words, each new song now has to be significantly different from what came before, so as to conform to our expectation or randomness. Which isn't really random at all......
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The article then goes on to talk about gambling and poker machine addicts
-- share what ya got --
Re: Totally Random
This is the key, right here. This is precisely what the dice-complainers want. And what should not be allowed to happen.radiojake wrote:As humans, when we come across random clusters we naturally superimpose a pattern. We instinctively project an order on the chaos. It's a part of our psychological make-up. For example, when the iPod first came out and people started to use the shuffle feature, which plays songs in a random order, many people complained that it didn't work. They said that too often songs from the same album, or the same artist, came up one after another. Yet that's what randomness does - it creates counter-intuitively dense clusters. In response to complaints from users, Apple CEO Stever Jobs changed the programming behind the feature: "We're making it [the shuffle] less random to make it feel more random."
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
- natty dread
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Re: Totally Random
I endorse this thread, though that doesn't mean much.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
- AndyDufresne
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Re: Totally Random
I endorse you legitimately typing up half an article. That is dedication to a cause. I salute you.
--Andy
--Andy
Re: Totally Random
Excellent article indeed. Always enjoy a fresh perspective and I never heared about this one yet.
For all the connaiseurs: pick up Fooled by Randomness by Nassim Taleb. Very interesting and lots of links with Risk.
For all the connaiseurs: pick up Fooled by Randomness by Nassim Taleb. Very interesting and lots of links with Risk.
Re: Totally Random
Or better yet...like in my other post in the other 'dice' thread....just go sit at the black jack table for a few hours. or better yet, go if you're in asia, go to the dice games. Those crazy strings of 'improbable' outcomes happen more frequently than you would think it would.
- trinicardinal
- Chatter

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Re: Totally Random
I'd love to see the full article. Hope you find a link for it.
10:16:35 ‹Ace Rimmer› haven't looked at work in ages
10:42:43 ‹Sackett58› fine, I'll take my panties elsewhere
10:42:43 ‹Sackett58› fine, I'll take my panties elsewhere
- rdsrds2120
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Re: Totally Random
This guy, this guy.Jatekos wrote:http://lmgtfy.com/?q=%22The+other+will+imagine+flipping+a+coin+30+times%22
Anywho, that was a pretty swell article. I loved just the section we are able to read that you painstakingly typed up, bravo. Now if only everyone would read that post.
-rd
Re: Totally Random
Great post! The comparison to shuffling was illuminating.

There is no fog rule and I am no gentleman.
Robinette wrote:Depends on what metric you use...Kaskavel wrote:Seriously. Who is the female conqueror of CC?
The coolest is squishyg
- Victor Sullivan
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Re: Totally Random
Amen, brother, amen...
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- natty dread
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Re: Totally Random
Funny thing is, this page comes first on those search results...Jatekos wrote:http://lmgtfy.com/?q=%22The+other+will+imagine+flipping+a+coin+30+times%22

Re: Totally Random
well nothing is never random
flipping a coin is about physics law and the initial amount of energy you give to it
which is never the same but certainly not random
what we call random is about unpredictability
when a very minor change in the equation give very distinctive effect
this minor change is behind our perception
and so the result is unpredictable
but what players complain about is unfairness
when you can reasonably predict that an 26 vs 2 attack is a winning one
you can not accept easily you lost it and the game with it
(it really happens to me and trust me it took me a while to believe it)
and because our loved game is about warfare
in real life it never NEVER existed
that 26 divisions were defeated by only 2 in a even fight
so this result is unfair to reality
and can get you really mad
I mean REALLY mad
flipping a coin is about physics law and the initial amount of energy you give to it
which is never the same but certainly not random
what we call random is about unpredictability
when a very minor change in the equation give very distinctive effect
this minor change is behind our perception
and so the result is unpredictable
but what players complain about is unfairness
when you can reasonably predict that an 26 vs 2 attack is a winning one
you can not accept easily you lost it and the game with it
(it really happens to me and trust me it took me a while to believe it)
and because our loved game is about warfare
in real life it never NEVER existed
that 26 divisions were defeated by only 2 in a even fight
so this result is unfair to reality
and can get you really mad
I mean REALLY mad
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Totally Random
flipping a quarter, you get about 50.7% heads because of the distribution of weight in the pressed faces, for example.pamoa wrote:well nothing is ever random
flipping a coin is about physics law and the initial amount of energy you give to it
Also, keeping with the perfect randomness, and proof I did for myself on the concept given in the thread, I confirmed the idea that you should get a run of 5 in 30 flips. The probability of getting 5 in a row is 1 in 16. there are 25 sets of 5 between 1 and 30, so you should in fact get the set of 5. you have a good chance of getting 6 in a row for that matter (1 in 32 given 25 opportunities). Another example is if you get a group of any larger than 14, you have over a 15% chance of having 2 people with the same birth date.
- rdsrds2120
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Re: Totally Random
To the year or the day? Either way, now I know that coins are not random. Good thing we use di-- erm, Intensity Cubes!Mr_Adams wrote:flipping a quarter, you get about 50.7% heads because of the distribution of weight in the pressed faces, for example.pamoa wrote:well nothing is ever random
flipping a coin is about physics law and the initial amount of energy you give to it![]()
Also, keeping with the perfect randomness, and proof I did for myself on the concept given in the thread, I confirmed the idea that you should get a run of 5 in 30 flips. The probability of getting 5 in a row is 1 in 16. there are 25 sets of 5 between 1 and 30, so you should in fact get the set of 5. you have a good chance of getting 6 in a row for that matter (1 in 32 given 25 opportunities). Another example is if you get a group of any larger than 14, you have over a 15% chance of having 2 people with the same birth date.
-rd
Re: Totally Random
a coin is still random. just not perfect 50/50 odds.rdsrds2120 wrote:To the year or the day? Either way, now I know that coins are not random. Good thing we use di-- erm, Intensity Cubes!Mr_Adams wrote:flipping a quarter, you get about 50.7% heads because of the distribution of weight in the pressed faces, for example.pamoa wrote:well nothing is ever random
flipping a coin is about physics law and the initial amount of energy you give to it![]()
Also, keeping with the perfect randomness, and proof I did for myself on the concept given in the thread, I confirmed the idea that you should get a run of 5 in 30 flips. The probability of getting 5 in a row is 1 in 16. there are 25 sets of 5 between 1 and 30, so you should in fact get the set of 5. you have a good chance of getting 6 in a row for that matter (1 in 32 given 25 opportunities). Another example is if you get a group of any larger than 14, you have over a 15% chance of having 2 people with the same birth date.
-rd
- rdsrds2120
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Re: Totally Random
Right, my bad. 
-rd
-rd
- elfish_lad
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Re: Totally Random
I can't believe I haven't commented on this article. I thought I did.
Awesome.
And thanks for the reprint mate.
This should be mandatory reading for all new players at CC!
Cheers.
E.
Awesome.
And thanks for the reprint mate.
This should be mandatory reading for all new players at CC!
Cheers.
E.
Re: Totally Random
Just the date. Go into chat on a busy day and try it out.rdsrds2120 wrote:To the year or the day?Mr_Adams wrote:flipping a quarter, you get about 50.7% heads because of the distribution of weight in the pressed faces, for example.pamoa wrote:well nothing is ever random
flipping a coin is about physics law and the initial amount of energy you give to it![]()
Also, keeping with the perfect randomness, and proof I did for myself on the concept given in the thread, I confirmed the idea that you should get a run of 5 in 30 flips. The probability of getting 5 in a row is 1 in 16. there are 25 sets of 5 between 1 and 30, so you should in fact get the set of 5. you have a good chance of getting 6 in a row for that matter (1 in 32 given 25 opportunities). Another example is if you get a group of any larger than 14, you have over a 15% chance of having 2 people with the same birth date.
Re: Totally Random
rdsrds2120 wrote:To the year or the day? Either way, now I know that coins are not random. Good thing we use di-- erm, Intensity Cubes!Mr_Adams wrote:flipping a quarter, you get about 50.7% heads because of the distribution of weight in the pressed faces, for example.pamoa wrote:well nothing is ever random
flipping a coin is about physics law and the initial amount of energy you give to it![]()
Also, keeping with the perfect randomness, and proof I did for myself on the concept given in the thread, I confirmed the idea that you should get a run of 5 in 30 flips. The probability of getting 5 in a row is 1 in 16. there are 25 sets of 5 between 1 and 30, so you should in fact get the set of 5. you have a good chance of getting 6 in a row for that matter (1 in 32 given 25 opportunities). Another example is if you get a group of any larger than 14, you have over a 15% chance of having 2 people with the same birth date.
-rd
http://en.wikipedia.org/wiki/Birthday_problem
Wikipedia does a pretty good job of explaining the (seemingly confusing) Birthday Problem. A group of 23 people, there is a 50% chance that one pair will have matching birthdays, to the day.
I spent a lot of time thinking about this, so maybe this will help:
The tough part is thinking that you're only comparing one person's birthday to the other 22, which produces quite less probability of matching birthdays. The trick is to realize that you're comparing each person in the room to every single other person! So instead of having 22 'pairs' of possibility matches, you actually wind up with 253 (for our test group of 23 people) 'pairs' of possible matches!
Hope that helped
- No Risk No Fun
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Re: Totally Random
Good stuff!
Like some have been saying, I think people get mad when they should statistically win an attack by a long shot, but end up getting rebuffed, costing them the game. But as the great Han Solo once said, "Never tell me the odds".
Like some have been saying, I think people get mad when they should statistically win an attack by a long shot, but end up getting rebuffed, costing them the game. But as the great Han Solo once said, "Never tell me the odds".
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Re: Totally Random
Party trick, eh?radiojake wrote: Here's a party trick...
Excellent post and article and all that, but if I'm at a party and someone suggests I start writing down random coin tosses as a fun activity, then I'm leaving to look for the party with the wine and the ping pong balls.

Re: Totally Random
I just merely re-typed the article - but I would agree that playing table tennis would be much more interesting at a party -sonicsteve wrote:Party trick, eh?radiojake wrote: Here's a party trick...
Excellent post and article and all that, but if I'm at a party and someone suggests I start writing down random coin tosses as a fun activity, then I'm leaving to look for the party with the wine and the ping pong balls.
-- share what ya got --
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Re: Totally Random
I think you do the coins because you are already drunk the wine, and put the pingpong balls somewhere else... lolsonicsteve wrote:Party trick, eh?radiojake wrote: Here's a party trick...
Excellent post and article and all that, but if I'm at a party and someone suggests I start writing down random coin tosses as a fun activity, then I'm leaving to look for the party with the wine and the ping pong balls.

