In a 3 player Assassin game it's obvious who is set out to kill you and vice versa...
My suggestion would be to disable 3 player games for this amount of players.
C.
PS Here's the logic...
Player A is Targetting Player B.
Thus Player B must be targetting Player C
and Player C must be targetting Player A
Why?
If Player B was targetting Player A then Player C would be targetting themselves.
Bug/Suggestion : 3 player assassins are obvious!!
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- max is gr8
- Posts: 3720
- Joined: Sat Jan 21, 2006 6:44 am
- Location: In a big ball of light sent from the future
Re: Bug/Suggestion : 3 player assassins are obvious!!
Unless Player A is attacking B for continent bonus.yeti_c wrote:In a 3 player Assassin game it's obvious who is set out to kill you and vice versa...
My suggestion would be to disable 3 player games for this amount of players.
C.
PS Here's the logic...
Player A is Targetting Player B.
Thus Player B must be targetting Player C
and Player C must be targetting Player A
Why?
If Player B was targetting Player A then Player C would be targetting themselves.
- shaddowfire
- Posts: 57
- Joined: Tue Jan 31, 2006 9:07 am
I think that just adds to it, if you know who's trying to kill you, then you know who to trust.
Another weird thing I though of for this new game type. Because of the rules, when one player dies the game is over, even if the person who had that player didn't eliminate them. I was thinking that it would add a new element if every player could fortify armies to every player. So when a player was getting weak people who weren't trying to kill him could help save the player, and the game.
Another weird thing I though of for this new game type. Because of the rules, when one player dies the game is over, even if the person who had that player didn't eliminate them. I was thinking that it would add a new element if every player could fortify armies to every player. So when a player was getting weak people who weren't trying to kill him could help save the player, and the game.
Blades will bleed. Shields will shatter. But as the light fades, will the hero rise again or will darkness reign?
~Twilight Princess
~Twilight Princess
Now that, sir, is an awesome suggestion!!shaddowfire wrote:I think that just adds to it, if you know who's trying to kill you, then you know who to trust.
Another weird thing I though of for this new game type. Because of the rules, when one player dies the game is over, even if the person who had that player didn't eliminate them. I was thinking that it would add a new element if every player could fortify armies to every player. So when a player was getting weak people who weren't trying to kill him could help save the player, and the game.
Could make for some longuns tho!!!
C.