That's partially what Beta is for...wcaclimbing wrote:Enter "/join Oasis" without the quotes on live chat, if you want to. I'll be in there for a while.
One thing I noticed, is it too late to make a change to the XML? I had originally wanted to number the deserts Desert 01, 02, 03, etc. with a 0 in front of the single digits to they all stay in order in the dropdowns.
But we never did that, so the dropdowns are a bit scrambled.
Is it too late to make that change?
EDIT: and Desert 65 has 2 neutrals, but it should only have 1...
Oasis [Quenched]
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Re: Oasis [Quenched]

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Oasis [Quenched]
Sad to report some border problems...

In game chat, yellow says Desert 65 didn't border Kaplo, either...
http://www.conquerclub.com/game.php?game=3651071

In game chat, yellow says Desert 65 didn't border Kaplo, either...
http://www.conquerclub.com/game.php?game=3651071
Re: Oasis [Quenched]
2 things
1. Very unclear I couldn't attack from zelda to 64
2. You can attack from 64 to 50...how does that work?
1. Very unclear I couldn't attack from zelda to 64
2. You can attack from 64 to 50...how does that work?
Re: Oasis [Quenched]
Just came here to post this. I took 64, my opponent saw Neutral though. Now he took it from me, and it still shows me as occupying it.Jippd wrote:2 things
1. Very unclear I couldn't attack from zelda to 64
2. You can attack from 64 to 50...how does that work?
Re: Oasis [Quenched]
Ink, it looks more like a screen refresh issue. I've checked the borders using BOB's map inspect, and they look fine.InkL0sed wrote:Sad to report some border problems...
In game chat, yellow says Desert 65 didn't border Kaplo, either...
1. Again, border checked, using map inspect, and it looks OK.Jippd wrote:2 things
1. Very unclear I couldn't attack from zelda to 64
2. You can attack from 64 to 50...how does that work?
2. Can you post a game number so this can be checked...
Game number? I suspect this could be a screen-refresh issue??....Syjefroi wrote:Just came here to post this. I took 64, my opponent saw Neutral though. Now he took it from me, and it still shows me as occupying it.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Oasis [Quenched]
Nope - it's a Co-ordinate in the wrong place for the LARGE map issue.MrBenn wrote:Ink, it looks more like a screen refresh issue. I've checked the borders using BOB's map inspect, and they look fine.InkL0sed wrote:Sad to report some border problems...
In game chat, yellow says Desert 65 didn't border Kaplo, either...
C.

Highest score : 2297
Re: Oasis [Quenched]
There are problems all over this map with attacking from one territ to the next terrible!
- wcaclimbing
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Re: Oasis [Quenched]
Is the problem around Deserts 60-80? They had lots of problems earlier. maybe we missed one...Jippd wrote:There are problems all over this map with attacking from one territ to the next terrible!
You''ll need to be more specific. I haven't found any problems in my games.

Re: Oasis [Quenched]
Check out the Large map - it's borked.wcaclimbing wrote:Is the problem around Deserts 60-80? They had lots of problems earlier. maybe we missed one...Jippd wrote:There are problems all over this map with attacking from one territ to the next terrible!
You''ll need to be more specific. I haven't found any problems in my games.
C.

Highest score : 2297
Re: Oasis [Quenched]
It's not that either, I was using the small map.yeti_c wrote:Nope - it's a Co-ordinate in the wrong place for the LARGE map issue.MrBenn wrote:Ink, it looks more like a screen refresh issue. I've checked the borders using BOB's map inspect, and they look fine.InkL0sed wrote:Sad to report some border problems...
In game chat, yellow says Desert 65 didn't border Kaplo, either...
C.
If you look in my first screenshot, I was on Oasis of Prosperity in a fog game, and could see all my neighboring territories - except Desert 62, which was still a question mark. Desert 62 showed up in the drop down menu, but when I attacked it, I actually went to Desert 63. Very odd indeed.
PS. Same issue can be seen in the second screenshot. Hmm, I thought I had one shot with BOB showing the border issue, but I guess not...
Re: Oasis [Quenched]
I believe the co-ordinate for 65 - is on 61 and vice versa - or something very similar!!
C.
C.

Highest score : 2297
Re: Oasis [Quenched]
List of problems... (on large)
55 has 66 co-ords
57 has 56 co-ords
58 has 57 co-ords
59 has 58 co-ords
60 has 59 co-ords
61 has 60 co-ords
62 has 61 co-ords
63 has 62 co-ords
64 has 63 co-ords
65 has 64 co-ords
66 has 65 co-ords
C.
55 has 66 co-ords
57 has 56 co-ords
58 has 57 co-ords
59 has 58 co-ords
60 has 59 co-ords
61 has 60 co-ords
62 has 61 co-ords
63 has 62 co-ords
64 has 63 co-ords
65 has 64 co-ords
66 has 65 co-ords
C.

Highest score : 2297
Re: Oasis [Quenched]
No you weren't.InkL0sed wrote: It's not that either, I was using the small map.
The small map has a completely different font - and those screenies are from the large.
C.

Highest score : 2297
Re: Oasis [Quenched]
I stand corrected.... I'll PM wca and get him to make the changes....yeti_c wrote:List of problems... (on large)
55 has 66 co-ords
57 has 56 co-ords
58 has 57 co-ords
59 has 58 co-ords
60 has 59 co-ords
61 has 60 co-ords
62 has 61 co-ords
63 has 62 co-ords
64 has 63 co-ords
65 has 64 co-ords
66 has 65 co-ords
C.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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pissedoffsol
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Re: Oasis [Quenched]
wtf... I hand-checked and re-wrote all of those right before submitting the XML, because those were all the ones wrong from what Zimmah originally wrote.....
I'll check it out.... maybe the wrong XML got submitted or something....
I'll check it out.... maybe the wrong XML got submitted or something....

- wcaclimbing
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Re: Oasis [Quenched]
EDIT: crap... I think Ink and I have found the problem.
It is the coordinates. More specifically, the coordinates of the large version are off by 1 in the 50s-80s deserts... It should just take some copy-paste to get things in the right place. I don't have time tonight, though.
I'll get it fixed first thing tomorrow. I don't have time to do it tonight.
For now, everyone just needs to use the small map. No large map for a few hours, until I get the fix up.
It is the coordinates. More specifically, the coordinates of the large version are off by 1 in the 50s-80s deserts... It should just take some copy-paste to get things in the right place. I don't have time tonight, though.
I'll get it fixed first thing tomorrow. I don't have time to do it tonight.
For now, everyone just needs to use the small map. No large map for a few hours, until I get the fix up.

Re: Oasis [Quenched]
Didn't I just say that?
yeti_c wrote:List of problems... (on large)
55 has 66 co-ords
57 has 56 co-ords
58 has 57 co-ords
59 has 58 co-ords
60 has 59 co-ords
61 has 60 co-ords
62 has 61 co-ords
63 has 62 co-ords
64 has 63 co-ords
65 has 64 co-ords
66 has 65 co-ords
C.

Highest score : 2297
- wcaclimbing
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Re: Oasis [Quenched]
yeah, you did. Ink and I just played a test game to be sure.yeti_c wrote:Didn't I just say that?
yeti_c wrote:List of problems... (on large)
55 has 66 co-ords
57 has 56 co-ords
58 has 57 co-ords
59 has 58 co-ords
60 has 59 co-ords
61 has 60 co-ords
62 has 61 co-ords
63 has 62 co-ords
64 has 63 co-ords
65 has 64 co-ords
66 has 65 co-ords
C.
Time for me to fix the problems.
Are there any others, or only the ones you listed?

Re: Oasis [Quenched]
I didn't see any problems - I checked most of the desert numbers on the large - and the ones above on small...wcaclimbing wrote:yeah, you did. Ink and I just played a test game to be sure.yeti_c wrote:Didn't I just say that?
yeti_c wrote:List of problems... (on large)
55 has 66 co-ords
57 has 56 co-ords
58 has 57 co-ords
59 has 58 co-ords
60 has 59 co-ords
61 has 60 co-ords
62 has 61 co-ords
63 has 62 co-ords
64 has 63 co-ords
65 has 64 co-ords
66 has 65 co-ords
C.
Time for me to fix the problems.
Are there any others, or only the ones you listed?
I didn't check any of the "fertile land" or "oasis"
C.

Highest score : 2297
- wcaclimbing
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Re: Oasis [Quenched]
ok, I'm in the process of fixing them.
But one question re:
But one question re:
Can I make that change? Or would it mess up all the active games?wcaclimbing wrote: One thing I noticed, is it too late to make a change to the XML? I had originally wanted to number the deserts Desert 01, 02, 03, etc. with a 0 in front of the single digits to they all stay in order in the dropdowns.
But we never did that, so the dropdowns are a bit scrambled.

Re: Oasis [Quenched]
As long as you don't change the order of the XML then this will be fine (this goes for the above co-ord swapping too)wcaclimbing wrote:ok, I'm in the process of fixing them.
But one question re:Can I make that change? Or would it mess up all the active games?wcaclimbing wrote: One thing I noticed, is it too late to make a change to the XML? I had originally wanted to number the deserts Desert 01, 02, 03, etc. with a 0 in front of the single digits to they all stay in order in the dropdowns.
But we never did that, so the dropdowns are a bit scrambled.
C.

Highest score : 2297
- wcaclimbing
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Re: Oasis [Quenched]
EDIT3: finally, here is the correct one: http://www.sendspace.com/file/9jagld
XML Test shows 0 errors, 0 warnings.
I can't figure out how to get that XML into Map Inspect, though... If one of you could do that and confirm that all the borders are fixed, that would be great.
XML Test shows 0 errors, 0 warnings.
I can't figure out how to get that XML into Map Inspect, though... If one of you could do that and confirm that all the borders are fixed, that would be great.
Last edited by wcaclimbing on Fri Nov 14, 2008 1:55 pm, edited 1 time in total.


