Doc_Brown wrote:So, I'm working through the XML, and I have some new questions and thoughts:
1. It looks like Spain borders both Cuba and Rio de la Plata. Is this correct? Do you think there are any map balancing issues caused by this? I think it's fine since you don't have a Spanish player and a Portugal player.
Spain borders Cuba and cabo verde..portugal borders brasil and cabo verde
2. Should the Social Classes border each other (within one nationality of course)? I was originally thinking no to force people to go out to the colonies first, but that doesn't seem very realistic.
I dont think they should border. Story wise it wont fit. But i think Portugal and spain should attack them.what do u think?
3. For the XML draft I'm working on, I went ahead and set it up so the connections between priests/clergy and conquistadors/nobles are only within a single nationality (e.g. Spain priests attack/are bombarded by Spain clergy) - I can change this if you'd like. I did go ahead and allow any port to attack either Bourgeoisie. However, I'm thinking that the bourgeoisie should only bombard ports within their nationality. What do you think?
I definitly like that. Great job. I think bourgeoisie should bombard every port as well. After all money buys everything
..thats what bourgeoisie does.
4. I currently have the pope attacking all priests. Let me know if you want me to change this.
I prefer bombardments/taking his clergy title and previleges). Do you believe attacking makes the map more interesting gameplay wise?
5. I have the Sovereigns attacking all conquistadors within their realms. Also happy to change this if you like.
I prefer bombardments/taking his noble title and previleges). Do you believe attacking makes the map more interesting gameplay wise?
6. What numbers do you want for starting troops? I'm guessing 3s in all colony territories. Maybe 5s for the Social Classes, and 10 for the Sovereigns? If you want to go with the pope attacking all priests, should it be a killer-8 or something instead of killer-5?
I had all resources with a neutral 2.Social classes with a neut 5, sovereign 10. and Pope 5. I also believe pope should be raised if it can do attacks on the priests. 8/10 seems good.
Starting positions maybe best to stick with 3
7. For the resource bonuses, I think your intention is that you only need one of a given resource somewhere in the world to make it available for conditional borders and bonuses. So, for example, there is no advantage to holding gold territory in both Peru and Brazil (apart from territory count). Is this correct?
Absolutely correct. U just need to have a great variety of resources to control worlds commerce and become a superpower.Thats the idea behind it. If u hold pair, then better for you..u grow even stronger 
8. Should the resource bonus be +1 for each resource pair (as in, holding 3 resources makes 3 pairs, so you get +3), or is it +1 for every two resources held (3 resources still gives +1, 4 resources gives +2)?
correct. 3 golds = +1 / 4 golds = +2
9. Use standard reinforcements (min 3, and 1 for every 3 territories)?
Im a fan of non territ bonus ( conquer rome style) and believe it makes sense in this map.Controlling the resources were the important thing. Controling territs just for the sake of it was wasting money( a very different colonialist view from the british for ex.)
10. There are 47 start positions, which means in a 2 or a 3 player game, each player starts with 15. That's going to give the first player an advantage (deploy of 5 and chance to make the other player get an initial deploy of 4). I'll have to look into whether there is a way to force starting territories to max out at 14 without forcing a couple extra territories to start as neutrals.
See post above for answer
(your idea is great, but i dont think it works. initial deployement have been discussed over the years. And that idea is not implemented. You might open a new page on CC here
)
I'll probably find some other questions once these are dealt with. Otherwise, the first full draft of the XML is getting pretty close.
Thanks for your great job and help