Ahh okay...Sorry about that. Assumed the latest version was in the quote.DiM wrote:Gilligan wrote:Still having issues seeing a double-sided arrow on Isle of Wight.
that's because the small map image which i updated here: http://www.conquerclub.com/forum/viewto ... 0#p3371590 has not been uploaded yet. when that goes live there should be no problem.
i'll send a wall message to tnb80 to remind him.
SteamWorks
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Re: SteamWorks

- DiM
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Re: SteamWorks
i think tnb80 missed that post. that's why i messaged himGilligan wrote:Ahh okay...Sorry about that. Assumed the latest version was in the quote.DiM wrote:Gilligan wrote:Still having issues seeing a double-sided arrow on Isle of Wight.
that's because the small map image which i updated here: http://www.conquerclub.com/forum/viewto ... 0#p3371590 has not been uploaded yet. when that goes live there should be no problem.
i'll send a wall message to tnb80 to remind him.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- thenobodies80
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Re: SteamWorks
Sorry today I missed that updated image
I was discussing about the xml fix (more important) with zimmah and I didn't noticed it.
Sent to lack right now, but I don't know if the image will be uploaded before or after the announced maintenance.
Nobodies
I was discussing about the xml fix (more important) with zimmah and I didn't noticed it.
Sent to lack right now, but I don't know if the image will be uploaded before or after the announced maintenance.
Nobodies
- DiM
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Re: SteamWorks
thenobodies80 wrote:Sorry today I missed that updated image![]()
I was discussing about the xml fix (more important) with zimmah and I didn't noticed it.
Sent to lack right now, but I don't know if the image will be uploaded before or after the announced maintenance.
Nobodies
no problems, thanks tnb80.
it's really a rather minor issue so i don't think it really matters if it's updated before or after the maintenance.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- thenobodies80
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Re: SteamWorks
I'm playing some 1vs1 on it. I really like how it works. Nice job!
The "fractured england thing".....it doesn't convince me at all, but the good gameplay compensate for it.
Btw the small image was updated (to be honest it happened the 23rd, but you said it was a minor issue so I didn't post ...
)
The "fractured england thing".....it doesn't convince me at all, but the good gameplay compensate for it.
Btw the small image was updated (to be honest it happened the 23rd, but you said it was a minor issue so I didn't post ...
Re: SteamWorks
you obviously have no idea how evil Dr. DiM can be.thenobodies80 wrote:I'm playing some 1vs1 on it. I really like how it works. Nice job!
The "fractured england thing".....it doesn't convince me at all, but the good gameplay compensate for it.
Btw the small image was updated (to be honest it happened the 23rd, but you said it was a minor issue so I didn't post ...)
- DiM
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Re: SteamWorks
me likey that you likey
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: SteamWorks
DiM. a couple of games later...i have to say you havae a very good map there. 

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- Victor Sullivan
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Re: SteamWorks
Especially since we won!cairnswk wrote:DiM. a couple of games later...i have to say you havae a very good map there.
I mean, uh, yeah, great map
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Scaling back on my CC involvement...
Scaling back on my CC involvement...
- DiM
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Re: SteamWorks
it turned out surprisingly balanced including for 1v1 games.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: SteamWorks
perhaps that is because of the massive feedback it received - pre analyticsDiM wrote:it turned out surprisingly balanced including for 1v1 games.

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- DiM
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Re: SteamWorks
of course. it's just that i'm a bit surprised especially for the 1v1 which is probably the hardest to balance.cairnswk wrote:perhaps that is because of the massive feedback it received - pre analyticsDiM wrote:it turned out surprisingly balanced including for 1v1 games.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: SteamWorks
personally I find the steam / engines just about never taken. At least in the games I have played. Seems wasted to me? How can this be fixed?? Maybe reduce one of them to a 1 instead of a 2.
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- DiM
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Re: SteamWorks
what? i've never seen this happen. why wouldn't somebody take a bonus? and they do what they just deploy and attack non-important terits?Bruceswar wrote:personally I find the steam / engines just about never taken. At least in the games I have played. Seems wasted to me? How can this be fixed?? Maybe reduce one of them to a 1 instead of a 2.
that's absurd.
wait, my bad, i actually saw this happen on 2 occasions where i was the only one to go for engines/steam while the other(s) kept attacking my troops on non important terits. on both occasions i won proving that not going for bonuses is wrong.
but i've never seen a game where nobody goes for bonuses. that's not strategy. it's like a lottery. you just pray for good dice and don't bother with tactics. who on earth would do that?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: SteamWorks
Both games I have been involved in it did not happen.
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- DiM
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Re: SteamWorks
Bruceswar wrote:Both games I have been involved in it did not happen.
what are you talking about?
i just looked at those games.
in Game 9757162 green took a steam in round 1. and you went for an engine in round 3. also in round 3 green took an engine. you cashed in and conquered more neutrals. then in round 4 green was kicked for violating the rules and the game ended. but still both of you went for the engines/steam.
in Game 9760217 the opposing team took an engine from round 1 and the game is still in its early stages so probably by the time it ends more steam/engines will be conquered.
if the steam/engine gets reduced from 2 to 1 neutral then somebody could easily conquer one of the smaller islands right from the start and then if it's an unlimited forts game secure that bonus and basically win the game. that would completely destroy the map for 1v1 games.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- WILLIAMS5232
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Re: SteamWorks
not sure if i understand the rules completely, nor have i read the hole forum post, but as i would understand it, if you have a steam but not an engine, then you lose 1 army right?
i don't think that happened in this game.
Game 9802792
maybe i'm wrong, but in case you'd like to check it out.
i was planning on trapping pink with the steam and getting him a -1, instead, i could have gone for the bonus.
EDIT;
after reading the rules a few more times i see now that there is no problem other than my comprehension skills.
disregard my concern.
i don't think that happened in this game.
Game 9802792
maybe i'm wrong, but in case you'd like to check it out.
i was planning on trapping pink with the steam and getting him a -1, instead, i could have gone for the bonus.
EDIT;
after reading the rules a few more times i see now that there is no problem other than my comprehension skills.
disregard my concern.

- DiM
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Re: SteamWorks
glad it worked out after all 
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- gimil
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Re: SteamWorks
I hate this map. But that is probably because DiM beat my ass on it. Asshole.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- DiM
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Re: SteamWorks
gimil wrote:I hate this map. But that is probably because DiM beat my ass on it. Asshole.
i own you bitch
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: SteamWorks
Game 9882620
Lindax owned Cumberland and Westmorland in the final round of the game. He had more steam than engines. Why did he get to deploy 3 and not 2?
Am I misreading something?
Lindax owned Cumberland and Westmorland in the final round of the game. He had more steam than engines. Why did he get to deploy 3 and not 2?
Am I misreading something?

Please don't invite me to any pickup games. I will decline the invite.
- DiM
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Re: SteamWorks
he had 1 steam and 1 non important terit but he had NO engines.QoH wrote:Game 9882620
Lindax owned Cumberland and Westmorland in the final round of the game. He had more steam than engines. Why did he get to deploy 3 and not 2?
Am I misreading something?
the negative bonus only applies when you have at least 1 engine and more steam.
read the last 2 sentences in the legend.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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Re: SteamWorks
Leehar wrote:Idk, the bonus just hasn't yet come into play for me...
you've played 1 quad game on this map. that's all
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: SteamWorks
It is a nice looking map, but 1vs1 play is really just a battle of dice. There is some strategy trying to block your opponents path, but there is really no time to take neutrals to build bonuses as everything is connected to everything.
Just my opinion but there is very little to do but roll 6s.
Just my opinion but there is very little to do but roll 6s.
