Number of players: 2-8
Number of terits: 39 - 15 start neutral and 24 are deployable.
Special features: neutrals, negative bonuses, bombard, wining condition etc.
Map developer: Art/Concept by DiM, XML by zimmah
Badges:






Final Images:
XML: http://zimmah.webs.com/Steamworks%20v1.1d.xml
Large: http://img545.imageshack.us/img545/9400/steamworksl.png
- Click image to enlarge.
Small: http://img52.imageshack.us/img52/1061/steamworkss.png
- Click image to enlarge.
- show: V26
- V26:
XML: http://zimmah.webs.com/Steamworks%20v1.1d.xml
Large: http://img10.imageshack.us/img10/9400/steamworksl.png- Click image to enlarge.
Small: http://img839.imageshack.us/img839/1061/steamworkss.png- Click image to enlarge.
- show: V25
- V25:
*shadow now follows the direction of the light.
Large: http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorksL-v25.jpg- Click image to enlarge.
Small: http://i178.photobucket.com/albums/w250/DiM-topia/SteamWorksS-v25.jpg- Click image to enlarge.
- show: V24
- V24:
*increased font size for the poem in both small and large versions.
*minor tweaks to army positions- Click image to enlarge.
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- show: V23
- V23:
*changed Oxford Shire to just Oxford on the small map
*moved apart Derby and Nottingham on both small and large
*moved Surrey a bit to the right on the large map
*changed the "All ports connect each..." on the large map and made it like it is on the small map
Large:- Click image to enlarge.
Small:- Click image to enlarge.
- show: V22
- V22:
*larger font size for small map
*tweaked steam ship
*added army numbers for small and large maps
*moved around terit names and some icons to make room for armies
*changed bad to fatal in the legend- Click image to enlarge.
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- show: V21
- V21:
- Click image to enlarge.
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- show: V20
- V20:
*moved suffolk a bit
*tweaked horizontal steam
*changed staffs to stafordshire
*added the changed northeast bonus to the legend- Click image to enlarge.
- show: V19
- V19:
* reduced opacity for oxford on the minimap
* moved terit names so they would better fit the terits
* added a little glow to the terit names
* tweaked the steam
* reworded the excess steam part in the legend- Click image to enlarge.
- show: V18
- V18
1. remove port from chesshire. and reduce northwest bonus to just +1
2. move engine from surry to berkshire and move the balloon from berkshire to surry
3. move engine from sommerset to wiltshire
4. move engine from leicester to nottingham- Click image to enlarge.
- show: V17
- V17:
*fixed "cheetos"
*all the borders on the minimap were redrawn and i hope they look less pixelated/sloppy/wobbly- Click image to enlarge.
- show: V16
- V16:
*to be honest i kinda like the new darker continents so maybe a compromise would work best. so i have lowered the opacity they're now not so dark but still visible.
*replaced the top decorative balloon with another ship
*the oxford in the minimap does not have a white fill. it has a white stroke but the terit is so small that the stroke actually fills iti reduced it by 1 px and hopefully it looks better now. if i reduce it more then it will disappear. as for the big oxford i increased the opacity.
*fixed the holes in the paper
*changed bright colours to muted ones.
*made some text changes in the legend
*rearranged the legend to make everything more intuitive and user-friendly- Click image to enlarge.
- show: V15
- V15:
*rearranged the legend.
*made the borders hide behind the icons.
*added ships and flying machines around the map
*darker more visible continents- Click image to enlarge.
- show: V14
- v14:
*reduced size for both large and small
*moved around icons and names
*shifted and rotated continents for a tighter fit
*increased the legend space to include the poem in small version
*split the poem in 2 halves for easier reading
Large:- Click image to enlarge.
Small:- Click image to enlarge.
- show: V13
- V13
Small:- Click image to enlarge.
Large:- Click image to enlarge.
- show: V12
- V12
*changed continent bonuses
*norfolk port became a balloon
*more shadow under the paper
*tweaked the shadow of the title
*placed 2 neutral in cumberland
*7 different steam icons. choose one please. - i still like the realistic steam in Kent.- Click image to enlarge.
- show: V11
- V11
*changed the poem back to black colour
*increase the font size for the legend and the poem. hopefully it should be perfectly visible now.
*changed the terit names to fit those from 19th century.
*fixed legend border overlap
*fixed legend border pixelization
*made the minimap less bright and less pixelated.- Click image to enlarge.
- show: V10
- V10
*new steam icons. hopefully they fit better with all the other black icons
*poem written with dark violet colour
*Oxford bigger than Isle of Dr.DiM- Click image to enlarge.
- show: V9
- V9:
*changed fonts all over the map
*moved around some legend stuff to make room for the little poem that explains the theme and setting.
*made the continents in the legend much more visible.- Click image to enlarge.
- show: V8
- V8:
*toned down the brown burn in the middle
*fixed the cuts in the lower right of the map
*fixed the strong crease near the Isle of Wight
*added various fonts (each continent has a different font, so a total of 8, please chose your favourite)- Click image to enlarge.
- show: V7
- V7:
*tweaked continent names to make them less chunky
*incorporated middlesex into essex. this way the total number of terits is 39 and 15 start neutral so that leaves exactly 24 to be divided at start-up. 24 is much better than *25, that's why i eliminated 1 terit.
*moved around some steam icons to avoid having steam resource in a port/balloon terit
*added army numbers to test visibility of different colour (i think it's ok)
*added neutral armies so people can easily form an idea about the gameplay.
*changed east bonus from 5 to 4.- Click image to enlarge.
- show: V6
- V6
DONE:
*added wrapped continent names - i think it looks much better than before. thanks for the suggestion cairns.
*made thinner radiating lines
*moved around terit names and icons to make room for army numbers- Click image to enlarge.
- show: V5
- V5:
DONE:
*steam icons are more visible
*removed continent names
*better blended the continent colours
*changed bonuses
*oxford can bombard any territory
*added ports and balloons to each continent
*each engine and steam will start with 2 neutral
*oxford starts with 5 neutral- Click image to enlarge.
- show: V4
- V4 comes with a big update
Done:
*new terits (40) - a fantasy England torn apart by Evil Dr.DiM (:P) from his laboratory in Oxford.
*new bonuses - (need discussing)
*various artwork
*map is now playable by up to 8 people
To Do:
*i still need to add some lines and various artwork on the map itself (some ships, waves, dragons, etc) to make it even more realistic.
*balance gameplay - discuss bonuses
*get permission for current size- Click image to enlarge.
- show: V3
- V3.
* redid the terits to better express what i plan to do.
* added baloons ports and various stuff around the map
* changed bonuses and rules (see map legend)
* the number of terits is now 44 but i will surely lower it in the next version by uniting some smaller terits. probably going to drop to 36- Click image to enlarge.
- show: V2
- V2:
*created the first working image with background art and all that
*terits, connections and legend are only temporary drawings until gameplay is finalized- Click image to enlarge.
- show: V1
- V1:
- Click image to enlarge.
- show: initial ramblings
- the map is just for 2-4 players.
each player starts with an engine terit (brown) that gives a bonus (will be decided)
the red terit represents the objective (a huge cannon) and it's the only way to attack the engines (bombarding). it also acts as winning objective if it is held for one turn together with all the mana pools. (i initially wanted to trigger the bombard feature only if the cannon is held together with the mana pools but apparently that's impossible)
the grey terits start with varying neutral armies and each turn they lose 1 troop.
the blue terits are mana pools and they are needed for the optional objective. however make sure you do get that objective once you hold all the mana pools because holding them all means a big negative bonus due to magical unrest. your troops start losing faith in steam power due to too much magical exposure.
the white terits are steam and holding them grants you bonus troops. will be later decided how much troops when it comes to balancing gameplay. one thing is worth noting though. holding too many steam terits (2 per engine) will blow up your engine (losing condition) so be careful how you expand.
basically there will be 2 ways to win the map
1. get steam, expand, get the mana pools and huge gun and hold for 1 turn to win
2. get steam, expand, get the gun, conquer another engine, get more steam, expand more until all enemies are dead.
don't worry about the symmetrical layout. i just put some circles to have a starting image. the thread is more about the idea itself. once i get things rolling and feedback starts coming i'll work on the number of terits propose some bonuses and connections and once the gameplay is started i'll work on the graphics.
and speaking of graphics, in case you haven't realised from the title or the description so far, i'm planning a steampunk map- Click image to enlarge.