Moderator: Cartographers
Top Score:2403natty_dread wrote:I was wrong
It was right there on the first post.gimil wrote:wca can I get a small with no numbers on it please? Then I can give it the once over

Yes I can.zimmah wrote:on the large map, 'inklo' (the name of the territory) crosses his own border, could you move the territory name a bit to the right?
Sure, I'll change that.oaktown wrote:I'm satisfied... let's play this shizzle.
the numbering is indeed strange in the area mentioned above... if you change 66 to be 56 then kept up the numbering it would move 65 to the far left.

I'll fix that.bryguy wrote:in the small legend (and possibly large) the words oasis and each cross over/into the area of the dots surrounding them


DONEAndyDufresne wrote:Hm, one minor suggestion. In the legend perhaps alter the color of the text after "WARNING:" The desert territory text is green, and perhaps for consistency it should be more in tone with the actual desert. You could always use that color of green somewhere else in the legend.
DONEzimmah wrote:on the large map, 'inklo' (the name of the territory) crosses his own border, could you move the territory name a bit to the right?
DONEoaktown wrote:if you change 66 to be 56 then kept up the numbering it would move 65 to the far left.
DONEbryguy wrote:in the small legend (and possibly large) the words oasis and each cross over/into the area of the dots surrounding them

The top of the I in Inklo is barely touching the border, not crossing over it.TaCktiX wrote:It still looks like Inklo is crossing his own border on both Small and Large.

maybe mold it?wcaclimbing wrote:The top of the I in Inklo is barely touching the border, not crossing over it.TaCktiX wrote:It still looks like Inklo is crossing his own border on both Small and Large.
I can't move it much more, cause then there wouldn't be enough space for army numbers.
what?bryguy wrote:maybe mold it?wcaclimbing wrote:The top of the I in Inklo is barely touching the border, not crossing over it.TaCktiX wrote:It still looks like Inklo is crossing his own border on both Small and Large.
I can't move it much more, cause then there wouldn't be enough space for army numbers.

wcaclimbing wrote:what?bryguy wrote: maybe mold it?
Yeah, sticking with 6, unless 10 pulls some huge advantage in the next day or two.rocky mountain wrote:10 neutrals in gaining on 6... will the public ever decide?!?!![]()
i think you're sticking with 6 though aren't you?

in other words zoom in a lot and draw the top part of the I with a pencil/brushwcaclimbing wrote:what?bryguy wrote:maybe mold it?wcaclimbing wrote:The top of the I in Inklo is barely touching the border, not crossing over it.TaCktiX wrote:It still looks like Inklo is crossing his own border on both Small and Large.
I can't move it much more, cause then there wouldn't be enough space for army numbers.
QFT. Please quench...even though it's not in the Final Forge yet...InkL0sed wrote:I thought nit-picking was for FF...
Stop picking on me!


Top Score:2403natty_dread wrote:I was wrong
Thank You!gimil wrote:Good job wca, this is sure to be a top map:

The Grand Oasis has a bunch of traps around it, to keep the treasure safe. once you get there your people die because of the traps, which is why there is a -3.Androidz wrote:this isint a critic or anything just wondering.
Why is it -3 on the grand oasis? When you get to an osis in the the desser it like saveing your life. Only the Dessert should be - atleast i think..
Conqratz btw.

I disagree, I think that would make it too hard for anyone to actually get the victory condition. We want people going for that, not just killing each other for the win.Kaplowitz wrote:I think you should make it neutral killer.
"Make a quick run for the gold, but don't stay around too long!"