there's no autodeploy...Joodoo wrote:Okay, sry for the unreasonable post I made previously. I think this would be a very interesting map because it's only one I've seen so far that has no continents or additional territory bonuses, but has auto-deploy. It's kinda like somewhere between Circus Maximus (although I've never played on it before) and the other maps.
Oasis [Quenched]
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- wcaclimbing
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]

Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
oh nvm,
it still looks good
it still looks good
- wcaclimbing
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
thanks.Joodoo wrote:oh nvm,
it still looks good

- rocky mountain
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
were you gonna put a new poll up to narrow the choices down?
- wcaclimbing
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
Sure, I'll PM Gimil.rocky mountain wrote:were you gonna put a new poll up to narrow the choices down?

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Ditocoaf
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
This map is looking awesome. I think that people will still go after the objective, even with 10 per territ--here's why:
If people are just battling it out in the fertile regions, the best way to gain an advantage is to go for the bonuses--the oases. So the battle will become a simultaneous race to grab as many oases as possible. Very soon, at least one person will be grabbing fairly large bonuses, and will have armies no more than two territs away from the center. Why wouldn't they go for the win which requires taking 3 adjacent territories, rather than taking dozens, that will fight back?
If people are just battling it out in the fertile regions, the best way to gain an advantage is to go for the bonuses--the oases. So the battle will become a simultaneous race to grab as many oases as possible. Very soon, at least one person will be grabbing fairly large bonuses, and will have armies no more than two territs away from the center. Why wouldn't they go for the win which requires taking 3 adjacent territories, rather than taking dozens, that will fight back?

>----------✪ Try to take down the champion in the continuous IPW/GIL tournament! ✪----------<
Note to self: THINK LESS LIVE MORE
Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
I don't know if someone said this before because I did not read all the 34 (
) pages on the topic, but the oasis is often only 4 territories away from the fertile land. Taking some game options into account, like escalating card bonuses, it seems to me it wouldn't be all that hard to make a bash for the big oasis in one go from a big stack in the fertile land. So I do agree that there should be at least 10 neutrals in each big oasis space.
Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
But you still have to hold the entire thing for a whole round. If it's escalating, and someone else has a set, you're screwed. I don't think the number of neutrals really matters in this case because of that. You wouldn't risk your guys to take the oasis if you can't hold it.Nhonhoca wrote:I don't know if someone said this before because I did not read all the 34 () pages on the topic, but the oasis is often only 4 territories away from the fertile land. Taking some game options into account, like escalating card bonuses, it seems to me it wouldn't be all that hard to make a bash for the big oasis in one go from a big stack in the fertile land. So I do agree that there should be at least 10 neutrals in each big oasis space.
Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
Of course, we do need to be realistic here. There are way more bad players out there, and probably many of them will try to take the Grand Oasis with no realistic hope of keeping it for a turn. Which will then make the difficulty of taking the Grand Oasis variable, and probably more likely in a game with many low-rankers.
That's not to say of course that in a high-ranking game it will be impossible to take that route, but probably more difficult. But then, this map isn't intended to have the objective be the only path to victory, as wcaclimbing has often said. I've personally come to the conclusion that anything over 10 is too much, but anything below 10 will be acceptable in terms of balanced gameplay. The only difference it will make is the amount of care you'll have to take when going for the objective, and how often it will be in play. Which is why I still advocate a 6 on the Grand Oasis.
But honestly, I see it working even with 1s and 2s.
That's not to say of course that in a high-ranking game it will be impossible to take that route, but probably more difficult. But then, this map isn't intended to have the objective be the only path to victory, as wcaclimbing has often said. I've personally come to the conclusion that anything over 10 is too much, but anything below 10 will be acceptable in terms of balanced gameplay. The only difference it will make is the amount of care you'll have to take when going for the objective, and how often it will be in play. Which is why I still advocate a 6 on the Grand Oasis.
But honestly, I see it working even with 1s and 2s.
Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
why dont you just do it yourself?wcaclimbing wrote:Sure, I'll PM Gimil.rocky mountain wrote:were you gonna put a new poll up to narrow the choices down?
- pepperonibread
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
Only mods can take down polls.t-o-m wrote:why dont you just do it yourself?wcaclimbing wrote:Sure, I'll PM Gimil.rocky mountain wrote:were you gonna put a new poll up to narrow the choices down?
- wcaclimbing
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
yeah.pepperonibread wrote:Only mods can take down polls.t-o-m wrote:why dont you just do it yourself?wcaclimbing wrote:Sure, I'll PM Gimil.rocky mountain wrote:were you gonna put a new poll up to narrow the choices down?
looks like Gimil hasn't changed it yet, though...

Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
actually you can take down the poll yourself now, just by erasing all the text and options and such so that everything under the poll is blank, but sadly tho, it then messes up your next poll 
edit:
HAHA fast posted kap

edit:
HAHA fast posted kap
Last edited by bryguy on Sun Jun 22, 2008 4:27 pm, edited 1 time in total.
Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
Im pretty sure you can just edit the first post, click "poll creation" at the bottom, and remove it by deleting the text ...wcaclimbing wrote:yeah.pepperonibread wrote:Only mods can take down polls.t-o-m wrote:why dont you just do it yourself?wcaclimbing wrote:Sure, I'll PM Gimil.rocky mountain wrote:were you gonna put a new poll up to narrow the choices down?
looks like Gimil hasn't changed it yet, though...
But maybe that's only for threads made after the switch to phpBB3?
- gimil
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
hm. Was I suppose to? lol
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- gimil
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
How many neutral armies should go on Grand Oasis?
You may select 1 option
4
2
2%
5
5
7%
6
21
29%
7
2
2%
8
7
9%
9+
34
47%
Total votes : 71
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- wcaclimbing
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
Thanks gimil.
The poll options will be changed to:
6
9
more than 9
other.
anyone disagree with those choices?
I'll put the new poll up later today if no one disagrees.
The poll options will be changed to:
6
9
more than 9
other.
anyone disagree with those choices?
I'll put the new poll up later today if no one disagrees.

- rocky mountain
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
how about 6, 9, 10, more than 10, other...
- wcaclimbing
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
sounds good.rocky mountain wrote:how about 6, 9, 10, more than 10, other...
*goes to add poll*

- wcaclimbing
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
Looks like 6 armies is winning by a lot.
I've got a new Oasis sig. Its definitely not as good as it could be, but its ok for right now.
I'll have a big update by Tuesday Midnight (which is 5am GMT time). Lots of stuff fixed.
I promise.
I've got a new Oasis sig. Its definitely not as good as it could be, but its ok for right now.
I'll have a big update by Tuesday Midnight (which is 5am GMT time). Lots of stuff fixed.
I promise.

Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
Tuesday at 0:00? That's only 8 hours away!wcaclimbing wrote:Looks like 6 armies is winning by a lot.
I've got a new Oasis sig. Its definitely not as good as it could be, but its ok for right now.
I'll have a big update by Tuesday Midnight (which is 5am GMT time). Lots of stuff fixed.
I promise.
I love the new sig. I love this map...I don't even like non-standard gameplay maps, but I love this map!
- wcaclimbing
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
The other midnight, the one thats 32 hours awayZeakCytho wrote:Tuesday at 0:00? That's only 8 hours away!wcaclimbing wrote:Looks like 6 armies is winning by a lot.
I've got a new Oasis sig. Its definitely not as good as it could be, but its ok for right now.
I'll have a big update by Tuesday Midnight (which is 5am GMT time). Lots of stuff fixed.
I promise.![]()
![]()
![]()
I love the new sig. I love this map...I don't even like non-standard gameplay maps, but I love this map!
but thats the absolute latest. wouldn't suprise me if I get it posted later tonight. Its going quite a bit faster than I expected. not much left to change.

Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
wcaclimbing wrote:The other midnight, the one thats 32 hours awayZeakCytho wrote:Tuesday at 0:00? That's only 8 hours away!![]()
![]()
![]()
I love the new sig. I love this map...I don't even like non-standard gameplay maps, but I love this map!
wcaclimbing wrote:but thats the absolute latest. wouldn't suprise me if I get it posted later tonight. Its going quite a bit faster than I expected. not much left to change.
- rocky mountain
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
there are no stickies in this forum anymore... come on mods, give this some stamps! (plus this thread has the most posts in the main foundry
)
- wcaclimbing
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Re: Oasis ---- OMG! Small Update June 3rd (on page 1 and 34) [I]
Look guys! Its a new update!
Lots of small changes, so I'll try to keep track of them below the pic.
EDIT: image updated again, cause I forgot desert 81 this time around
(thanks TaCktiX for pointing that out)
Stuff done:
---Desert 67 and 68 now touch.
---Re-numbered the entire desert, because I somehow managed to leave off Desert 19.
---Graphics touchups all over. Everything that was suggested was fixed (I hope).
---A few border bent slightly (on small territories mostly) to better fit army numbers
---Moved a few territory names slightly, also for army numbers.
---Oasis of Honor is changed to Oasis of Glory, to avoid the controversial spelling of "honor".
---Fixed all readability issues with the grass/plant dot things behind territory names.
---and its got the new banner up top.
---I might have to mess with the banner a bit, the ends are looking too orange for me to like.
XML is almost finished. I think zimmah just needs to update the army coordinates, and then he will be able to post it and provide an image with 888 army numbers on it (I think he can provide that. Not too sure about that right now, though...)
Lots of small changes, so I'll try to keep track of them below the pic.
EDIT: image updated again, cause I forgot desert 81 this time around
---Desert 67 and 68 now touch.
---Re-numbered the entire desert, because I somehow managed to leave off Desert 19.
---Graphics touchups all over. Everything that was suggested was fixed (I hope).
---A few border bent slightly (on small territories mostly) to better fit army numbers
---Moved a few territory names slightly, also for army numbers.
---Oasis of Honor is changed to Oasis of Glory, to avoid the controversial spelling of "honor".
---Fixed all readability issues with the grass/plant dot things behind territory names.
---and its got the new banner up top.
---I might have to mess with the banner a bit, the ends are looking too orange for me to like.
XML is almost finished. I think zimmah just needs to update the army coordinates, and then he will be able to post it and provide an image with 888 army numbers on it (I think he can provide that. Not too sure about that right now, though...)
Last edited by wcaclimbing on Mon Jun 23, 2008 7:15 pm, edited 2 times in total.




