Vancouver [Quenched]
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Re: Vancouver Map [v8.1]
Here's the latest. While not yet fixed in the tiny image, are these colours more pleasing for the pink areas? Removed the dotted lines.
And Sailorseal, I wonder about that ... would it play better if Deep Cove and Belcarra were connected? Do I have too many dead ends?
And Sailorseal, I wonder about that ... would it play better if Deep Cove and Belcarra were connected? Do I have too many dead ends?
Re: Vancouver Map [v8.2]
I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.
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Bavarian Raven
- Posts: 261
- Joined: Fri Nov 17, 2006 10:52 pm
- Location: Canada, Vancouver
Re: Vancouver Map [v8.2]
maybe make north vancouver worth 2 armies instead of 3...I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.
Re: Vancouver Map [v8.2]
It looks like things are moving in the right direction.
[Advanced Draft]

The map still appears slightly blurry in places, but the colour change is a big improvement. The biggest thing that needs to be addressed before things move onto the next stage are bringing the graphics up a level, and consolidating the direction you want the gameplay to take.
[Advanced Draft]

The map still appears slightly blurry in places, but the colour change is a big improvement. The biggest thing that needs to be addressed before things move onto the next stage are bringing the graphics up a level, and consolidating the direction you want the gameplay to take.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Vancouver Map [v8.2]
Thank you thank you, Mr Benn!
It is blurry, now that I look at it! Everything but Horseshoe Bay is blurred. I'll see what I can do about the rest of the graphics too.
What do we mean about consolidating the direction of gameplay? I'm thinking I like gameplay it as it is, right now.
It is blurry, now that I look at it! Everything but Horseshoe Bay is blurred. I'll see what I can do about the rest of the graphics too.
What do we mean about consolidating the direction of gameplay? I'm thinking I like gameplay it as it is, right now.
Re: Vancouver Map [v8.2]
hey I used to live in Vancouver! great map but may I suggest adding a bonus for sea island since it's the airport?
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Re: Vancouver Map [v8.2]
Joodoo -
I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.
I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.
Re: Vancouver Map [v8.2]
sureshakeycat wrote:Joodoo -
I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Re: Vancouver Map [v8.3]
Trying to make the colours less garish.
Re: Vancouver Map [v8.3]
looks good 
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
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Bavarian Raven
- Posts: 261
- Joined: Fri Nov 17, 2006 10:52 pm
- Location: Canada, Vancouver
Re: Vancouver Map [v8.3]
can't wait to play it 
Re: Vancouver Map
Thank you Raven, Joodoo.
Made some minor tweaks today. Bridges, North Vancouver's bonus, colours of Surrey and Langley a little, and the overall texture. The bridge from Kitsilano to Downtown has been moved, so it would not appear to go into Downtown Station. I hope it is clear that Kitsilano, Hastings, and Downtown are all unique territories.
Made some minor tweaks today. Bridges, North Vancouver's bonus, colours of Surrey and Langley a little, and the overall texture. The bridge from Kitsilano to Downtown has been moved, so it would not appear to go into Downtown Station. I hope it is clear that Kitsilano, Hastings, and Downtown are all unique territories.
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Bavarian Raven
- Posts: 261
- Joined: Fri Nov 17, 2006 10:52 pm
- Location: Canada, Vancouver
Re: Vancouver Map [Feb 2]
looking good. one minor thing (doesn't matter really
) is that below pitt meadows where that large 'bulge' in the river is, is an island.
but thats just me being too critical...
other wise i like it the way it is
other wise i like it the way it is
Re: Vancouver Map [Feb 2]
Raven, yes, Barnston Island, isn't it? I took out all the non-playable islands to clean up the map some. Annacis Island is also absent, though its name remains. Perhaps those two islands should go back in?
Re: Vancouver Map [Feb 2]
This map looks really sharp compared to fourth and fifth version! Great Stuff!
Re: Vancouver Map [Feb 2]
Now that you mention it, Lzrman, it has come along way
and I'm glad of it.
Re: Vancouver Map [Feb 2]
are the stations separate territories? ex.is there an "Oakridge Station" territory?
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Re: Vancouver Map [Feb 2]
Yes! Nameless, but they will be called "Oakridge Station", "Port Moody Station", and the like. Oh, I probably have to explain that somewhere, don't I. I thought the white circles would make it clear enough.
Re: Vancouver Map [Feb 2]
I guess some more explanation on that would be nice 
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Re: Vancouver Map [Feb 17]
How's this one sound?
Re: Vancouver Map [Feb 17]
Any progress on this map?
- the.killing.44
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- Contact:
Re: Vancouver Map [Feb 17]
Here's a thought: how about a +1 autodeploy on Sea Island instead of the airport bonus? It's a very strategic point.
.44
.44
Re: Vancouver Map [Feb 17]
With +1 Autodeploy usually comes Starts Neutral, right?
What makes Sea Island a strategic point?
What makes Sea Island a strategic point?
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Vancouver Map [Feb 17]
just the fact that ti borders a lot of territs, is an airport, and a part of a large bonusshakeycat wrote:With +1 Autodeploy usually comes Starts Neutral, right?
What makes Sea Island a strategic point?
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Vancouver Map [Feb 17]
i sort of fell as though the legend is a little cluttered, the minimap is fine, but i was just thinking you could move all of the writing into the bay area by boundry bat and white rock. I think this would give a little more clarity to the Ports becuase at the moment they look as thought they are divided



