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Re: Vancouver Map [v8.1]

Postby shakeycat on Wed Jan 14, 2009 6:51 pm

Click image to enlarge.
image


Here's the latest. While not yet fixed in the tiny image, are these colours more pleasing for the pink areas? Removed the dotted lines.

And Sailorseal, I wonder about that ... would it play better if Deep Cove and Belcarra were connected? Do I have too many dead ends?
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Re: Vancouver Map [v8.2]

Postby Timminz on Wed Jan 14, 2009 6:55 pm

I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.
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Re: Vancouver Map [v8.2]

Postby Bavarian Raven on Wed Jan 14, 2009 9:37 pm

I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.


maybe make north vancouver worth 2 armies instead of 3...
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Re: Vancouver Map [v8.2]

Postby MrBenn on Mon Jan 19, 2009 6:00 pm

It looks like things are moving in the right direction.

[Advanced Draft]
Image

The map still appears slightly blurry in places, but the colour change is a big improvement. The biggest thing that needs to be addressed before things move onto the next stage are bringing the graphics up a level, and consolidating the direction you want the gameplay to take.
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Re: Vancouver Map [v8.2]

Postby shakeycat on Tue Jan 20, 2009 12:03 am

Thank you thank you, Mr Benn!

It is blurry, now that I look at it! Everything but Horseshoe Bay is blurred. I'll see what I can do about the rest of the graphics too.

What do we mean about consolidating the direction of gameplay? I'm thinking I like gameplay it as it is, right now.
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Re: Vancouver Map [v8.2]

Postby Joodoo on Tue Jan 20, 2009 12:07 am

hey I used to live in Vancouver! great map but may I suggest adding a bonus for sea island since it's the airport?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Vancouver Map [v8.2]

Postby shakeycat on Tue Jan 20, 2009 12:36 am

Joodoo -

I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.
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Re: Vancouver Map [v8.2]

Postby Joodoo on Tue Jan 20, 2009 7:44 am

shakeycat wrote:Joodoo -

I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.


sure
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Vancouver Map [v8.3]

Postby shakeycat on Sat Jan 31, 2009 1:51 am

Click image to enlarge.
image


Trying to make the colours less garish.
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Re: Vancouver Map [v8.3]

Postby Joodoo on Sat Jan 31, 2009 2:59 am

looks good :)
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Vancouver Map [v8.3]

Postby Bavarian Raven on Sat Jan 31, 2009 7:00 pm

can't wait to play it :)
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Re: Vancouver Map

Postby shakeycat on Mon Feb 02, 2009 4:48 pm

Thank you Raven, Joodoo.

Made some minor tweaks today. Bridges, North Vancouver's bonus, colours of Surrey and Langley a little, and the overall texture. The bridge from Kitsilano to Downtown has been moved, so it would not appear to go into Downtown Station. I hope it is clear that Kitsilano, Hastings, and Downtown are all unique territories.

Click image to enlarge.
image
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Re: Vancouver Map [Feb 2]

Postby Bavarian Raven on Wed Feb 04, 2009 1:21 pm

looking good. one minor thing (doesn't matter really :) ) is that below pitt meadows where that large 'bulge' in the river is, is an island. ;) but thats just me being too critical... :lol:

other wise i like it the way it is
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Re: Vancouver Map [Feb 2]

Postby shakeycat on Wed Feb 04, 2009 2:02 pm

Raven, yes, Barnston Island, isn't it? I took out all the non-playable islands to clean up the map some. Annacis Island is also absent, though its name remains. Perhaps those two islands should go back in?
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Re: Vancouver Map [Feb 2]

Postby lzrman on Fri Feb 13, 2009 3:43 pm

This map looks really sharp compared to fourth and fifth version! Great Stuff!
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Re: Vancouver Map [Feb 2]

Postby shakeycat on Fri Feb 13, 2009 3:56 pm

Now that you mention it, Lzrman, it has come along way :) and I'm glad of it.
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Re: Vancouver Map [Feb 2]

Postby Joodoo on Fri Feb 13, 2009 8:18 pm

are the stations separate territories? ex.is there an "Oakridge Station" territory?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Vancouver Map [Feb 2]

Postby shakeycat on Fri Feb 13, 2009 10:09 pm

Yes! Nameless, but they will be called "Oakridge Station", "Port Moody Station", and the like. Oh, I probably have to explain that somewhere, don't I. I thought the white circles would make it clear enough.
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Re: Vancouver Map [Feb 2]

Postby Joodoo on Fri Feb 13, 2009 10:39 pm

I guess some more explanation on that would be nice :)
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Vancouver Map [Feb 17]

Postby shakeycat on Tue Feb 17, 2009 3:43 pm

How's this one sound?

Click image to enlarge.
image
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Re: Vancouver Map [Feb 17]

Postby lzrman on Wed Feb 25, 2009 9:52 pm

Any progress on this map?
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Re: Vancouver Map [Feb 17]

Postby the.killing.44 on Wed Feb 25, 2009 9:53 pm

Here's a thought: how about a +1 autodeploy on Sea Island instead of the airport bonus? It's a very strategic point.

.44
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Re: Vancouver Map [Feb 17]

Postby shakeycat on Thu Feb 26, 2009 1:36 pm

With +1 Autodeploy usually comes Starts Neutral, right?

What makes Sea Island a strategic point?
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Re: Vancouver Map [Feb 17]

Postby LED ZEPPELINER on Thu Feb 26, 2009 3:58 pm

shakeycat wrote:With +1 Autodeploy usually comes Starts Neutral, right?

What makes Sea Island a strategic point?

just the fact that ti borders a lot of territs, is an airport, and a part of a large bonus
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Re: Vancouver Map [Feb 17]

Postby LED ZEPPELINER on Fri Feb 27, 2009 7:39 am

i sort of fell as though the legend is a little cluttered, the minimap is fine, but i was just thinking you could move all of the writing into the bay area by boundry bat and white rock. I think this would give a little more clarity to the Ports becuase at the moment they look as thought they are divided
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