[Abandoned] - European Revolution
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- max is gr8
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Re: European Revolution - New Map Concept - images page1
This is where I think a trigger would be useful, if you hold a whole country you can attack it on the mini-map
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
Re: European Revolution - New Map Concept - images page1
Yeah I agree.max is gr8 wrote:This is where I think a trigger would be useful, if you hold a whole country you can attack it on the mini-map
C.

Highest score : 2297
- cicero
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Re: European Revolution - New Map Concept - images page1
Thanks to yeti for the heads up on this one ... I like it already. (Thanks for the £10 to say that too yeti.)
"Regions within a country can attack bordering regions in the same country & the country on the minimap.
Countries on the minimap can attack bordering countries on the minimap & regions in the same country."
For once, given it's importance to the gameplay and the reference to it in the legend wording, I think the minimap should be labelled "minimap".
Cicero
- Way too dark! If it were released like this the only thing that would save it from being ignored (by me) would be BOB's map opacity feature.
- I agree with others that there should be more territories, but I can't justify that desire by saying anything other than I have a feeling that geographic maps with higher numbers of territories require the most skill ... But let's not get off topic on that.
- I think that, if it is decided to increase the territory count, this could be done nicely with sea territories ... If you wish you could extend the minimap to include sea territories too ... (Other posters with better geographic knowledge will be able to suggest sensible divisions of the sea.]
- Legend wording ...
"Regions within a country can attack bordering regions in the same country & the country on the minimap.
Countries on the minimap can attack bordering countries on the minimap & regions in the same country."
For once, given it's importance to the gameplay and the reference to it in the legend wording, I think the minimap should be labelled "minimap".
Cicero
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.
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random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
European Revolution - New Map Concept - P4
OK Latest update...

Added
Region Names
I think we have a slight clash with "English names" and "local names" -> i.e. Holland, Belgium, Lux. & France are all "English"...
Whereas Portugal, Spain, Germany & Italy are all local (I think someone will correct me shortly!)
So better names for those please.
Bonuses
What do you think?
We decided that as the mini<->main maps create a bottleneck so each area has 1 border - so thus the bonuses must stay fairly low.
Number of territories
Now 42 - with the addition of Normandy - Thus firmly entrenching France as Asia.
C.

Added
- Region names
- Legend
- Attack rules *3
- Normandy
- Title & Sigs
Region Names
I think we have a slight clash with "English names" and "local names" -> i.e. Holland, Belgium, Lux. & France are all "English"...
Whereas Portugal, Spain, Germany & Italy are all local (I think someone will correct me shortly!)
So better names for those please.
Bonuses
What do you think?
We decided that as the mini<->main maps create a bottleneck so each area has 1 border - so thus the bonuses must stay fairly low.
Number of territories
Now 42 - with the addition of Normandy - Thus firmly entrenching France as Asia.
C.

Highest score : 2297
Re: European Revolution - New Map Concept - P1 & 4
To confirm, all counties are divided up at the start like a normal game, right?
You say that "minimap countries can attack bordering minimap countries." I think you need attack lines on the minimap to connect Britain and Ireland to other countries. I think Eire should connect to Britain and Britain should connect to Eire, Holland, and France.
I agree that bonuses need to stay fairly low, since they'll all be held very easily eventually. Spain, Germany, Britain, and Italy are all +3 right now. They all have 6 territories except for Italy, which has 5. You don't have any +2s on the map right now, so perhaps make Italy a +2. France I could see as a +5, just because it is so massive and borders almost everywhere, but given that it's very easy to defend once it's held, I'm not sure about this.
Perhaps change the name of Holland (the county) to The Netherlands? Since, unless I'm mistaken, Holland is just a part of the Netherlands. And it doesn't quite make sense for Holland (the country) to be the name used for Holland (the county), Belgium, and Lux. I think one (or both) of the Hollands needs to change...though I'm not sure to what. Maybe someone from the region could better speak on this.
Graphically, I agree that the map should be lightened. Also, is there going to be room for army numbers in the tiny counties like Lux. or minimap Holland? If you end up needing army circles, these places could be problematic.
You say that "minimap countries can attack bordering minimap countries." I think you need attack lines on the minimap to connect Britain and Ireland to other countries. I think Eire should connect to Britain and Britain should connect to Eire, Holland, and France.
I agree that bonuses need to stay fairly low, since they'll all be held very easily eventually. Spain, Germany, Britain, and Italy are all +3 right now. They all have 6 territories except for Italy, which has 5. You don't have any +2s on the map right now, so perhaps make Italy a +2. France I could see as a +5, just because it is so massive and borders almost everywhere, but given that it's very easy to defend once it's held, I'm not sure about this.
Perhaps change the name of Holland (the county) to The Netherlands? Since, unless I'm mistaken, Holland is just a part of the Netherlands. And it doesn't quite make sense for Holland (the country) to be the name used for Holland (the county), Belgium, and Lux. I think one (or both) of the Hollands needs to change...though I'm not sure to what. Maybe someone from the region could better speak on this.
Graphically, I agree that the map should be lightened. Also, is there going to be room for army numbers in the tiny counties like Lux. or minimap Holland? If you end up needing army circles, these places could be problematic.
Re: European Revolution - New Map Concept - P1 & 4
Yes - attack lines for the islands in the minimap is a good idea - I knew I'd forgotten something...
Also agree with Britain attacking Ireland/France & Holland...
I'm not 100% sure we need the wording in the minimap area though.
Holland = The Netherlands - it's the same place...
However - as our "country" contains Holland, Luxembourg & Belgium -> Perhaps we should call that county "Benelux"
C.
Also agree with Britain attacking Ireland/France & Holland...
I'm not 100% sure we need the wording in the minimap area though.
Holland = The Netherlands - it's the same place...
However - as our "country" contains Holland, Luxembourg & Belgium -> Perhaps we should call that county "Benelux"
C.

Highest score : 2297
Re: European Revolution - New Map Concept - P1 & 4
According to Wikipedia, "Holland is a region in the western part of the Netherlands." It's not the entire Netherlands. But someone from that area (Zimmah, I think?) is more equipped to discuss it than me.
I think the wording in the minimap is necessary, but it's fine as you have it. I just realized, though, that the minimap countries are not labeled. Most people know what countries are where, but it couldn't hurt to label them in case someone somehow doesn't.
I think the wording in the minimap is necessary, but it's fine as you have it. I just realized, though, that the minimap countries are not labeled. Most people know what countries are where, but it couldn't hurt to label them in case someone somehow doesn't.
Re: European Revolution - New Map Concept - P1 & 4
The legend is coloured to show which countries are which in both the minimap and the main map.ZeakCytho wrote:According to Wikipedia, "Holland is a region in the western part of the Netherlands." It's not the entire Netherlands. But someone from that area (Zimmah, I think?) is more equipped to discuss it than me.
I think the wording in the minimap is necessary, but it's fine as you have it. I just realized, though, that the minimap countries are not labeled. Most people know what countries are where, but it couldn't hurt to label them in case someone somehow doesn't.
C.

Highest score : 2297
- Qwert
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Re: European Revolution - New Map Concept - P1 & 4
sicilia its to close to Italy.
Also i don't understand point of attack homeland on mini map?
Also i don't understand point of attack homeland on mini map?
Re: European Revolution - New Map Concept - P1 & 4
qwert wrote:sicilia its to close to Italy.
Also i don't understand point of attack homeland on mini map?
That's the only way to break into other countries. For example, say you conquer Ireland, you can not attack Great Britain, until you attack both homelands on the Minimap.
me have no sig
- lt_oddball
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Re: European Revolution - New Map Concept - P1 & 4
Concept idea is good. Early 1600 - 1680's there were a lot of crises in europe which could give this a basis.
But regarding borders/bonuszones I'd suggest you to do it somewhat different.
By experience you should know that whomever gets a small bonuszone first and holds it ..has a VERY big chance of winning ..more still, if that small bonuszone is in a mapcorner (back = covered), even more still if the NEXT bonuszone after the smallest is relatively small too so to easily chew it bit by bit. (Compare classic risk map South america is better than Australia...as it is closer to Africa ).
Thus with THIS map people with a slight majority in Portugal and Ireland have a much better chance of winning.
To improve on game starting balance you better carve up the map into smaller bonuszones which affiliates somewhat to the big regional powers of those times;
Instead of Spain: castilia, Aragon and Bask.
Instead of France : Bourgundy, Brittany, (and help me out Picardy?)
Instead of Germany : Bavaria, Hessen, Prussia
And what about Denmark and Sweden ?! Pretty big regional influence those days
Instead of Italy: Venezia, Milan, Tuscany(Rome), Napels
Instead of Britain: Scotland (north sector), England (south sector incl wales)
Being dutch I'd suggest Netherlands(!) to be split only in 2; Holland and Flanders (luxemburg was dutch for a long time)
Those bonuszones can or should be split in 2 or 3 areas..
It's only a bit of mapwork, but the gaming effect is noticable !
Please do so.
But regarding borders/bonuszones I'd suggest you to do it somewhat different.
By experience you should know that whomever gets a small bonuszone first and holds it ..has a VERY big chance of winning ..more still, if that small bonuszone is in a mapcorner (back = covered), even more still if the NEXT bonuszone after the smallest is relatively small too so to easily chew it bit by bit. (Compare classic risk map South america is better than Australia...as it is closer to Africa ).
Thus with THIS map people with a slight majority in Portugal and Ireland have a much better chance of winning.
To improve on game starting balance you better carve up the map into smaller bonuszones which affiliates somewhat to the big regional powers of those times;
Instead of Spain: castilia, Aragon and Bask.
Instead of France : Bourgundy, Brittany, (and help me out Picardy?)
Instead of Germany : Bavaria, Hessen, Prussia
And what about Denmark and Sweden ?! Pretty big regional influence those days
Instead of Italy: Venezia, Milan, Tuscany(Rome), Napels
Instead of Britain: Scotland (north sector), England (south sector incl wales)
Being dutch I'd suggest Netherlands(!) to be split only in 2; Holland and Flanders (luxemburg was dutch for a long time)
Those bonuszones can or should be split in 2 or 3 areas..
It's only a bit of mapwork, but the gaming effect is noticable !
Please do so.
Barbarus hic ego sum, quia non intellegor ulli.
Re: European Revolution - New Map Concept - P1 & 4
So are you saying have sub country bonus zones?
So for instance - france has 3 little continents in it (worth say 1 each)? (total = 4?)
C.
So for instance - france has 3 little continents in it (worth say 1 each)? (total = 4?)
C.

Highest score : 2297
Re: European Revolution - New Map Concept - P1 & 4
I don't like the concept of splitting continents, but I'm all for adding Denmark and Sweden. This map could use some more territories, IMO.
You could try doing a bonus structure similar to the New World, where you get some kind of bonus for the number of counties held within each country. This gives some more incentive for people to go after the larger continents, and gives them a chance against people who start in smaller areas. Someone starting in Ireland or Portugal will get the country bonus quickly, but will be matched soon by someone in France going just for county bonuses. That being said, I don't think +1 for 2 counties is quite right for this map...Maybe +2 for 4? This requires you to hold more to get each incremental increase. Or, if you do add Denmark and Sweden, and the map does become large, then +2 for 5 counties could work. Though, since you get +1 for every three territories anyway, perhaps this is useless.
You could try doing a bonus structure similar to the New World, where you get some kind of bonus for the number of counties held within each country. This gives some more incentive for people to go after the larger continents, and gives them a chance against people who start in smaller areas. Someone starting in Ireland or Portugal will get the country bonus quickly, but will be matched soon by someone in France going just for county bonuses. That being said, I don't think +1 for 2 counties is quite right for this map...Maybe +2 for 4? This requires you to hold more to get each incremental increase. Or, if you do add Denmark and Sweden, and the map does become large, then +2 for 5 counties could work. Though, since you get +1 for every three territories anyway, perhaps this is useless.
Re: European Revolution - New Map Concept - P1 & 4
I really don't think this map needs any more territories.
C.
C.
- gimil
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Re: European Revolution - New Map Concept - P1 & 4
It also doesnt need advance XML features jsut forthe hell of it. No one noticed that were keeping it simple and regular?
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: European Revolution - New Map Concept - P1 & 4
Agreed - I don't think we need to add any more complexity to the map - we already have enough for the player to understand without adding extra bumpf.gimil wrote:It also doesnt need advance XML features jsut forthe hell of it. No one noticed that were keeping it simple and regular?
C.

Highest score : 2297
Re: European Revolution - New Map Concept - P1 & 4
Yeah, it was just a thought to help balance the map. I'm all for simpler maps 
However, there is definitely a distinct advantage to starting in Portugal, Ireland, or the Netherlands, and a disadvantage for starting anywhere else. Are 3 good starting points enough to make it balanced? It seems that, as it is now, the luck of the drop plays a very significant role in the course of the game. But maybe that's not a bad thing.
However, there is definitely a distinct advantage to starting in Portugal, Ireland, or the Netherlands, and a disadvantage for starting anywhere else. Are 3 good starting points enough to make it balanced? It seems that, as it is now, the luck of the drop plays a very significant role in the course of the game. But maybe that's not a bad thing.
Re: European Revolution - New Map Concept - P1 & 4
Hence why the bonus is low - it's a lot to fight through for a +1 -> you might be better off going for 12 territories more than an actual bonus.ZeakCytho wrote:Yeah, it was just a thought to help balance the map. I'm all for simpler maps
However, there is definitely a distinct advantage to starting in Portugal, Ireland, or the Netherlands, and a disadvantage for starting anywhere else. Are 3 good starting points enough to make it balanced? It seems that, as it is now, the luck of the drop plays a very significant role in the course of the game. But maybe that's not a bad thing.
C.

Highest score : 2297
Re: European Revolution - New Map Concept - P1 & 4
Mmm...true...God a playtesting area would be nice. When will we see an updated graphics version?yeti_c wrote:Hence why the bonus is low - it's a lot to fight through for a +1 -> you might be better off going for 12 territories more than an actual bonus.ZeakCytho wrote:Yeah, it was just a thought to help balance the map. I'm all for simpler maps
However, there is definitely a distinct advantage to starting in Portugal, Ireland, or the Netherlands, and a disadvantage for starting anywhere else. Are 3 good starting points enough to make it balanced? It seems that, as it is now, the luck of the drop plays a very significant role in the course of the game. But maybe that's not a bad thing.
C.
Re: European Revolution - New Map Concept - P1 & 4
You just did - check page 4. (or page 1)ZeakCytho wrote:Mmm...true...God a playtesting area would be nice. When will we see an updated graphics version?yeti_c wrote:Hence why the bonus is low - it's a lot to fight through for a +1 -> you might be better off going for 12 territories more than an actual bonus.ZeakCytho wrote:Yeah, it was just a thought to help balance the map. I'm all for simpler maps
However, there is definitely a distinct advantage to starting in Portugal, Ireland, or the Netherlands, and a disadvantage for starting anywhere else. Are 3 good starting points enough to make it balanced? It seems that, as it is now, the luck of the drop plays a very significant role in the course of the game. But maybe that's not a bad thing.
C.
C.

Highest score : 2297
- Ruben Cassar
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Re: European Revolution - New Map Concept - P1 & 4
Guys the map is too dark. You need to make it lighter. Also I don't like seeing Italy's heel cut out of the map. It just doesn't look right since it's a playable country. Can this be added?
Just by looking at the instructions on the map and not reading all the posts in the thread I have not been able to understand the attack routes yet. Maybe these should be explained better. You must hold a whole country to attack another one or a territory can attack a country?
Just by looking at the instructions on the map and not reading all the posts in the thread I have not been able to understand the attack routes yet. Maybe these should be explained better. You must hold a whole country to attack another one or a territory can attack a country?
- gimil
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Re: European Revolution - New Map Concept - P1 & 4
Im not extending a map jsut for the sake of adding italys boot. It'll just add alot of uneeded dead area.Ruben Cassar wrote:Guys the map is too dark. You need to make it lighter. Also I don't like seeing Italy's heel cut out of the map. It just doesn't look right since it's a playable country. Can this be added?
Just by looking at the instructions on the map and not reading all the posts in the thread I have not been able to understand the attack routes yet. Maybe these should be explained better. You must hold a whole country to attack another one or a territory can attack a country?
Ill dont want to lighten the map again, Im trying not to have tbold colours, dark it part of the theme.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- Ruben Cassar
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Re: European Revolution - New Map Concept - P1 & 4
Ok I can understand not adding Italy's heel, although I don't like it/ You have a point there. But seriously gimil the map is a bit too dark. It's as if my monitor was not working properly. In fact you gave me a shock the first time I saw it!gimil wrote:Im not extending a map jsut for the sake of adding italys boot. It'll just add alot of uneeded dead area.Ruben Cassar wrote:Guys the map is too dark. You need to make it lighter. Also I don't like seeing Italy's heel cut out of the map. It just doesn't look right since it's a playable country. Can this be added?
Just by looking at the instructions on the map and not reading all the posts in the thread I have not been able to understand the attack routes yet. Maybe these should be explained better. You must hold a whole country to attack another one or a territory can attack a country?
Ill dont want to lighten the map again, Im trying not to have tbold colours, dark it part of the theme.
- gimil
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Re: European Revolution - New Map Concept - P1 & 4
It must be your monitor! everything is clear and distint on my screen.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- Ruben Cassar
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Re: European Revolution - New Map Concept - P1 & 4
Haha. Many people must be having problems with their monitors then Gimil! :pgimil wrote:It must be your monitor! everything is clear and distint on my screen.





