thanxs yeti your the best geek i knowyeti_c wrote:On the left hand side of your screen is an option menu for BOB...
Colourblind is switchable there.
C.
BOB version 1.2 [was CC Greasemonkey script - unofficial]
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- Sargeant_Pepper
- Posts: 58
- Joined: Mon Jan 01, 2007 8:03 pm
- Contact:
Word. That's a pretty neat feature. Wish i'd known it sooner!gimil wrote:thanxs yeti your the best geek i knowyeti_c wrote:On the left hand side of your screen is an option menu for BOB...
Colourblind is switchable there.
C.
Visit Felipe Alvarez's website.
Sorry yeti_c there would be a lot of work needed for thisyeti_c wrote:When you are having a turn the clock counts down from 1 hour to 0...
When someone else is having a turn it stays on the 24 hour count down...
For Sequential games - could we swap it to count down the hour of the person having the turn?
(Technically this is a site "bug" but I reckon Bob could sort it out?)
C.
for example at the moment BOB does not know or care if somebody is in the middle of their turn.
Additionally BOB at them moment doesn't care if your local clock is correct (it just takes the clock the site provides and runs it) we would need to start working out the time difference between NOW (on your machine) and the start turn Log entry (site time)
It would be much better if lack where to fix this.
r.
- cicero
- Posts: 1358
- Joined: Wed Mar 07, 2007 1:51 pm
- Location: with the infected neutrals ... handing out maps to help them find their way to CC
On the subject of rounding/display ...
Can we fix the display of strength and card set estimates to 2 decimal places.
As has been noted previously the presence of decimal places reinforces that these figures are estimates.
At present if one of these estimates happens to come out to a whole number it is displayed as, for example, "8". I think it would be better if this were displayed as "8.00".
Similarly "8.3" would be "8.30".
Bring on v1.3 - I want my asterisks back!
[Currently using v1.0 as a work around.]
cicero
Can we fix the display of strength and card set estimates to 2 decimal places.
As has been noted previously the presence of decimal places reinforces that these figures are estimates.
At present if one of these estimates happens to come out to a whole number it is displayed as, for example, "8". I think it would be better if this were displayed as "8.00".
Similarly "8.3" would be "8.30".
Bring on v1.3 - I want my asterisks back!
[Currently using v1.0 as a work around.]
cicero
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
I also tried another proxy http://hidemyass.com (not porn, just a free anonymous proxyMustard wrote:I used http://sureproxy.com and I allowed ALL cookies, ads, scripts, etc. I also added sureproxy.com to the list of allowed sites in BOB 1.0stocksr wrote:Mustard,Mustard wrote:an amazing extension and CC script! I am very delighted by this, and it has worked so far remarkably well, without a single glitch.
I have one request. At work, my firewall blocks access to many websites, including CC. For that I use an anonymous web proxy to log into CC and play. I added the URL for the proxy to the script's options page, but it fails to work, even thought the proxy is configured for JavaScript.
How can I make this script work with a free anonymous web proxy?
Sorry, We will be unable to help you unless you tell us which anonymous proxy you use, so that we can check out how it works.
If conquer club is blocked, you'll need to find a way to get the script to run on the proxy site, by modify it in the greasemonkey settings, and have a way to get the map data, which the proxy would have trouble getting. You might need to backup all the xml files to another site, and modify the GM_xmlhttprequest in the script to point to that folder.
Love the script - thanks.
The only issue I have is that Firefox seems to use quite a bit of CPU power when I am in a game and running the script. I have Greasemonkey 0.7 and BOB 1.2 on Firefox 2.0.0.4. CPU is between 5% and 20% depending on which PC I am using - I see the issue on 3 different machines, 1 running Windows 2000, the other 2 have XP. If I disable the script, CPU load returns to normal (more or less 0%).
I'm not sure whether this is something that has recently changed, or whether it is just that I haven't noticed it before.
Cheers.
The only issue I have is that Firefox seems to use quite a bit of CPU power when I am in a game and running the script. I have Greasemonkey 0.7 and BOB 1.2 on Firefox 2.0.0.4. CPU is between 5% and 20% depending on which PC I am using - I see the issue on 3 different machines, 1 running Windows 2000, the other 2 have XP. If I disable the script, CPU load returns to normal (more or less 0%).
I'm not sure whether this is something that has recently changed, or whether it is just that I haven't noticed it before.
Cheers.
Some of the maps are more intensive than others... Also the longer the Game log the longer the script runs.dpg wrote:Love the script - thanks.
The only issue I have is that Firefox seems to use quite a bit of CPU power when I am in a game and running the script. I have Greasemonkey 0.7 and BOB 1.2 on Firefox 2.0.0.4. CPU is between 5% and 20% depending on which PC I am using - I see the issue on 3 different machines, 1 running Windows 2000, the other 2 have XP. If I disable the script, CPU load returns to normal (more or less 0%).
I'm not sure whether this is something that has recently changed, or whether it is just that I haven't noticed it before.
Cheers.
C.

Highest score : 2297
- reverend_kyle
- Posts: 9250
- Joined: Tue Mar 21, 2006 4:08 pm
- Location: 1000 post club
- Contact:
put a * after the url you want to work.Mustard wrote:I also tried another proxy http://hidemyass.com (not porn, just a free anonymous proxyMustard wrote:I used http://sureproxy.com and I allowed ALL cookies, ads, scripts, etc. I also added sureproxy.com to the list of allowed sites in BOB 1.0stocksr wrote:Mustard,Mustard wrote:an amazing extension and CC script! I am very delighted by this, and it has worked so far remarkably well, without a single glitch.
I have one request. At work, my firewall blocks access to many websites, including CC. For that I use an anonymous web proxy to log into CC and play. I added the URL for the proxy to the script's options page, but it fails to work, even thought the proxy is configured for JavaScript.
How can I make this script work with a free anonymous web proxy?
Sorry, We will be unable to help you unless you tell us which anonymous proxy you use, so that we can check out how it works.) Still doesn't work. Any ideas stocksr?
DANCING MUSTARD FOR POOP IN '08!
I would have thought that the length of the game log or the complexity of the map should only affect the amount of processing that needs to be done when a turn is taken or the map is refreshed - and I do see 100% CPU for around a second or so when this happens. But I am talking about a constant CPU load of up to 20% just for looking at a game, no map refreshes or anything.yeti_c wrote:Some of the maps are more intensive than others... Also the longer the Game log the longer the script runs.dpg wrote:Love the script - thanks.
The only issue I have is that Firefox seems to use quite a bit of CPU power when I am in a game and running the script. I have Greasemonkey 0.7 and BOB 1.2 on Firefox 2.0.0.4. CPU is between 5% and 20% depending on which PC I am using - I see the issue on 3 different machines, 1 running Windows 2000, the other 2 have XP. If I disable the script, CPU load returns to normal (more or less 0%).
I'm not sure whether this is something that has recently changed, or whether it is just that I haven't noticed it before.
Cheers.
C.
I think I've tracked down the cause of the constant background CPU load with the script. It is the animated clock. If I change the script so that it updates less frequently, say just once per minute, then the CPU load drops down to 0 until the clock is updated when I see a spike of CPU load while it updates.
That'll be because the clock counter code is an infinite loop that waits for a second before moving the clock... pretty intensive way of moving a clock... but possibly the only way in GreaseMonkey/javascript to do it!!dpg wrote:I think I've tracked down the cause of the constant background CPU load with the script. It is the animated clock. If I change the script so that it updates less frequently, say just once per minute, then the CPU load drops down to 0 until the clock is updated when I see a spike of CPU load while it updates.
Just turn it off if you don't like the load.
C.

Highest score : 2297
Don't get me wrong, I really like the script and don't want to turn it off. So I've modified it to include a new menu option for turning the animated clock on or off. I'll send a copy of my changes to stocksr in case he is interested in including them in the next version.yeti_c wrote:
Just turn it off if you don't like the load.
C.
Cheers.
Received and merged will be in BOB v1.3.dpg wrote:Don't get me wrong, I really like the script and don't want to turn it off. So I've modified it to include a new menu option for turning the animated clock on or off. I'll send a copy of my changes to stocksr in case he is interested in including them in the next version.yeti_c wrote:
Just turn it off if you don't like the load.
C.
Cheers.
r.
Apologies - I thought the clock already had an Off mechanism?!dpg wrote:Don't get me wrong, I really like the script and don't want to turn it off. So I've modified it to include a new menu option for turning the animated clock on or off. I'll send a copy of my changes to stocksr in case he is interested in including them in the next version.yeti_c wrote:
Just turn it off if you don't like the load.
C.
Cheers.
C.

Highest score : 2297
- king achilles
- Support Admin

- Posts: 13475
- Joined: Wed Jun 13, 2007 10:55 pm
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- Contact:
Hi guys. A quick question here. Has anybody encountered any issues with the script after they have upgraded their firefox version to Firefox/2.0.0.4?
I was just about to try the script and install it but it said that it is not compatible with the version of the firefox that I have. So I was not able to install it.
I was just about to try the script and install it but it said that it is not compatible with the version of the firefox that I have. So I was not able to install it.
I am running 2.0.0.4, with greasemonkey 0.7.20070607.0,king achilles wrote:Hi guys. A quick question here. Has anybody encountered any issues with the script after they have upgraded their firefox version to Firefox/2.0.0.4?
I was just about to try the script and install it but it said that it is not compatible with the version of the firefox that I have. So I was not able to install it.
Please could you post more details of the "not compatible" error message you received.
r.
- king achilles
- Support Admin

- Posts: 13475
- Joined: Wed Jun 13, 2007 10:55 pm
- Gender: Male
- Contact:
- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
I just installed
It seems excellent from what I've seen so far.
One minor request. You always indicate enemies by (r)ed, (g)reen, (b)blue, (y)ellow, (t)eal, (p)ink/purple, and (n)eutral.
For map inspect if the army color is neutral - could a) if you are hovering over the neutral country then every connected country is defend only [except for neutrals]; b) if a neutral country is connected to the country you are hovering over then it should be attack only.
Hopefully that's just a small "static" change.
A MUCH tougher change would be to dynamically determine the current user's color and make those non-attack/non-defend as well
Thanks for all your hard work.
One minor request. You always indicate enemies by (r)ed, (g)reen, (b)blue, (y)ellow, (t)eal, (p)ink/purple, and (n)eutral.
For map inspect if the army color is neutral - could a) if you are hovering over the neutral country then every connected country is defend only [except for neutrals]; b) if a neutral country is connected to the country you are hovering over then it should be attack only.
Hopefully that's just a small "static" change.
A MUCH tougher change would be to dynamically determine the current user's color and make those non-attack/non-defend as well
Thanks for all your hard work.
Re: I just installed
Aerial Attack wrote:It seems excellent from what I've seen so far.
One minor request. You always indicate enemies by (r)ed, (g)reen, (b)blue, (y)ellow, (t)eal, (p)ink/purple, and (n)eutral.
For map inspect if the army color is neutral - could a) if you are hovering over the neutral country then every connected country is defend only [except for neutrals]; b) if a neutral country is connected to the country you are hovering over then it should be attack only.
Hopefully that's just a small "static" change.
A MUCH tougher change would be to dynamically determine the current user's color and make those non-attack/non-defend as well
Thanks for all your hard work.
Hi,
Thanks for your suggestion, as I understand your suggestion you are asking for the map inspect text description that appears below the map on hover to be changed to reflect the status of the board, I.E. if there is no need to defend a territory then show that in the text.
This information is as you point out is available in the colour coding, and I feel that the information about the structure of the map that would be lost with your suggested change is critical to planning a strategy, particularly on a new map.
If you are one of the colour blind users of the site and are unable to make use of the colour information then I am happy to work with you to provide the information in a format that is usable for you, for example we could add the prefix letters same as we do for armies on the map.
r.


