yeti_c wrote:On the left hand side of your screen is an option menu for BOB...
Colourblind is switchable there.
C.
thanxs yeti your the best geek i know
Moderator: Tech Team
yeti_c wrote:On the left hand side of your screen is an option menu for BOB...
Colourblind is switchable there.
C.
natty_dread wrote:I was wrong
gimil wrote:yeti_c wrote:On the left hand side of your screen is an option menu for BOB...
Colourblind is switchable there.
C.
thanxs yeti your the best geek i know
yeti_c wrote:When you are having a turn the clock counts down from 1 hour to 0...
When someone else is having a turn it stays on the 24 hour count down...
For Sequential games - could we swap it to count down the hour of the person having the turn?
(Technically this is a site "bug" but I reckon Bob could sort it out?)
C.
Mustard wrote:stocksr wrote:Mustard wrote:an amazing extension and CC script! I am very delighted by this, and it has worked so far remarkably well, without a single glitch.
I have one request. At work, my firewall blocks access to many websites, including CC. For that I use an anonymous web proxy to log into CC and play. I added the URL for the proxy to the script's options page, but it fails to work, even thought the proxy is configured for JavaScript.
How can I make this script work with a free anonymous web proxy?
Mustard,
Sorry, We will be unable to help you unless you tell us which anonymous proxy you use, so that we can check out how it works.
I used http://sureproxy.com and I allowed ALL cookies, ads, scripts, etc. I also added sureproxy.com to the list of allowed sites in BOB 1.0
dpg wrote:Love the script - thanks.
The only issue I have is that Firefox seems to use quite a bit of CPU power when I am in a game and running the script. I have Greasemonkey 0.7 and BOB 1.2 on Firefox 2.0.0.4. CPU is between 5% and 20% depending on which PC I am using - I see the issue on 3 different machines, 1 running Windows 2000, the other 2 have XP. If I disable the script, CPU load returns to normal (more or less 0%).
I'm not sure whether this is something that has recently changed, or whether it is just that I haven't noticed it before.
Cheers.
Mustard wrote:Mustard wrote:stocksr wrote:Mustard wrote:an amazing extension and CC script! I am very delighted by this, and it has worked so far remarkably well, without a single glitch.
I have one request. At work, my firewall blocks access to many websites, including CC. For that I use an anonymous web proxy to log into CC and play. I added the URL for the proxy to the script's options page, but it fails to work, even thought the proxy is configured for JavaScript.
How can I make this script work with a free anonymous web proxy?
Mustard,
Sorry, We will be unable to help you unless you tell us which anonymous proxy you use, so that we can check out how it works.
I used http://sureproxy.com and I allowed ALL cookies, ads, scripts, etc. I also added sureproxy.com to the list of allowed sites in BOB 1.0
I also tried another proxy http://hidemyass.com (not porn, just a free anonymous proxy ) Still doesn't work. Any ideas stocksr?
yeti_c wrote:dpg wrote:Love the script - thanks.
The only issue I have is that Firefox seems to use quite a bit of CPU power when I am in a game and running the script. I have Greasemonkey 0.7 and BOB 1.2 on Firefox 2.0.0.4. CPU is between 5% and 20% depending on which PC I am using - I see the issue on 3 different machines, 1 running Windows 2000, the other 2 have XP. If I disable the script, CPU load returns to normal (more or less 0%).
I'm not sure whether this is something that has recently changed, or whether it is just that I haven't noticed it before.
Cheers.
Some of the maps are more intensive than others... Also the longer the Game log the longer the script runs.
C.
dpg wrote:I think I've tracked down the cause of the constant background CPU load with the script. It is the animated clock. If I change the script so that it updates less frequently, say just once per minute, then the CPU load drops down to 0 until the clock is updated when I see a spike of CPU load while it updates.
yeti_c wrote:
Just turn it off if you don't like the load.
C.
dpg wrote:yeti_c wrote:
Just turn it off if you don't like the load.
C.
Don't get me wrong, I really like the script and don't want to turn it off. So I've modified it to include a new menu option for turning the animated clock on or off. I'll send a copy of my changes to stocksr in case he is interested in including them in the next version.
Cheers.
dpg wrote:yeti_c wrote:
Just turn it off if you don't like the load.
C.
Don't get me wrong, I really like the script and don't want to turn it off. So I've modified it to include a new menu option for turning the animated clock on or off. I'll send a copy of my changes to stocksr in case he is interested in including them in the next version.
Cheers.
king achilles wrote:Hi guys. A quick question here. Has anybody encountered any issues with the script after they have upgraded their firefox version to Firefox/2.0.0.4?
I was just about to try the script and install it but it said that it is not compatible with the version of the firefox that I have. So I was not able to install it.
Aerial Attack wrote:It seems excellent from what I've seen so far.
One minor request. You always indicate enemies by (r)ed, (g)reen, (b)blue, (y)ellow, (t)eal, (p)ink/purple, and (n)eutral.
For map inspect if the army color is neutral - could a) if you are hovering over the neutral country then every connected country is defend only [except for neutrals]; b) if a neutral country is connected to the country you are hovering over then it should be attack only.
Hopefully that's just a small "static" change.
A MUCH tougher change would be to dynamically determine the current user's color and make those non-attack/non-defend as well
Thanks for all your hard work.
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