Moderator: Cartographers
khazalid wrote:it plays perfectly and it looks great. well done tish!

i totally agree with that.ahunda wrote:I just started my first game on this map, and it could easily become one of my favourites. Very nice graphics, and the many small bonuses should make for very good team games.
I however think, that 72 terrs is a real bad choice. It means 12 starting terrs in Trips & 18 in Dubs. Key word: 1st turn advantage.
As I said, the map could be real great for team games, but if it stays like that, I´ll probably have to stick to Quads.
I agree with this. It's a beautiful map and plays well, but having that 12/18 terit count at the start really does give a starting advantage. However, I do NOT think that there should be any coded neutrals. I started with the Plateau bonus in an 8p dubs and it immediately put the focus on our team. I do not think that needs to be made a standard neutral territory. A coded neutral would also make it easier to hold the Northwest or Great Basin bonus (thanks James V for that observation).Seulessliathan wrote:i totally agree with that.ahunda wrote:I just started my first game on this map, and it could easily become one of my favourites. Very nice graphics, and the many small bonuses should make for very good team games.
I however think, that 72 terrs is a real bad choice. It means 12 starting terrs in Trips & 18 in Dubs. Key word: 1st turn advantage.
As I said, the map could be real great for team games, but if it stays like that, I´ll probably have to stick to Quads.
great map, having 71 start ter would make it perfect for all team games, reducing start advantage
Not many do, so it's a nice "where did you come from?" spot.slowreactor wrote:Did I miss something? I don't remember Innu connecting to Nunaseak...
it's not obvious?the.killing.44 wrote:Not many do, so it's a nice "where did you come from?" spot.slowreactor wrote:Did I miss something? I don't remember Innu connecting to Nunaseak...
Not at first glance. Don't change it.Tisha wrote:it's not obvious?the.killing.44 wrote:Not many do, so it's a nice "where did you come from?" spot.slowreactor wrote:Did I miss something? I don't remember Innu connecting to Nunaseak...

if they are idiots and fighting each other while you hold it, that isn't my maps fault...lolstevelockley wrote:Hi,
I'm playing this map. It looks very good. I like the graphics and style.![]()
One point though. In the game (5779908) I am running away with it,I had a deployment concentrared in the north and have been able to hold the Arctic and sub-arctic territories since turn 3 /4. I think that 13 armies for the two territories is a little high. Maybe the land should be divided into 3 regions, or the streangth relative to the rest of the map could be adjusted![]()
That said, my opponents spent most of their time fighting each other and left me to get on with it. Also, my dice / spoils have been exceptionally favourable, so this may be a lucky game for me.![]()
I thought you might like to have my feedback. Please keep up the good work. The invention and creativity of the game designers / artists makes playing on this site a real pleasure
Steve Lockley
Only by having the right number of territories, I think. The only territories that become neutral randomly are those left over after dividing the non-start positions among the players (and of course the one-third share that go to neutral in a 1v1 game). So, a map with a prime number of territories will always have some neutrals. As long as the number of territories is not divisible by 3, 4, 5, 6, 7, or 8, then there will always be some neutrals, no matter how many players there are.Tisha wrote:is there any way in xml to have a random territory start neutral?
Of course the best territory of the map, so no one gets itTisha wrote:What would be the one neutral then?

I can only suggest what I said before, here: make Nimiipuu the one neutral. Then, there is no first turn advantage and, perhaps less importantly, no chance of getting the Plateau bonus on the drop.Tisha wrote:What would be the one neutral then? because I see nothing I would like to make a permanent neutral..

Nimiipuu would just make it easier for certain other bonuses to be heldender516 wrote:I can only suggest what I said before, here: make Nimiipuu the one neutral. Then, there is no first turn advantage and, perhaps less importantly, no chance of getting the Plateau bonus on the drop.Tisha wrote:What would be the one neutral then? because I see nothing I would like to make a permanent neutral..
Heck, if the point is to prevent the first turn advantage and the Plateau bonus on the drop, you could make it a one! That way, it affords only minimal protection to any other bonus, but still does all that stuff you want from a neutral.Tisha wrote:Nimiipuu would just make it easier for certain other bonuses to be heldender516 wrote:I can only suggest what I said before, here: make Nimiipuu the one neutral. Then, there is no first turn advantage and, perhaps less importantly, no chance of getting the Plateau bonus on the drop.Tisha wrote:What would be the one neutral then? because I see nothing I would like to make a permanent neutral..
might be different if I make it a two
