Moderator: Cartographers
khazalid wrote:it plays perfectly and it looks great. well done tish!
ahunda wrote:I just started my first game on this map, and it could easily become one of my favourites. Very nice graphics, and the many small bonuses should make for very good team games.
I however think, that 72 terrs is a real bad choice. It means 12 starting terrs in Trips & 18 in Dubs. Key word: 1st turn advantage.
As I said, the map could be real great for team games, but if it stays like that, IĀ“ll probably have to stick to Quads.
Seulessliathan wrote:ahunda wrote:I just started my first game on this map, and it could easily become one of my favourites. Very nice graphics, and the many small bonuses should make for very good team games.
I however think, that 72 terrs is a real bad choice. It means 12 starting terrs in Trips & 18 in Dubs. Key word: 1st turn advantage.
As I said, the map could be real great for team games, but if it stays like that, IĀ“ll probably have to stick to Quads.
i totally agree with that.
great map, having 71 start ter would make it perfect for all team games, reducing start advantage
slowreactor wrote:Did I miss something? I don't remember Innu connecting to Nunaseak...
the.killing.44 wrote:slowreactor wrote:Did I miss something? I don't remember Innu connecting to Nunaseak...
Not many do, so it's a nice "where did you come from?" spot.
Tisha wrote:the.killing.44 wrote:slowreactor wrote:Did I miss something? I don't remember Innu connecting to Nunaseak...
Not many do, so it's a nice "where did you come from?" spot.
it's not obvious?
stevelockley wrote:Hi,
I'm playing this map. It looks very good. I like the graphics and style.
One point though. In the game (5779908) I am running away with it,I had a deployment concentrared in the north and have been able to hold the Arctic and sub-arctic territories since turn 3 /4. I think that 13 armies for the two territories is a little high. Maybe the land should be divided into 3 regions, or the streangth relative to the rest of the map could be adjusted
That said, my opponents spent most of their time fighting each other and left me to get on with it. Also, my dice / spoils have been exceptionally favourable, so this may be a lucky game for me.
I thought you might like to have my feedback. Please keep up the good work. The invention and creativity of the game designers / artists makes playing on this site a real pleasure
Steve Lockley
Tisha wrote:is there any way in xml to have a random territory start neutral?
Tisha wrote:What would be the one neutral then?
Tisha wrote:What would be the one neutral then? because I see nothing I would like to make a permanent neutral..
ender516 wrote:Tisha wrote:What would be the one neutral then? because I see nothing I would like to make a permanent neutral..
I can only suggest what I said before, here: make Nimiipuu the one neutral. Then, there is no first turn advantage and, perhaps less importantly, no chance of getting the Plateau bonus on the drop.
Tisha wrote:ender516 wrote:Tisha wrote:What would be the one neutral then? because I see nothing I would like to make a permanent neutral..
I can only suggest what I said before, here: make Nimiipuu the one neutral. Then, there is no first turn advantage and, perhaps less importantly, no chance of getting the Plateau bonus on the drop.
Nimiipuu would just make it easier for certain other bonuses to be held
might be different if I make it a two
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