+1IcePack wrote:I've found both but large is slightly easier, but depending on screen large isn't always an option.ManBungalow wrote:Is this just on the small map or the large one too?IcePack wrote:This. I've played a few on it now and it's extremely difficult to read.codierose wrote:great looking map. only problem i have cant make out the whats being said in the legend. will have to wing it for my first games
[Abandoned] Pirates and Merchants - V9 - Pg 1&13
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- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: Pirates and Merchants - V9 - Pg 1&13

- Donelladan
- Posts: 3713
- Joined: Tue Mar 03, 2009 8:48 am
Re: Pirates and Merchants - V9 - Pg 1&13
Game 15043042
Due to the special feature of this map, I believe it should be blocked from assassin, as well as terminator. At least for medal reasons.
I know the map is currently abandonned, but the block from some setting could still be made isn't it?
Due to the special feature of this map, I believe it should be blocked from assassin, as well as terminator. At least for medal reasons.
I know the map is currently abandonned, but the block from some setting could still be made isn't it?
Re: Pirates and Merchants - V9 - Pg 1&13
since players cannot kill anyone else, i've excluded, for new games, the assassin and terminator types.
ian.
ian.
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codierose
- Posts: 1561
- Joined: Sun Jul 27, 2008 5:50 pm
- Gender: Male
- Location: RANDOMBULLSHIT.ORG
- Contact:
Re: Pirates and Merchants - V9 - Pg 1&13
is this map going to get updtaed ??iancanton wrote:since players cannot kill anyone else, i've excluded, for new games, the assassin and terminator types.
ian.
sloba147 wrote:Maybe if pirates could attack only treasures and merchants could attack only portsDiM wrote:what do you guys think if the pirates can no longer attack all coastal regions?
instead they'll only be able to attack ports and coastal treasures. that should make regions easier to hold for merchants.
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: Pirates and Merchants - V9 - Pg 1&13
Read up codie. It's been said several times, at least three by myself, that DiM has left the site and unless zimmah has the graphics files nobody can really take it over.

- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: Pirates and Merchants - V9 - Pg 1&13
Has the xml on this been changed? Just had two poly (4) games start with even drops. Just wondering if it's coincidence because that's never happened for me before.

Re: Pirates and Merchants - V9 - Pg 1&13
I think I still have DiM's email address somewhere. I'll look for it on the weekend. If you don't see me post here by Sunday night, please remind me.iAmCaffeine wrote:Read up codie. It's been said several times, at least three by myself, that DiM has left the site and unless zimmah has the graphics files nobody can really take it over.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
Re: Pirates and Merchants - V9 - Pg 1&13
This map is not an ideal match for games with nuclear/zombie spoils. If your opponent gets a card and nukes your merchant, you won't win even if you have the objectives, and not get any bonuses as well. All you can now hope is get a card to nuke the opponent's ship Game 15504705
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ManBungalow
- Posts: 3431
- Joined: Sun Jan 13, 2008 7:02 am
- Location: On a giant rock orbiting a star somewhere
Re: Pirates and Merchants - V9 - Pg 1&13
I guess you'd best make sure you get a card with your opponent's merchant on before he gets yours? There's still some strategy in getting cards, even if a lot of luck too.blue_max wrote:This map is not an ideal match for games with nuclear/zombie spoils. If your opponent gets a card and nukes your merchant, you won't win even if you have the objectives, and not get any bonuses as well. All you can now hope is get a card to nuke the opponent's ship Game 15504705
Or don't play nuclear on this map.
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blakebowling
- Posts: 5093
- Joined: Wed Jan 23, 2008 12:09 pm
- Gender: Male
- Location: 127.0.0.1
Re: Pirates and Merchants - V9 - Pg 1&13
Since the map author is no longer active, this map is considered abandoned. As there are still gameplay flaws, I am not able to quench this map out of Beta.
Rather than allowing it to die in perpetual beta, I will be closing the map. If someone would like to rescue the map, or if the mapmaker returns, I will consider reinstating it's beta status.
Moved to Abandoned and Map Closed.
Rather than allowing it to die in perpetual beta, I will be closing the map. If someone would like to rescue the map, or if the mapmaker returns, I will consider reinstating it's beta status.
Moved to Abandoned and Map Closed.
- Donelladan
- Posts: 3713
- Joined: Tue Mar 03, 2009 8:48 am
Re: Pirates and Merchants - V9 - Pg 1&13
Some statistics I made if someone ever gonna make some changes.
There has been 31 standard 8 players games played on this map.
Winners have been :
Fearsome Dill - 0
Red Beard - 5
Erik the dark - 9
Jesse the Ox -9
Sir Zimmah - 1
Lady Mia - 5
Herr Hindenbrurg - 1
Baron von Bucht - 1
There has been 31 standard 8 players games played on this map.
Winners have been :
Fearsome Dill - 0
Red Beard - 5
Erik the dark - 9
Jesse the Ox -9
Sir Zimmah - 1
Lady Mia - 5
Herr Hindenbrurg - 1
Baron von Bucht - 1
Re: Pirates and Merchants - V9 - Pg 1&13
Game 15888679
I might be stupid here but i hold buin buka and arawa should i not get a plus 2 bonus for the province.
And obviously it has been reactivated. I hope
I might be stupid here but i hold buin buka and arawa should i not get a plus 2 bonus for the province.
And obviously it has been reactivated. I hope
Re: Pirates and Merchants - V9 - Pg 1&13
nice try. u were erik the dark, who is a most successful pirate. pirates cannot become governors and therefore cannot gain any governor province bonuses.
ian.
ian.
Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
I did ask if i was being stupid lol. Yep can see why eric wins most his task is 2 easy from where he starts. Only bummer was only needed 1 game for my bronze and it didnt count lol.
Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
So, I think I see a big option disparity between merchants and pirates, that skews the game from early on. I was taking my merchant opponent on at his ports from round 1, while he couldn't get at the treasure sites I had secured. The reinforcement disparity was set in stone from round 3. A speed-bump for pirates would have made it more even. The pirates can attack the ports, the merchant player's early-game bonus zones, at any time from their ship, the merchants have to slog across intervening land from the ports to obstruct the pirates, forcing them to chew through a bunch of neutral forces to get at their enemy. I think the early game would be a lot more balanced if pirates couldn't attack ports directly. Suggestion:Maybe add a fort to each port, and force the pirate to go through that to get at the port proper, or attack across land.
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
Hey Kurful. You're correct there is a glaring disparity in balance between pirates and merchants. Unfortunately, the maker of this map hasn't been active for a long while so it's unlikely this will ever leave beta.

- ViperOverLord
- Posts: 2494
- Joined: Sun Apr 19, 2009 3:19 pm
- Location: California
Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
Ah. I didn't know this was abandoned. I was gonna say the ports stopped giving the bonuses. True there was some disparity in this map; but I enjoyed it.
High Score: #76 3053
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
What? Ports still give a bonus to Merchants.ViperOverLord wrote:Ah. I didn't know this was abandoned. I was gonna say the ports stopped giving the bonuses. True there was some disparity in this map; but I enjoyed it.

- ViperOverLord
- Posts: 2494
- Joined: Sun Apr 19, 2009 3:19 pm
- Location: California
Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
OK N/M.iAmCaffeine wrote:What? Ports still give a bonus to Merchants.ViperOverLord wrote:Ah. I didn't know this was abandoned. I was gonna say the ports stopped giving the bonuses. True there was some disparity in this map; but I enjoyed it.
High Score: #76 3053
Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
Was checking on disaprity between merchant and pirates, especially at beginning of game. Playing trench, Pirates can attack all ports AND all bordering terrs, while merchants can only attack ports. Big advantage to pirates,
- iAmCaffeine
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- Mondegreen
- Posts: 1
- Joined: Sun Jun 17, 2007 11:29 pm
- Location: Left Coast
Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
Fair enough, but shouldn't map be removed?
Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
Wow, that's a beautiful map.
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
Yes, probably, but it won't be. It'll just be left in beta and never quenched properly. What's even more stupid is how many official tournaments use the map.Mondegreen wrote:Fair enough, but shouldn't map be removed?

Re: Pirates and Merchants - V9 - Pg 1&13
Unfortunatly I don't have the graphical files, nor do I have any way to contact DiM.iAmCaffeine wrote:Read up codie. It's been said several times, at least three by myself, that DiM has left the site and unless zimmah has the graphics files nobody can really take it over.
I am really sad about it because DiM has always been my favorite mapmaker, and there were some great maps in the pipeline that have been abandoned.




