Conquer Club

[Abandoned] Pirates and Merchants - V9 - Pg 1&13

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Pirates and Merchants - V9 - Pg 1&13

Postby iAmCaffeine on Fri Feb 06, 2015 2:36 pm

IcePack wrote:
ManBungalow wrote:
IcePack wrote:
codierose wrote:great looking map. only problem i have cant make out the whats being said in the legend. will have to wing it for my first games


This. I've played a few on it now and it's extremely difficult to read.

Is this just on the small map or the large one too?


I've found both but large is slightly easier, but depending on screen large isn't always an option.


+1
Image
User avatar
Cook iAmCaffeine
 
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: Pirates and Merchants - V9 - Pg 1&13

Postby Donelladan on Wed Feb 11, 2015 5:20 am

Game 15043042

Due to the special feature of this map, I believe it should be blocked from assassin, as well as terminator. At least for medal reasons.

I know the map is currently abandonned, but the block from some setting could still be made isn't it?
Image
User avatar
Brigadier Donelladan
 
Posts: 3583
Joined: Tue Mar 03, 2009 8:48 am
4521739

Re: Pirates and Merchants - V9 - Pg 1&13

Postby iancanton on Sat Feb 21, 2015 4:18 am

since players cannot kill anyone else, i've excluded, for new games, the assassin and terminator types.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Pirates and Merchants - V9 - Pg 1&13

Postby codierose on Sat Feb 21, 2015 1:12 pm

iancanton wrote:since players cannot kill anyone else, i've excluded, for new games, the assassin and terminator types.

ian. :)

is this map going to get updtaed ??
sloba147 wrote:
DiM wrote:what do you guys think if the pirates can no longer attack all coastal regions?
instead they'll only be able to attack ports and coastal treasures. that should make regions easier to hold for merchants.


Maybe if pirates could attack only treasures and merchants could attack only ports
Major codierose
 
Posts: 1561
Joined: Sun Jul 27, 2008 5:50 pm
Location: RANDOMBULLSHIT.ORG

Re: Pirates and Merchants - V9 - Pg 1&13

Postby iAmCaffeine on Sat Feb 21, 2015 7:31 pm

Read up codie. It's been said several times, at least three by myself, that DiM has left the site and unless zimmah has the graphics files nobody can really take it over.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: Pirates and Merchants - V9 - Pg 1&13

Postby iAmCaffeine on Tue Mar 03, 2015 10:03 am

Has the xml on this been changed? Just had two poly (4) games start with even drops. Just wondering if it's coincidence because that's never happened for me before.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: Pirates and Merchants - V9 - Pg 1&13

Postby Dukasaur on Wed Apr 01, 2015 6:37 am

iAmCaffeine wrote:Read up codie. It's been said several times, at least three by myself, that DiM has left the site and unless zimmah has the graphics files nobody can really take it over.

I think I still have DiM's email address somewhere. I'll look for it on the weekend. If you don't see me post here by Sunday night, please remind me.
ā€œā€ŽLife is a shipwreck, but we must not forget to sing in the lifeboats.ā€
ā€• Voltaire
User avatar
Sergeant 1st Class Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 27714
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: Pirates and Merchants - V9 - Pg 1&13

Postby blue_max on Tue Apr 07, 2015 6:02 am

This map is not an ideal match for games with nuclear/zombie spoils. If your opponent gets a card and nukes your merchant, you won't win even if you have the objectives, and not get any bonuses as well. All you can now hope is get a card to nuke the opponent's ship Game 15504705
User avatar
Sergeant 1st Class blue_max
 
Posts: 134
Joined: Wed Aug 20, 2008 11:03 pm
Location: Toronto

Re: Pirates and Merchants - V9 - Pg 1&13

Postby ManBungalow on Tue Apr 07, 2015 6:46 am

blue_max wrote:This map is not an ideal match for games with nuclear/zombie spoils. If your opponent gets a card and nukes your merchant, you won't win even if you have the objectives, and not get any bonuses as well. All you can now hope is get a card to nuke the opponent's ship Game 15504705

I guess you'd best make sure you get a card with your opponent's merchant on before he gets yours? There's still some strategy in getting cards, even if a lot of luck too.

Or don't play nuclear on this map.
Image
Colonel ManBungalow
 
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Pirates and Merchants - V9 - Pg 1&13

Postby blakebowling on Mon May 25, 2015 12:30 pm

Since the map author is no longer active, this map is considered abandoned. As there are still gameplay flaws, I am not able to quench this map out of Beta.

Rather than allowing it to die in perpetual beta, I will be closing the map. If someone would like to rescue the map, or if the mapmaker returns, I will consider reinstating it's beta status.

Moved to Abandoned and Map Closed.
Private blakebowling
 
Posts: 5093
Joined: Wed Jan 23, 2008 12:09 pm
Location: 127.0.0.1

Re: Pirates and Merchants - V9 - Pg 1&13

Postby Donelladan on Wed Jun 17, 2015 6:34 am

Some statistics I made if someone ever gonna make some changes.

There has been 31 standard 8 players games played on this map.
Winners have been :

Fearsome Dill - 0
Red Beard - 5
Erik the dark - 9
Jesse the Ox -9
Sir Zimmah - 1
Lady Mia - 5
Herr Hindenbrurg - 1
Baron von Bucht - 1
Image
User avatar
Brigadier Donelladan
 
Posts: 3583
Joined: Tue Mar 03, 2009 8:48 am
4521739

Re: Pirates and Merchants - V9 - Pg 1&13

Postby eddie2 on Sun Aug 16, 2015 5:27 am

Game 15888679

I might be stupid here but i hold buin buka and arawa should i not get a plus 2 bonus for the province.

And obviously it has been reactivated. I hope
User avatar
Lieutenant eddie2
 
Posts: 4263
Joined: Sun Sep 20, 2009 10:56 am
Location: Southampton uk

Re: Pirates and Merchants - V9 - Pg 1&13

Postby iancanton on Tue Aug 18, 2015 3:28 pm

nice try. u were erik the dark, who is a most successful pirate. pirates cannot become governors and therefore cannot gain any governor province bonuses.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Postby eddie2 on Tue Aug 18, 2015 4:16 pm

I did ask if i was being stupid lol. Yep can see why eric wins most his task is 2 easy from where he starts. Only bummer was only needed 1 game for my bronze and it didnt count lol.
User avatar
Lieutenant eddie2
 
Posts: 4263
Joined: Sun Sep 20, 2009 10:56 am
Location: Southampton uk

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Postby Kurful on Wed Mar 14, 2018 4:52 am

So, I think I see a big option disparity between merchants and pirates, that skews the game from early on. I was taking my merchant opponent on at his ports from round 1, while he couldn't get at the treasure sites I had secured. The reinforcement disparity was set in stone from round 3. A speed-bump for pirates would have made it more even. The pirates can attack the ports, the merchant player's early-game bonus zones, at any time from their ship, the merchants have to slog across intervening land from the ports to obstruct the pirates, forcing them to chew through a bunch of neutral forces to get at their enemy. I think the early game would be a lot more balanced if pirates couldn't attack ports directly. Suggestion:Maybe add a fort to each port, and force the pirate to go through that to get at the port proper, or attack across land.
Cadet Kurful
 
Posts: 11
Joined: Fri Oct 12, 2007 2:02 am

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Postby iAmCaffeine on Wed Mar 14, 2018 1:48 pm

Hey Kurful. You're correct there is a glaring disparity in balance between pirates and merchants. Unfortunately, the maker of this map hasn't been active for a long while so it's unlikely this will ever leave beta.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Postby ViperOverLord on Thu Jul 19, 2018 4:36 pm

Ah. I didn't know this was abandoned. I was gonna say the ports stopped giving the bonuses. True there was some disparity in this map; but I enjoyed it.
High Score: #76 3053
User avatar
Major ViperOverLord
 
Posts: 2477
Joined: Sun Apr 19, 2009 3:19 pm
Location: California

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Postby iAmCaffeine on Thu Jul 19, 2018 7:24 pm

ViperOverLord wrote:Ah. I didn't know this was abandoned. I was gonna say the ports stopped giving the bonuses. True there was some disparity in this map; but I enjoyed it.

What? Ports still give a bonus to Merchants.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Postby ViperOverLord on Fri Jul 20, 2018 1:38 pm

iAmCaffeine wrote:
ViperOverLord wrote:Ah. I didn't know this was abandoned. I was gonna say the ports stopped giving the bonuses. True there was some disparity in this map; but I enjoyed it.

What? Ports still give a bonus to Merchants.


OK N/M.
High Score: #76 3053
User avatar
Major ViperOverLord
 
Posts: 2477
Joined: Sun Apr 19, 2009 3:19 pm
Location: California

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Postby ignatious on Wed Jan 02, 2019 8:21 pm

Was checking on disaprity between merchant and pirates, especially at beginning of game. Playing trench, Pirates can attack all ports AND all bordering terrs, while merchants can only attack ports. Big advantage to pirates,
User avatar
Major ignatious
 
Posts: 61
Joined: Sun Jun 17, 2007 12:24 am

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Postby iAmCaffeine on Thu Jan 03, 2019 1:16 pm

Yes we know, but it will never be fixed.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Postby Mondegreen on Thu Jan 03, 2019 1:26 pm

Fair enough, but shouldn't map be removed?
User avatar
Captain Mondegreen
 
Posts: 1
Joined: Sun Jun 17, 2007 11:29 pm
Location: Left Coast

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Postby HitRed on Thu Jan 03, 2019 3:34 pm

Wow, that's a beautiful map.
User avatar
Major HitRed
 
Posts: 4866
Joined: Fri Jun 26, 2015 12:16 pm

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Postby iAmCaffeine on Thu Jan 03, 2019 4:21 pm

Mondegreen wrote:Fair enough, but shouldn't map be removed?

Yes, probably, but it won't be. It'll just be left in beta and never quenched properly. What's even more stupid is how many official tournaments use the map.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: Pirates and Merchants - V9 - Pg 1&13

Postby zimmah on Tue Dec 17, 2019 10:41 am

iAmCaffeine wrote:Read up codie. It's been said several times, at least three by myself, that DiM has left the site and unless zimmah has the graphics files nobody can really take it over.


Unfortunatly I don't have the graphical files, nor do I have any way to contact DiM.

I am really sad about it because DiM has always been my favorite mapmaker, and there were some great maps in the pipeline that have been abandoned.
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users