I dont quit understand what these comment mean?by mibi on Thu Apr 03, 2008 6:03 am
I hate to say it quert, but I look at this map, and all I can think of is "Should i be checking my gmail?"
WWII Ardennes Offensive [Quenched]
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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]
Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]
The blue rectangle iconography you use is very similar to the gmail notifier iconography. And whenever I see a blue rectangle like that it makes me think I have new mail. I am probably the only one though.qwert wrote:I dont quit understand what these comment mean?by mibi on Thu Apr 03, 2008 6:03 am
I hate to say it quert, but I look at this map, and all I can think of is "Should i be checking my gmail?"

notice the gmail notifier icon in my taskbar.
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Re: WWII ARDENNES OFFENSIVE(NEW-25.mart-page 1-19) [i]
mibi
The blue rectangle iconography you use is very similar to the gmail notifier iconography. And whenever I see a blue rectangle like that it makes me think I have new mail. I am probably the only one though.
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Re: WWII ARDENNES OFFENSIVE(NEW-3 april-page 1-15) [i]
after many,many,many thinking Abouth Attack routes,SLZ and SDZ zones,and again after many thinking,i belive that aim finaly find solution for these issues,and i hope that now everyone can see very clear what present attack on map,and also i very clear explane these on map,very simple but very efective.
Now these is three rules to get Graphic stamp,what mising now?To earn your graphics stamp you must comply to the following conditions:
1) Image must present itself as clear and legible.
2) The aesthetics must be to a presentable foundry standard and must also satisfy the community at large.
3) Cartographers must ,where possible, reduce any disadvantage that can be caused to a colorblind individual.
Well its quit dificulty to say abouth gameplay,before any game testing,but i belive that with these new update i reach all these requirement for Gameplay stamp,ofcourse now i need opinion of Oaktown.Gameplay
1.Balanced play
2.Reasonable bonus structure
3.Game type flexibility
4.Player-friendliness
5.Open-play
6.Function trumps form
Re: WWII ARDENNES OFFENSIVE(NEW-3 april-page 1-15) [i]
Alright, maybe it's just me. But I continue to fail to understand this line in the legend:qwert wrote:after many,many,many thinking Abouth Attack routes,SLZ and SDZ zones,and again after many thinking,i belive that aim finaly find solution for these issues,and i hope that now everyone can see very clear what present attack on map,and also i very clear explane these on map,very simple but very efective.
"can only attack from SLZ to SDZ"
In my opinion as a teacher of english grammar this doesn't make any sense. What, exactly, "can only attack?" It's all predicate, no subject. Perhaps you are trying to say that "SLZ may attack SDZ" - if that's what you mean, then that's what you should say.
"Both" is spelled without a "u" and "Ally" should be "Allied." Rather than saying "Both way attack line" it would be better to say "Two-way attack route." And a bit more spaced between Hold and Get in the legend would make it cleaner.
I can live with the attack lines as they are. I continue to feel that the darker lines that are a part of the background should be lightened up a bit to make it absolutely clear that they are NOT a part of the playable area, but obviously you don't agree, qwert. This would take about five minutes of work in photoshop. But if the other folks around here agree that this is not necessary, and if we can get some of the legend wording cleared up, I will stamp this.

Re: WWII ARDENNES OFFENSIVE(NEW-3 april-page 1-15) [i]
The new black lines really do make it much clearer - but then again - I have 2020 vision without any imparities... Oak (and others) have varying strains of Colourblindness...
If Oak says he can see it fine - then you're OK I'd say - but as he's asking for it to be lightened slightly more - then perhaps you should?
C.
If Oak says he can see it fine - then you're OK I'd say - but as he's asking for it to be lightened slightly more - then perhaps you should?
C.

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Re: WWII ARDENNES OFFENSIVE(NEW-3 april-page 1-15) [i]
Sometime i wish to be colourblind person. How can someon will make mistake with Black attack routes with almost invisible Background. If you look on legend you will see that Black and only black line its attack line,and that now its no chance that someon can made mistake to thinking that almost invisible lines in background present attack routes. How come that now Yeti also have problems with eyes,who will be next? Its look that only with mine maps everybody become Colourblind or have some problems with eye.
"SLZ may attack SDZ"--ok aim not good with english,and if these corect then i will put these in next update.
"Two-way attack route"---ok
"Allied"--ok
"SLZ may attack SDZ"--ok aim not good with english,and if these corect then i will put these in next update.
"Two-way attack route"---ok
"Allied"--ok
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Re: WWII ARDENNES OFFENSIVE(NEW-3 april-page 1-15) [i]
you should make it "SLZ can attack SDZ" . basically the same thing.qwert wrote:Sometime i wish to be colourblind person. How can someon will make mistake with Black attack routes with almost invisible Background. If you look on legend you will see that Black and only black line its attack line,and that now its no chance that someon can made mistake to thinking that almost invisible lines in background present attack routes. How come that now Yeti also have problems with eyes,who will be next? Its look that only with mine maps everybody become Colourblind or have some problems with eye.
"SLZ may attack SDZ"--ok aim not good with english,and if these corect then i will put these in next update.
"Two-way attack route"---ok
"Allied"--ok
I don't think the black routes will be a problem. if someone had bad enough seeing to not be able to see the attack lines on there, I don't think they would be on the internet very much. It would be hard to read stuff.

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Re: WWII ARDENNES OFFENSIVE(NEW-3 april-page 1-15) [i]
Ok,now i have two option for SLZ and SDZ.you should make it "SLZ can attack SDZ" . basically the same thing.
I don't think the black routes will be a problem. if someone had bad enough seeing to not be able to see the attack lines on there, I don't think they would be on the internet very much. It would be hard to read stuff.
"SLZ may attack SDZ"
SLZ can attack SDZ"
Whitch option to take?
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Re: WWII ARDENNES OFFENSIVE(NEW-3 april-page 1-15) [i]
ok,here last changes


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Re: WWII ARDENNES OFFENSIVE(NEW-4 april-page 1-14) [i]
Ok qwerts here is a couple of thought for you.
-Go back to the blue and red attack lines, change the country border color, a good place to start would be making the border that light blue you use in the legends. But experiment a little with color hopefully youll get something that sits nicly and does mislead.
-The font you use legends is readable, however it cn be difficult on the eyes. Would it be possible to make it crisp rather than bold? This should ease that problem.
-I axis "infantrie" is spelt wrong you spelt it correctly in allies, "Infantry"
-Persnally the one way attack arrow in the legends could be simplified to something more like: Aarrows can bombard their target" Bombard is explained in the CC instructions page so there no need to really spell it out for the players.
My 2p worth.
-Go back to the blue and red attack lines, change the country border color, a good place to start would be making the border that light blue you use in the legends. But experiment a little with color hopefully youll get something that sits nicly and does mislead.
-The font you use legends is readable, however it cn be difficult on the eyes. Would it be possible to make it crisp rather than bold? This should ease that problem.
-I axis "infantrie" is spelt wrong you spelt it correctly in allies, "Infantry"
-Persnally the one way attack arrow in the legends could be simplified to something more like: Aarrows can bombard their target" Bombard is explained in the CC instructions page so there no need to really spell it out for the players.
My 2p worth.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
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Re: WWII ARDENNES OFFENSIVE(NEW-4 april-page 1-14) [i]
Aim finaly find something what can Pleased Oaktown,and now you want me to go back in these version. You dont say yours opinion abouth Black Attack lines.Go back to the blue and red attack lines, change the country border color, a good place to start would be making the border that light blue you use in the legends. But experiment a little with color hopefully youll get something that sits nicly and does mislead.
I will try to be Crisp and then i will present.The font you use legends is readable, however it cn be difficult on the eyes. Would it be possible to make it crisp rather than bold? This should ease that problem.
Well i get sugestion to put all German unit names in german language,maybe you dont notice-Panzer Armee-Falschmirjager-Korps-I axis "infantrie" is spelt wrong you spelt it correctly in allies, "Infantry"
-
I use Annihiliate from Western Front(these word i take from Oaktown Sugestion),and if these rule for these map,then why he can rule for these map to.Persnally the one way attack arrow in the legends could be simplified to something more like: Aarrows can bombard their target" Bombard is explained in the CC instructions page so there no need to really spell it out for the players.
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Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]
New update-chrisp letters legend. With these look more readabile,thanks for these sugestion.
Now i think that everything look good.

Now i think that everything look good.

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Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]
If oaktowns happy with the black them im not going to step on his toes. But I personally prefered the red and blue.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
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Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]
Gimil you very good know that i have problem with Blue and Red attack lines,exspecialy with red lines,so its better to be black lines,and everybody is satisfy with these(not happy,but its quit imposible to pleased every person).If oaktowns happy with the black them im not going to step on his toes. But I personally prefered the red and blue
So its everything ok now?
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Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]
I know you had problem but I thought it would of been easier to change the belgium border rather than all the attack lines.qwert wrote:Gimil you very good know that i have problem with Blue and Red attack lines,exspecialy with red lines,so its better to be black lines,and everybody is satisfy with these(not happy,but its quit imposible to pleased every person).If oaktowns happy with the black them im not going to step on his toes. But I personally prefered the red and blue
So its everything ok now?
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
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Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]
Well now its all change in black,and i hope that issue with border is finish.
Now i will check handbook to see its all requirement acheve for next stage. Or you can tell me if everything finish for these stage.
Now i will check handbook to see its all requirement acheve for next stage. Or you can tell me if everything finish for these stage.
Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]
lines are good. I think red and blue would also be fine if you found a way to make them look very distinct from the background roads. i am still certain that somebody will play this map and get confused about that one heavy background road, but whatever - they can read the legend I guess.
legend is better... everything is clear.
My only other concern is the names of the units (territories). To begin with, there are two allied units named "2" and "4" and "5" etc. as well as some german units with the same number as allied units. I assume you will be able to figure out the difference by looking at the unit type and referring to the legend - Infantry 2, Armour 2, etc - but it would make for faster and friendlier play if there was something on the map itself that told you which unit is which. Meanwhile, some are preceded by "Br" and some are Roman numerals. I think you'll have to be careful with the units titles to keep it clear.
And the unit sizes - do they play any part in the game? Seems like extra information.
It would be nice if the SLZ and SDZ are a bit more prominent on the map.
legend is better... everything is clear.
My only other concern is the names of the units (territories). To begin with, there are two allied units named "2" and "4" and "5" etc. as well as some german units with the same number as allied units. I assume you will be able to figure out the difference by looking at the unit type and referring to the legend - Infantry 2, Armour 2, etc - but it would make for faster and friendlier play if there was something on the map itself that told you which unit is which. Meanwhile, some are preceded by "Br" and some are Roman numerals. I think you'll have to be careful with the units titles to keep it clear.
And the unit sizes - do they play any part in the game? Seems like extra information.
It would be nice if the SLZ and SDZ are a bit more prominent on the map.

Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]
qwert - what's the difference (historically and in terms of this map) between the air force and the air bourne?
could both the airforce and the airbourne be made to attack all three of the parachutes?
... and, just for interests sake, what's the english translation for the name of the german parachutes type things on the map?
could both the airforce and the airbourne be made to attack all three of the parachutes?
... and, just for interests sake, what's the english translation for the name of the german parachutes type things on the map?
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Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]
Yes you assume very good,these map present teritories with Military unit Marking symbols,and if you look good Legend,then you will understand what some symbol present:2 Armour-2 Infantry(symbols have very big diferent that nobody can make any mistake)My only other concern is the names of the units (territories). To begin with, there are two allied units named "2" and "4" and "5" etc. as well as some german units with the same number as allied units. I assume you will be able to figure out the difference by looking at the unit type and referring to the legend - Infantry 2, Armour 2, etc - but it would make for faster and friendlier play if there was something on the map itself that told you which unit is which. Meanwhile, some are preceded by "Br" and some are Roman numerals. I think you'll have to be careful with the units titles to keep it clear.
As concerne of second-well Bigest unit have roman numeral,and Br means British,like US means United States.
If you notice all bigest units(Army and Corps)have roman numeral,and these is comon for Military maps with Marking unit symbols.
Yes they will play in XML code,very usefyl information,like in MIbis Omaha Beach Map(916th Grenadier Division),here will explane all these X in XML, example:And the unit sizes - do they play any part in the game? Seems like extra information
- Br 53 Infantry Division--------------XX
-7 armour Division----------------XX
-US I Army------------------------XXXX
-Br XXX Corps---------------------XXX
-82 Parachute Division
-101 Parachute Division
-Br 29 Armour Brigade--------------X
Well i realy dont know what to do to be more prominent then now,i put like people say simple,very good explane information abouth SLZ and SDZ, and i realy dont know what can be problem with these now.It would be nice if the SLZ and SDZ are a bit more prominent on the map
Air Force-these is plane units(you know Bombarders,Hunters,Scout planes)qwert - what's the difference (historically and in terms of this map) between the air force and the air bourne?
Air Borne-Parachute units(you know what these means)
No,in these operation Allied forces use Parachute like infantry,because Germans supprise Alied with sudenly assault,and these units whas very close and therefore whas send to defend and to slow German penetration,ofcourse these whas elite unit from US.Only 101 who whas in Bastogne,German put in Siege,but they put good defence and Germans not Capture Bastogne,and only in last stage when wheater become very good,he send Supply to Bastogne with Planes(amunition,food,medical).could both the airforce and the airbourne be made to attack all three of the parachutes
Fallschirmjager in English; from German Fallschirm "parachute" and Jäger, "hunter; ranger" a term for light infantry.and, just for interests sake, what's the english translation for the name of the german parachutes type things on the map?
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Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]
1)finishTo earn your graphics stamp you must comply to the following conditions:
1) Image must present itself as clear and legible.
2) The aesthetics must be to a presentable foundry standard and must also satisfy the community at large.
3) Cartographers must ,where possible, reduce any disadvantage that can be caused to a colorblind individual.
2)i belive also finish
3)finish
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Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]
any comment on these.
Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]
Can you please explain this again? That didn't make any sense, and this seems like a potentially major gameplay element that was not mentioned in the first post (which I just re-read, again).qwert wrote:Yes they will play in XML code,very usefyl information,like in MIbis Omaha Beach Map(916th Grenadier Division),here will explane all these X in XML, example:And the unit sizes - do they play any part in the game? Seems like extra information
- Br 53 Infantry Division--------------XX
-7 armour Division----------------XX
-US I Army------------------------XXXX
-Br XXX Corps---------------------XXX
-82 Parachute Division
-101 Parachute Division
-Br 29 Armour Brigade--------------X

Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]
oaktown wrote:Can you please explain this again? That didn't make any sense, and this seems like a potentially major gameplay element that was not mentioned in the first post (which I just re-read, again).qwert wrote:Yes they will play in XML code,very usefyl information,like in MIbis Omaha Beach Map(916th Grenadier Division),here will explane all these X in XML, example:And the unit sizes - do they play any part in the game? Seems like extra information
- Br 53 Infantry Division--------------XX
-7 armour Division----------------XX
-US I Army------------------------XXXX
-Br XXX Corps---------------------XXX
-82 Parachute Division
-101 Parachute Division
-Br 29 Armour Brigade--------------X
it's just how they will be named in the XML
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Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]
I dont know what you dont understand,these is more Military information abouth Size of unit in field:
lets se these examle;

So if you take these three fact on one army symbol,you will read what these unit present
.In that whay XML will present these unit.Gameplay is same.
Do you now understand.Gimil all ready understand in 2-3 pages before.

lets se these examle;

So if you take these three fact on one army symbol,you will read what these unit present
.In that whay XML will present these unit.Gameplay is same.
Do you now understand.Gimil all ready understand in 2-3 pages before.
Yep,you understand to.Edbeard
it's just how they will be named in the XML
