by mibi on Thu Apr 03, 2008 6:03 am
I hate to say it quert, but I look at this map, and all I can think of is "Should i be checking my gmail?"
I dont quit understand what these comment mean?
Moderator: Cartographers
by mibi on Thu Apr 03, 2008 6:03 am
I hate to say it quert, but I look at this map, and all I can think of is "Should i be checking my gmail?"
qwert wrote:by mibi on Thu Apr 03, 2008 6:03 am
I hate to say it quert, but I look at this map, and all I can think of is "Should i be checking my gmail?"
I dont quit understand what these comment mean?
mibi
The blue rectangle iconography you use is very similar to the gmail notifier iconography. And whenever I see a blue rectangle like that it makes me think I have new mail. I am probably the only one though.
To earn your graphics stamp you must comply to the following conditions:
1) Image must present itself as clear and legible.
2) The aesthetics must be to a presentable foundry standard and must also satisfy the community at large.
3) Cartographers must ,where possible, reduce any disadvantage that can be caused to a colorblind individual.
Gameplay
1.Balanced play
2.Reasonable bonus structure
3.Game type flexibility
4.Player-friendliness
5.Open-play
6.Function trumps form
qwert wrote:after many,many,many thinking Abouth Attack routes,SLZ and SDZ zones,and again after many thinking,i belive that aim finaly find solution for these issues,and i hope that now everyone can see very clear what present attack on map,and also i very clear explane these on map,very simple but very efective.
qwert wrote:Sometime i wish to be colourblind person. How can someon will make mistake with Black attack routes with almost invisible Background. If you look on legend you will see that Black and only black line its attack line,and that now its no chance that someon can made mistake to thinking that almost invisible lines in background present attack routes. How come that now Yeti also have problems with eyes,who will be next? Its look that only with mine maps everybody become Colourblind or have some problems with eye.
"SLZ may attack SDZ"--ok aim not good with english,and if these corect then i will put these in next update.
"Two-way attack route"---ok
"Allied"--ok
you should make it "SLZ can attack SDZ" . basically the same thing.
I don't think the black routes will be a problem. if someone had bad enough seeing to not be able to see the attack lines on there, I don't think they would be on the internet very much. It would be hard to read stuff.
natty_dread wrote:I was wrong
Go back to the blue and red attack lines, change the country border color, a good place to start would be making the border that light blue you use in the legends. But experiment a little with color hopefully youll get something that sits nicly and does mislead.
The font you use legends is readable, however it cn be difficult on the eyes. Would it be possible to make it crisp rather than bold? This should ease that problem.
I axis "infantrie" is spelt wrong you spelt it correctly in allies, "Infantry"
Persnally the one way attack arrow in the legends could be simplified to something more like: Aarrows can bombard their target" Bombard is explained in the CC instructions page so there no need to really spell it out for the players.
natty_dread wrote:I was wrong
If oaktowns happy with the black them im not going to step on his toes. But I personally prefered the red and blue
qwert wrote:If oaktowns happy with the black them im not going to step on his toes. But I personally prefered the red and blue
Gimil you very good know that i have problem with Blue and Red attack lines,exspecialy with red lines,so its better to be black lines,and everybody is satisfy with these(not happy,but its quit imposible to pleased every person).
So its everything ok now?
natty_dread wrote:I was wrong
My only other concern is the names of the units (territories). To begin with, there are two allied units named "2" and "4" and "5" etc. as well as some german units with the same number as allied units. I assume you will be able to figure out the difference by looking at the unit type and referring to the legend - Infantry 2, Armour 2, etc - but it would make for faster and friendlier play if there was something on the map itself that told you which unit is which. Meanwhile, some are preceded by "Br" and some are Roman numerals. I think you'll have to be careful with the units titles to keep it clear.
And the unit sizes - do they play any part in the game? Seems like extra information
It would be nice if the SLZ and SDZ are a bit more prominent on the map
qwert - what's the difference (historically and in terms of this map) between the air force and the air bourne?
could both the airforce and the airbourne be made to attack all three of the parachutes
and, just for interests sake, what's the english translation for the name of the german parachutes type things on the map?
To earn your graphics stamp you must comply to the following conditions:
1) Image must present itself as clear and legible.
2) The aesthetics must be to a presentable foundry standard and must also satisfy the community at large.
3) Cartographers must ,where possible, reduce any disadvantage that can be caused to a colorblind individual.
qwert wrote:And the unit sizes - do they play any part in the game? Seems like extra information
Yes they will play in XML code,very usefyl information,like in MIbis Omaha Beach Map(916th Grenadier Division),here will explane all these X in XML, example:
- Br 53 Infantry Division--------------XX
-7 armour Division----------------XX
-US I Army------------------------XXXX
-Br XXX Corps---------------------XXX
-82 Parachute Division
-101 Parachute Division
-Br 29 Armour Brigade--------------X
oaktown wrote:qwert wrote:And the unit sizes - do they play any part in the game? Seems like extra information
Yes they will play in XML code,very usefyl information,like in MIbis Omaha Beach Map(916th Grenadier Division),here will explane all these X in XML, example:
- Br 53 Infantry Division--------------XX
-7 armour Division----------------XX
-US I Army------------------------XXXX
-Br XXX Corps---------------------XXX
-82 Parachute Division
-101 Parachute Division
-Br 29 Armour Brigade--------------X
Can you please explain this again? That didn't make any sense, and this seems like a potentially major gameplay element that was not mentioned in the first post (which I just re-read, again).
Edbeard
it's just how they will be named in the XML
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