I'm guessing he means that you will have a certain number of armies in between each port, on appropiate regions, to ensure that no port gives one player a distinct advantage by having fewer armies to fight through.cairnswk wrote:what way do you meansailorseal wrote:Can you make a equal distance between all of the ports
Jamaica
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ManBungalow
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Re: Jamaica [D] V12(P10) - Bonus discussion please
Re: Jamaica [D] V12(P10) - Bonus discussion please
i'd like to hear saliorseal's interpretation of this question.ManBungalow wrote:I'm guessing he means that you will have a certain number of armies in between each port, on appropiate regions, to ensure that no port gives one player a distinct advantage by having fewer armies to fight through.cairnswk wrote:what way do you meansailorseal wrote:Can you make a equal distance between all of the ports

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
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LED ZEPPELINER
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Re: Jamaica [D] V12(P10) - Bonus discussion please
i think that what man bungalow is what sailor meant, but it would be extemely hard with the mountains, and the port royal inset. The only way around this, that i could see would be to move some of the ports
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
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aequitas08
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Re: Jamaica [D] V12(P10) - Bonus discussion please
Here was a response by sailorseal that seems to have been missed, or were you looking for further clarification cairnswk.sailorseal wrote:There are 21 neutrals between Spain and Liverpool but but 18 between Liverpool and Bristol, even it outcairnswk wrote:what way do you meansailorseal wrote:Can you make a equal distance between all of the ports
I agree with sailorseal's analysis ... balance is important especially on a map like this.
Keep up the good cartography.
-aequitas08
- sailorseal
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Re: Jamaica [D] V12(P10) - Bonus discussion please
Alright well here it is,cairnswk wrote:i'd like to hear saliorseal's interpretation of this question.ManBungalow wrote:I'm guessing he means that you will have a certain number of armies in between each port, on appropiate regions, to ensure that no port gives one player a distinct advantage by having fewer armies to fight through.cairnswk wrote:what way do you meansailorseal wrote:Can you make a equal distance between all of the ports
ManB explained it perfectly, there should be the exact same count of neutrals inbetween each port
i.e.:
3 territories between X and Z, each has 3
But between X and B there are 4 territories but they have a count of 2, 2, 4 and 1
- gimil
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Re: Jamaica [D] V12(P10) - Bonus discussion please
Cairns has requested vacation status for this (and his other) maps.
[moved]
[moved]
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: Jamaica [D] V12(P10) - Bonus discussion please
MrBenn, could you move this map back to....since this has a Draft stamp, i believe the Foundry pls.gimil wrote:Cairns has requested vacation status for this (and his other) maps.
[moved]
Last edited by cairnswk on Sun Jun 28, 2009 10:21 pm, edited 1 time in total.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Jamaica [D] V13
Version 13.sailorseal wrote: ...3 territories between X and Z, each has 3
But between X and B there are 4 territories but they have a count of 2, 2, 4 and 1
Added a few flourishes for the title in the green and brown that was requested by MrBenn (i think). Maybe more to go here.
This version fixes some of those neutrals between the ports.
There are now approx 17 or 18 neutrals between each port within distance, naturally not across the island from one end to the other. Some terts have also been re-arranged and one tert Annotta Bay added to get those neutrals to behave.
Still to configure The bonuses and all the combinations that you want.


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Jamaica [D] V13
by annotta bay, do u mean annotto bay?
http://www.jamaicatax-online.gov.jm/col ... o_bay.html
http://jis.gov.jm/security/html/2005070 ... BISHED.asp
ian.
http://www.jamaicatax-online.gov.jm/col ... o_bay.html
http://jis.gov.jm/security/html/2005070 ... BISHED.asp
ian.
Re: Jamaica [D] V13
Well no, on the 1901 map i am referencing, it is stated as Annotta Bay.iancanton wrote:by annotta bay, do u mean annotto bay?
http://www.jamaicatax-online.gov.jm/col ... o_bay.html
http://jis.gov.jm/security/html/2005070 ... BISHED.asp
ian.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- Blitzaholic
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Re: Jamaica [D] V13(P11) - Bonus discussion please
bout time we got a J map, way to go cairnswk
let me think on the bonus's
let me think on the bonus's

- captainwalrus
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Re: Jamaica [D] V13(P11) - Bonus discussion please
To me, it seems whoever starts with london has a unfair advantage. They have all of port royal anf kingston that they can expand into without any other threat, just nuturals. Mabey I am wrong, just my 2 pence.
~ CaptainWalrus
Re: Jamaica [D] V13(P11) - Bonus discussion please
Well, if you see that as being a challenge, do you have anything to alleviate the problem?captainwalrus wrote:To me, it seems whoever starts with london has a unfair advantage. They have all of port royal anf kingston that they can expand into without any other threat, just nuturals. Mabey I am wrong, just my 2 pence.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Jamaica [D] V14
Thanks Blitzaholic, it'd be nice for someone to have input on what they consider viable for bonuses.Blitzaholic wrote:bout time we got a J map, way to go cairnswk![]()
let me think on the bonus's
Until then, here is Version 14....some small change to hopefully enhance graphics.


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Jamaica [D] V14(P11) - Bonus discussion please
This is a temp file showing 888s.
the xml is written up to this point of the map development.

the xml is written up to this point of the map development.


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Jamaica [D] V14(P11) - Bonus discussion please
The London start advantage is pretty severe, it suffers from hardly ANY interaction from opposing ships. The ships need to moved around, so that one starts with a landing either in Kingston or directly beside it. You can't really move just one ship, they should be equidistant from the nearest one on either side, to reduce drop advantages.
Re: Jamaica [D] V13

So what changes do you propose?Echospree wrote:The London start advantage is pretty severe, it suffers from hardly ANY interaction from opposing ships. The ships need to moved around, so that one starts with a landing either in Kingston or directly beside it. You can't really move just one ship, they should be equidistant from the nearest one on either side, to reduce drop advantages.
if you examine the plan for the neutrals above, you'll see that while almost all distances between ships vary a great deal, these neutrals have been adjusted to around 17 or 18 between each ship so that no-one has any distinct advantage on the drop. Everyone is going to have to battle through 5 neutrals to start.
Also, do recognise that this game is not just about kicking each other, but about gathering resources to produce an enhanced army.
So if we can construct a bonus scheme around these resources and possibly move them around on the map, then there will be adequate incentive for all to assault in the correct direction.
Latest Version 14 for info.


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Jamaica [D] V15
It seems that either everyone is on holidays in the north, or people are no longer interested in this map, however, i'll continue to push along in the hope....!
Version 15.
1. Separated the resources and foods to either side of the title.
2. Re-arranged the bonuses to something more considerate, but i would like some feedback on these please.

Version 15.
1. Separated the resources and foods to either side of the title.
2. Re-arranged the bonuses to something more considerate, but i would like some feedback on these please.


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Jamaica [D] V13
Echospree wrote:The London start advantage is pretty severe, it suffers from hardly ANY interaction from opposing ships.
while there's a roughly equal number of neutrals between each ship, it remains more difficult for france or blackbeard to attack london than to take a different course of action. london will therefore have the kingston area pretty much to himself in most multiplayer games. increasing pr docks' neutrals to 6 or 7 will handicap london somewhat, while still leaving a slight advantage for him in multiplayer. on the other hand, 7 neutrals probably tips the balance too far in 1v1 if france is held by london's opponent. 6 could be the way to go.cairnswk wrote:if you examine the plan for the neutrals above, you'll see that while almost all distances between ships vary a great deal, these neutrals have been adjusted to around 17 or 18 between each ship so that no-one has any distinct advantage on the drop. Everyone is going to have to battle through 5 neutrals to start.
ian.
Re: Jamaica [D] V13
Ian, you wish for 6 neutrals on London only?iancanton wrote:....
while there's a roughly equal number of neutrals between each ship, it remains more difficult for france or blackbeard to attack london than to take a different course of action. london will therefore have the kingston area pretty much to himself in most multiplayer games. increasing pr docks' neutrals to 6 or 7 will handicap london somewhat, while still leaving a slight advantage for him in multiplayer. on the other hand, 7 neutrals probably tips the balance too far in 1v1 if france is held by london's opponent. 6 could be the way to go.
ian.
PS: do we need to re-introduce some sea routes to make attacks possible on Port Royal?

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Jamaica [D] V13
6 neutrals on pr docks, but only 5 on the other docks. i have my doubts about sea routes since, in a quads game, team 1 can load up player 4, then blast through two docks to capture any enemy ship that has made an attempt (successful or otherwise) to land at a dock. just now, there are enough neutrals between any two docks to make such a strategy somewhat double-edged - a good thing.
ian.
ian.
Re: Jamaica [D] V13
Done, next version.iancanton wrote:6 neutrals on pr docks, but only 5 on the other docks.
OK, thanks. Care to comment on the other bonuses please.i have my doubts about sea routes since, in a quads game, team 1 can load up player 4, then blast through two docks to capture any enemy ship that has made an attempt (successful or otherwise) to land at a dock. just now, there are enough neutrals between any two docks to make such a strategy somewhat double-edged - a good thing.
ian.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Jamaica [D] V14(P11) - Bonus discussion please
I had a few comments, but it seems the newest version is on the last page, and the first page image hasn't been updated, so oops, they don't apply! lol. I am curious as to where the pirate was...
I love this map and its idea with resources and such. I think it was a good idea to remove the Baccy as it was hard to see it sometimes.
Do you think the All Maroons should be higher? Maybe +4?
Maybe to even London out a little get rid of the Bumbo on the Morgan line?
I really like the needing 2 food for a bonus, but maybe 2 food and ships gives +2 bonus?
Do you need the Ports in the legend? I don't think of a port as a "resource".
Having all the slaves seems extremely difficult and giving a bonus to holding them all seems like its more of a win-more resource (IE, the person who gets that bonus is probably going to win anyways to have spread out and be able to hold all the slaves). Especially since each slave and sugar gets +1 anyways.
It seems that Calico Jack has a raw deal and not easily get any bonuses...maybe put a Bumbo or a Gold Cob on the Black River?
Sorry if this is nit-picky, but on the big map its called Kingston Port Royal, but on the zoomed-map its called Port Royal & Kingston...maybe change that to be consistent? Not that its confusing, I just think nit-picky it'd be nicer that way.
I'm glad you brought this map outta vacation and hope you can use my suggestions. Thanks Cairns!
I love this map and its idea with resources and such. I think it was a good idea to remove the Baccy as it was hard to see it sometimes.
Do you think the All Maroons should be higher? Maybe +4?
Maybe to even London out a little get rid of the Bumbo on the Morgan line?
I really like the needing 2 food for a bonus, but maybe 2 food and ships gives +2 bonus?
Do you need the Ports in the legend? I don't think of a port as a "resource".
Having all the slaves seems extremely difficult and giving a bonus to holding them all seems like its more of a win-more resource (IE, the person who gets that bonus is probably going to win anyways to have spread out and be able to hold all the slaves). Especially since each slave and sugar gets +1 anyways.
It seems that Calico Jack has a raw deal and not easily get any bonuses...maybe put a Bumbo or a Gold Cob on the Black River?
Sorry if this is nit-picky, but on the big map its called Kingston Port Royal, but on the zoomed-map its called Port Royal & Kingston...maybe change that to be consistent? Not that its confusing, I just think nit-picky it'd be nicer that way.
I'm glad you brought this map outta vacation and hope you can use my suggestions. Thanks Cairns!
- Blitzaholic
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Re: Jamaica [D] V14
cairnswk wrote:Thanks Blitzaholic, it'd be nice for someone to have input on what they consider viable for bonuses.Blitzaholic wrote:bout time we got a J map, way to go cairnswk![]()
let me think on the bonus's
Until then, here is Version 14....some small change to hopefully enhance graphics.
ok, I have had a chance to review this. I really like the additions of this from when you 1st started, I think this was at around 20 something territories and now looks to have 40 plus territories, which Is much better.
as far as the bonus's go, it seems like they all work except 3 in my opinion, you currently have 2 foods + 1 ship = to a bonus of + 1, I would encourage you to think about just 2 foods being = to + 1 bonus as the ships have a + 3 as it is, same as bumbo, just have 2 bumbo's maybe for + 1 for bonus, and finally 2 gold cobs = + 1 for bonus.
of course these are just suggestions, you do what you think is best.

Re: Jamaica [D] V14(P11) - Bonus discussion please
ExcellentDexsting wrote:I had a few comments, but it seems the newest version is on the last page, and the first page image hasn't been updated, so oops, they don't apply! lol. I am curious as to where the pirate was...
I love this map and its idea with resources and such.
Yes that became redundant as a most unused-resource.I think it was a good idea to remove the Baccy as it was hard to see it sometimes.
they could be, but please convince me.Do you think the All Maroons should be higher? Maybe +4?
OK, i could do that but...Maybe to even London out a little get rid of the Bumbo on the Morgan line?
the territory Morgan Line has Bumbo (rum) on it because this is where Captain Henry Morgan had his rum wahehouses.
So i think it is quite apt given the flavour of the map. But i could be convinced otherwise with a good reason...
Done, next version.I really like the needing 2 food for a bonus, but maybe 2 food and ships gives +2 bonus?
Proably not, unless we want to attack a bonus to them (come to think of that)?Do you need the Ports in the legend? I don't think of a port as a "resource".
OK, good reasoning. Removed next version.Having all the slaves seems extremely difficult and giving a bonus to holding them all seems like its more of a win-more resource (IE, the person who gets that bonus is probably going to win anyways to have spread out and be able to hold all the slaves). Especially since each slave and sugar gets +1 anyways.
Not of the ports have any resources (unless as asked above you want to give them all a bonus such as a gold cob). C. Jack has only to attack Bluefields and Savannah le Mar and he has a bonus of +1 for sugar and slaves.It seems that Calico Jack has a raw deal and not easily get any bonuses...maybe put a Bumbo or a Gold Cob on the Black River?
Henry Morgan is proably going to have a harder deal unless there is a a bonus for +1 for gold cobs.
They can then both battle over the slaves the and sugar.
Sorry, but i read left to right and that is how i read the big map also, Port Royal first and then Kingston. So the parallel is the same on the title for the insert small map. Does that make sense?Sorry if this is nit-picky, but on the big map its called Kingston Port Royal, but on the zoomed-map its called Port Royal & Kingston...maybe change that to be consistent? Not that its confusing, I just think nit-picky it'd be nicer that way.
Cheers.I'm glad you brought this map outta vacation and hope you can use my suggestions. Thanks Cairns!

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi





